Commit Graph

8165 Commits

Author SHA1 Message Date
Hajime Hoshi
a0e1d08123 internal/graphicsdriver/directx: update comments
Updates #2081
2022-04-26 11:20:48 +09:00
Hajime Hoshi
7321e86a6b internal/graphicsdriver/directx: bug fix: the screen image can be nil when resizing the window
Closes #2081
2022-04-26 11:19:48 +09:00
Hajime Hoshi
38a2aa11fd internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
Closes #2079
2022-04-26 01:12:57 +09:00
Hajime Hoshi
8556334fce update Oto 2022-04-24 13:05:38 +09:00
Hajime Hoshi
fda2e0f7f6 add Vivek Murali to AUTHORS 2022-04-24 12:15:03 +09:00
Vivek Murali
084ba6bbd1
vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:14:18 +09:00
Hajime Hoshi
dc811f9329 internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
Closes #2076
2022-04-19 23:36:02 +09:00
Hajime Hoshi
945f4af2ae update Oto to v2.2.0-alpha.1 2022-04-19 10:43:02 +09:00
Hajime Hoshi
928d82c685 internal/atlas: potential bug fix: restore images before other image manipulations
From the reported stack trace, there could be a potential issue in
atlas.BeginFrame: images were manipulated before the images are restored.
Restoring images assumes that all images are not stale, but manipulating
images like putOnAtlas might cause other images stale in ReplacePixels.

Though we failed to reproduce the case, this fix should make sense.

Updates #2075
2022-04-18 02:19:46 +09:00
Hajime Hoshi
f128f2e146 ebiten: fix a doc 2022-04-15 15:05:29 +09:00
Hajime Hoshi
48ee30cf34 ebiten: fix a wrong comment at WindowResizingModeOnlyFullscreenEnabled 2022-04-15 14:27:21 +09:00
Hajime Hoshi
be5bf02fc3 ebiten: update comments about VibrateGamepad 2022-04-15 13:55:54 +09:00
Hajime Hoshi
2fc691f661 internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS 2022-04-14 00:57:47 +09:00
Hajime Hoshi
f25dda1318 internal/clock: force to sync the timer when TPS is updated 2022-04-14 00:56:37 +09:00
Hajime Hoshi
ad9abe19a6 cmd/ebitenmobile: adjust gomobile version 2022-04-13 23:49:36 +09:00
Hajime Hoshi
06df5bc29d ebiten: update the comments of the Game interface 2022-04-13 22:53:07 +09:00
Hajime Hoshi
fa9906d839 add Julian Merkle to AUTHORS 2022-04-13 18:43:07 +09:00
Julian Merkle
d68f770561
examples/stars: refactor (#2070)
Minor adjustments because of:

* Function abs(int) is unused.
* Color fields are assigned without explicit names
* Color variable shadows the color package name
2022-04-13 18:42:04 +09:00
Hajime Hoshi
8e8831a4d4 update README 2022-04-12 22:22:57 +09:00
Hajime Hoshi
a67899fcc0 update Oto 2022-04-12 22:09:57 +09:00
Hajime Hoshi
3f0b3f9686 audio/internal/cbackend: refactoring: remove unnecessary mutex locks 2022-04-12 21:04:10 +09:00
Hajime Hoshi
8f524b5c23 examples/vibrate: refactoring 2022-04-12 00:11:11 +09:00
Hajime Hoshi
55447679ee examples/vibrate: bug fix: touches didn't work correctly 2022-04-12 00:05:55 +09:00
Hajime Hoshi
88213f5dd8 update Oto to v2.2.0-alpha 2022-04-11 11:32:54 +09:00
Hajime Hoshi
d189a120d2 update Oto 2022-04-11 10:56:42 +09:00
Hajime Hoshi
6b77e2edff update go-mp3 2022-04-11 10:46:57 +09:00
Hajime Hoshi
699b58c02b examples/flappy: bug fix: touches didn't work
Closes #2067
2022-04-11 10:44:41 +09:00
Hajime Hoshi
b53f93c614 examples/windowclosing: update the message 2022-04-11 01:10:48 +09:00
Hajime Hoshi
e4d6381452 examples/fullscreen: forbid quiting on browsers 2022-04-10 20:04:52 +09:00
Hajime Hoshi
535e64f2bf examples/audioinfiniteloop, examples/audiopanning: avoid resamplings 2022-04-10 19:41:44 +09:00
Hajime Hoshi
a65631bccc examples/spriteshd: remove a call of SetWindowSize 2022-04-10 19:15:39 +09:00
Hajime Hoshi
2a5b5b4823 internal/ui: avoid a busy loop in restoreWindow
Updates #1826
2022-04-10 17:55:39 +09:00
Hajime Hoshi
3fe1df8b3b internal/ui: bug fix: ebiten.WindowSize() returned (1,1) when iconified 2022-04-10 16:50:47 +09:00
Hajime Hoshi
aae866350a internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
Closes #2066
2022-04-10 16:43:03 +09:00
Hajime Hoshi
648c8ed1f9 examples/flappy: use DecodeWithSampleRate instead of Decode 2022-04-10 14:55:48 +09:00
Hajime Hoshi
9b7328442b examples/minify: reorder renderings 2022-04-09 23:27:58 +09:00
Hajime Hoshi
d3b83dd4ea internal/ui: refactoring 2022-04-09 18:23:56 +09:00
Hajime Hoshi
fcb7df0a59 internal/ui: bug fix: checking fullscreen on Safari was wrong 2022-04-09 17:25:19 +09:00
Hajime Hoshi
a69be34001 internal/ui: update the error message for fullscreen 2022-04-09 16:55:09 +09:00
Hajime Hoshi
d6fe8ed694 examples/fullscreen: handle F key to enter fullscreen
On browsers, fullscreen requires an explicit user input.
2022-04-09 16:23:23 +09:00
Hajime Hoshi
063960c9bd examples/font: simplify the logic 2022-04-09 16:08:20 +09:00
Hajime Hoshi
853d94c3ef internal/shader: implement strict type checks when calling a function
Closes #2032
2022-04-09 00:32:27 +09:00
Hajime Hoshi
15fe7158fd internal/shader: implement strict type checks in assignments
Closes #1972
2022-04-09 00:02:20 +09:00
Hajime Hoshi
93b4c0d9b1 internal/ui: add comments
Updates #1590
2022-04-08 18:40:13 +09:00
Hajime Hoshi
2008916261 internal/ui: bug fix: use the native unit for origWindowPosByOS 2022-04-08 16:43:13 +09:00
Hajime Hoshi
90070c09fe internal/ui: rename origPos -> origWindowPos 2022-04-08 15:59:16 +09:00
Hajime Hoshi
352d332097 internal/ui: remove redundant comments 2022-04-08 15:51:56 +09:00
Hajime Hoshi
ee124baf60 internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
Closes #2062
2022-04-08 14:57:51 +09:00
Hajime Hoshi
ad66c3d90b internal/png: clean up files before generating 2022-04-06 11:48:46 +09:00
Hajime Hoshi
20beb9d2b8 internal/gamepaddb: update the database
Updates #1902
2022-04-06 11:41:05 +09:00