Commit Graph

5992 Commits

Author SHA1 Message Date
Hajime Hoshi
d6ab27a5a2 internal/uidriver/glfw: Bug fix: Crash at Restore
This is the same reason as Maximize.

Updates #1576
2021-04-18 00:10:40 +09:00
Hajime Hoshi
37944d67c4 internal/uidriver/glfw: Update comments
Updates #1576
2021-04-18 00:05:48 +09:00
Hajime Hoshi
ab8477a21a internal/uidriver/glfw: Bug fix: Crash on Maximize
At least on macOS, Maximize invokes the SetSize callback in the game's
Update. This change fixes this issue by unregisting the callback
temporarily like what #1505 did.

Closes #1576
2021-04-18 00:02:58 +09:00
Hajime Hoshi
2661c769ef ebiten: Update comments 2021-04-17 22:22:51 +09:00
Hajime Hoshi
ed4dded094 examples/hsv, examples/hue: Use wider screens 2021-04-17 22:10:14 +09:00
Hajime Hoshi
c950e03fb1 examples/blocks/blocks: Use gamepads to go back to the title 2021-04-17 21:55:58 +09:00
Hajime Hoshi
b604391b21 Bug fix: compile error 2021-04-17 20:31:10 +09:00
Hajime Hoshi
c65920f3f9 Update dependencies 2021-04-17 20:30:10 +09:00
Hajime Hoshi
f62576d88d internal/glfw: Add tools.go to keep go.sum 2021-04-17 20:24:39 +09:00
Hajime Hoshi
855edcd2ff internal/glfw: Update Dockerfile and regenerate DLLs 2021-04-17 20:11:10 +09:00
Hajime Hoshi
c8ed6ec12e examples/keyboard/keyboard: go generate 2021-04-17 19:30:04 +09:00
Hajime Hoshi
6df87a0383 internal/uidriver: Add comments
Updates #1575
2021-04-17 18:17:26 +09:00
Hajime Hoshi
1ca0ecc10f internal/devicescale: Add comment about #1573
Updates #1573
2021-04-17 18:14:26 +09:00
Hajime Hoshi
150b780ebe ebiten: Add comments about #1575
Updates #1575
2021-04-17 17:33:33 +09:00
Hajime Hoshi
54ac6bed1e ebiten: Refactoring 2021-04-17 17:30:48 +09:00
Hajime Hoshi
161b1965ba ebiten: Refactoring: Call (*Window).SetPosition even before the run loop 2021-04-17 17:19:36 +09:00
Hajime Hoshi
deba352384 internal/uidriver/glfw: Prefer currentMonitor to get the monitor at deviceScaleFactor 2021-04-17 17:03:50 +09:00
Hajime Hoshi
e89f53774c internal/uidriver/glfw, internal/devicescale: Add comments 2021-04-17 15:45:46 +09:00
Hajime Hoshi
585f173d1c internal/uidriver/glfw: Bug fix: Treat pixel units correctly
Updates #1385
2021-04-17 04:43:33 +09:00
Hajime Hoshi
99b2b5c1ee internal/glfw: Bug fix: compile error on Windows
Updates #1385
2021-04-17 04:24:19 +09:00
Hajime Hoshi
9b6ba5ed2c ebiten: Add {Set,}WindowSizeLimits
Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
5255a54e20 ebiten: Fix the comment about SetCursorMode (again)
Updates #1572
2021-04-16 11:57:53 +09:00
Hajime Hoshi
ad8830d2b7 ebiten: Fix the comment about SetCursorMode
Updates #1572
2021-04-16 03:27:52 +09:00
Hajime Hoshi
4cbbdbf518 internal/uidriver/js: Misspelling 2021-04-16 03:14:46 +09:00
Hajime Hoshi
20705d63a3 internal/uidriver/js: Refactoring 2021-04-16 03:13:12 +09:00
Hajime Hoshi
ead84553a0 internal/uidriver/js: Implement CursorModeCaptured
Closes #1572
2021-04-16 03:09:24 +09:00
Hajime Hoshi
3c1226a227 internal/uidriver/js: Bug fix: SetCursorMode didn't work 2021-04-16 01:21:48 +09:00
Hajime Hoshi
d00d0c8556 ebiten: Add CursorShape/SetCursorShape/CursorShapeType
This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).

This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.

 * GLFW_HRESIZE_CURSOR
 * GLFW_VRESIZE_CURSOR

Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
71e899acf3 internal/uidriver/glfw: Refactoring 2021-04-15 02:01:20 +09:00
Hajime Hoshi
264274b43b Fix test.yml to always use the latest Ebiten on mobiles
Updates #1397
2021-04-15 00:19:30 +09:00
Hajime Hoshi
a7754eaae0 cmd/ebitenmobile: Update gomobile version 2021-04-14 22:57:39 +09:00
Hajime Hoshi
4398a5e227 ebiten: Change the key name convention to follow the Web standard
Closes #1394
2021-04-14 22:49:07 +09:00
Hajime Hoshi
4c22314b3a ebiten: Remove old comments 2021-04-14 00:21:15 +09:00
Hajime Hoshi
c918a6ab20 ebiten: Refactoring genkeys.go 2021-04-14 00:01:16 +09:00
Hajime Hoshi
3043c6cb8e examples/windowsize: Enable to switch CursorMode 2021-04-11 03:33:02 +09:00
Hajime Hoshi
7934c3b22b internal/driver: Clean CursorMode values up 2021-04-11 03:29:14 +09:00
Hajime Hoshi
2e6e1ed39d mobile/ebitenmobileview: Add DeviceScale and use it at EbitenView
Closes #1482
2021-04-11 02:30:39 +09:00
Hajime Hoshi
8a8700b636 Update indirect dependencies 2021-04-11 01:50:35 +09:00
Hajime Hoshi
a121d01c8a Update dependencies 2021-04-11 01:48:10 +09:00
Hajime Hoshi
3b4352f533
Add iOS build on GitHub Actions (#1567)
Closes #1397
2021-04-11 00:04:09 +09:00
Hajime Hoshi
e0372d9478
Add Android build on GitHub Actions (#1566)
Updates #1397
2021-04-10 22:36:49 +09:00
Hajime Hoshi
50afac7d71 Update README 2021-04-10 22:26:41 +09:00
Hajime Hoshi
7d7a0b7426
Reenable the Wasm test on Ubuntu (#1565)
Closes #1550
2021-04-10 21:49:25 +09:00
Hajime Hoshi
45f10f134f ebiten: Add Key{Left,Right}{Alt,Control,Shift,Super}
Closes #1561
2021-04-10 19:59:34 +09:00
Hajime Hoshi
d46b0c5b49 examples/shader: Use const
Closes #1192
2021-04-09 02:02:03 +09:00
Hajime Hoshi
77b51e4707 internal/shader: Add more tests and improve the comment
Updates #1192
2021-04-09 01:25:37 +09:00
Hajime Hoshi
1cdc6ea72b internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
Updates #1192
2021-04-09 01:18:38 +09:00
Hajime Hoshi
3b6fa891ac internal/shader: Bug fix: Error on duplicated const/var names
Updates #1192
2021-04-09 00:12:17 +09:00
Hajime Hoshi
59a80cf953 internal/shader: Implement basic constants
Updates #1192
2021-04-09 00:00:49 +09:00
Hajime Hoshi
0246a6407e ebiten: Guarantee that CursorPosition returns (0, 0) in the very initial state on desktops
This change also guarantees that CursorPosition always returns (0, 0)
on mobiles.
2021-04-07 03:08:09 +09:00