Hajime Hoshi
cafb71719c
internal/ui: use the cursor position to choose the initial monitor
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Updates #1982
2022-02-07 22:37:10 +09:00
Hajime Hoshi
126dc81a96
internal/ui: add a comment
2022-02-07 00:51:48 +09:00
Hajime Hoshi
b78160262c
internal/ui: rename files
2022-02-07 00:37:32 +09:00
Hajime Hoshi
f18aef2b08
ebiten: refactoring: move the caller of SetGraphicsDriver to the package ui
2022-02-06 22:01:25 +09:00
Hajime Hoshi
df60c4c92d
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
Hajime Hoshi
52f4c409ac
internal/ui: refactoring: make Graphics a global function
2022-02-06 20:29:49 +09:00
Hajime Hoshi
0f09ddfbd2
internal/driver: remove Window
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Closes #1983
2022-02-06 20:12:40 +09:00
Hajime Hoshi
80c03792cb
internal/driver: move the key definitions to internal/ui
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Updates #1983
2022-02-06 19:14:18 +09:00
Hajime Hoshi
887a3ff749
internal/cbackend: bug fix: compile error again
2022-02-06 19:07:17 +09:00
Hajime Hoshi
0eecab8278
internal/cbackend: bug fix: compile error
2022-02-06 18:59:21 +09:00
Hajime Hoshi
3b7b66170f
internal/driver: remove an unused type Modifier
2022-02-06 18:49:33 +09:00
Hajime Hoshi
2fbfa5444b
internal/driver: remove Input
2022-02-06 18:34:31 +09:00
Hajime Hoshi
6f72b15912
internal/driver: move some definitions to internal/ui
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Updates #1983
2022-02-06 18:13:45 +09:00
Hajime Hoshi
149736c3cf
internal/uidriver/*: integrate the packages into internal/ui
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Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
67bb58849e
internal/uidriver/mobile: add build tags
2022-02-06 15:59:05 +09:00
Hajime Hoshi
12a70952a9
internal/glfw: remove an unreached code
2022-02-06 05:24:25 +09:00
Hajime Hoshi
93b2a0756b
internal/gamepaddb: allow the standard layout mapping for any platforms
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Closes #1957
2022-02-06 03:38:02 +09:00
Hajime Hoshi
19bfc97a5e
mobile/ebitenmobileview: bug fix: compile error
2022-02-05 23:26:44 +09:00
Hajime Hoshi
2b902bacd9
internal/driver: remove an unused file
2022-02-05 23:14:00 +09:00
Hajime Hoshi
67663795fd
internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton
2022-02-05 23:11:09 +09:00
Hajime Hoshi
627509e974
internal/gamepad: move driver.GamepadButton to gamepad.Button
2022-02-05 23:03:30 +09:00
Hajime Hoshi
1bee10f999
internal/gamepad: move constants from internal/driver
2022-02-05 22:42:14 +09:00
Hajime Hoshi
3bdd8097b5
internal/uidriver: refactoring: remove the gamepad part
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Use the gamepad package instead.
2022-02-05 22:32:31 +09:00
Hajime Hoshi
e6e0c6d850
internal/uidriver/glfw: refactoring
2022-02-05 21:52:06 +09:00
Hajime Hoshi
bf1cb035eb
internal/gamepad: port the gamepad part for c-backend
2022-02-05 19:11:57 +09:00
Hajime Hoshi
5443fc312a
internal/uidriver/cbackend: add a new file
2022-02-05 18:00:32 +09:00
Hajime Hoshi
3470caf5b1
internal/uidriver/cbackend: refactoring: separate the gamepad part
2022-02-05 17:59:27 +09:00
Hajime Hoshi
1570c506ae
internal/gamepad: port the implementation for Android
2022-02-05 17:27:24 +09:00
Hajime Hoshi
8d9937801b
internal/gamepad: refactoring
2022-02-05 02:11:24 +09:00
Hajime Hoshi
d0e8efca33
internal/gamepad: port the implementation for Android
2022-02-04 23:23:22 +09:00
Hajime Hoshi
ee1b5e2044
internal/uidriver/mobile: stop requesting a frame on gamepads
...
In general, it is impossible to treat gamepad inputtings as events.
With FPSModeVsyncOffMinimum, the application cannot update with
gamepad inputtings.
2022-02-04 22:46:41 +09:00
Hajime Hoshi
577b4eed0d
internal/uidriver/mobile: separate the gamepad part
2022-02-04 14:54:20 +09:00
Hajime Hoshi
f6d8f42c36
internal/gamepad: refactoring: use unix.InotifyEvent
2022-02-04 04:59:40 +09:00
Hajime Hoshi
ef45058037
internal/gamepad: implement for Linux
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Updates #1452
2022-02-04 04:26:33 +09:00
Hajime Hoshi
d2afbd43cc
internal/gamepaddb, mobile/ebitenmobileview: refactoring
2022-02-03 04:35:55 +09:00
Hajime Hoshi
e1c65d395c
internal/uidriver/glfw: add a comment
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Updates #1982
2022-02-03 01:41:09 +09:00
Hajime Hoshi
9999b65261
internal/uidriver/glfw: bug fix: a callback must be registered at createWindow
2022-02-03 01:00:24 +09:00
Hajime Hoshi
80f178b5e8
internal/uidriver/glfw: initialize the callback at init
2022-02-03 00:31:49 +09:00
Hajime Hoshi
a19bbd3b09
internal/uidriver/glfw: use shoten sleeping time at waitForFramebufferSizeCallback
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Updates #1918
2022-02-03 00:28:14 +09:00
Hajime Hoshi
e01a0b8a82
update dependncy: golang.org/x/sys
2022-02-02 22:10:34 +09:00
Hajime Hoshi
85bebece04
internal/uidriver/js: bug fix: compile error
2022-02-02 02:27:08 +09:00
Hajime Hoshi
f3f8f6177c
internal/gamepad: add gamepad_null.go
2022-02-02 02:18:02 +09:00
Hajime Hoshi
ea39fca10c
internal/gamepad: rename functions *Num -> *Count
2022-02-02 02:01:46 +09:00
Hajime Hoshi
a8576008f0
internal/gamepads: refactoring: remove a struct member
2022-02-02 00:32:29 +09:00
Hajime Hoshi
96ddec1753
internal/gamepad: refactoring reorder implementations for consistency
2022-02-01 13:54:33 +09:00
Hajime Hoshi
f5b68e5dc1
internal/gamepad: implement for Windows
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Updates #1452
Updates #1764
2022-02-01 13:23:05 +09:00
Hajime Hoshi
cbf13630a9
internal/uidriver/glfw: remove an unnecessary error handling
2022-02-01 01:03:10 +09:00
Hajime Hoshi
e261951946
internal/gamepad: remove nativeGamepad.present
2022-01-30 18:59:25 +09:00
Hajime Hoshi
84e53d4c61
internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
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The returned errors from syscall.Syscall* and windows.LazyProc.Call come
from GetLastError. The value of GetLastError is not reliable when the
function succeeds.
This change fixes the usages of error values. The error value is now
used only when the API explicitly fails.
2022-01-30 15:54:24 +09:00
Hajime Hoshi
b3e8d5d7ae
rfemove the link to the report card
2022-01-30 02:43:56 +09:00