Hajime Hoshi
7542bbc29c
internal/graphicscommand: bug fix: test failures
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Updates #2236
2022-08-08 03:10:50 +09:00
Hajime Hoshi
70f5e84098
internal/graphicsdriver: rename ReplacePixels to WritePixels
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Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
ea04e2a9de
ebiten: remove returning error from ReadPixels
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- As ReadPixels should often be used at Draw, error handling would be hard.
- Make the API consistent with ReplacePixels.
Updates #1995
2022-08-08 02:48:25 +09:00
Hajime Hoshi
39790c257b
ebiten: update comments
2022-08-08 01:59:09 +09:00
Hajime Hoshi
869147eda0
internal/graphicscommand: rename pixelCommand -> readPixelCommand
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Updates #1995
2022-08-08 01:47:07 +09:00
Hajime Hoshi
c382cb2b05
ebiten: use %v for consistency
2022-08-08 01:43:11 +09:00
Hajime Hoshi
81bd5b488c
ebiten: add (*Image).ReadPixels
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Closes #1995
2022-08-08 01:42:26 +09:00
Hajime Hoshi
72d5002e72
remove go2cpp support
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Closes #2126
2022-08-07 22:17:53 +09:00
Hajime Hoshi
3fe59e75cb
audio: remove go2cpp support
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Updates #2126
2022-08-07 21:56:57 +09:00
Hajime Hoshi
05dd36ec7b
examples/fullscreen: enable to test on mobile browsers
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Closes #2060
2022-08-07 19:31:56 +09:00
Hajime Hoshi
abcacc26d8
internal/glfwwin: update for GLFW v3.3.8
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Closes #2214
2022-08-07 15:03:33 +09:00
Hajime Hoshi
4a00bbc299
update GLFW to v3.3.8 for non-Windows
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Updates #2214
2022-08-07 13:24:20 +09:00
Hajime Hoshi
98894d66fb
internal/ui: revert the fix for #2183
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- `CGEventSourceKeyState` cannot treat right modifier keys correctly.
- Unpaired keyup and keydown are very common (especially on browsers)
and this is not a serious issue.
Updates #2183
2022-08-06 11:19:56 +09:00
Hajime Hoshi
6d87be7169
internal/ui, internal/mipmap: refactoring: replace At with ReadPixels
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Updates #1995
2022-08-06 00:32:42 +09:00
Hajime Hoshi
6c22f3f1a8
internal/buffered: refactoring: replace At with ReadPixels
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Updates #1995
2022-08-05 23:58:01 +09:00
Hajime Hoshi
bf5f7ee34d
internal/restorable: refactoring: replace At with ReadPixels
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Updates #1995
2022-08-05 23:37:27 +09:00
Hajime Hoshi
7b6ce7dcba
internal/ui: bug fix: reset key states when the window is not focused on macOS
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Updates #2183
2022-08-05 20:22:50 +09:00
Hajime Hoshi
e81c46a0d7
internal/ui: bug fix: vkKey definitions were not found on iOS
2022-08-05 19:10:42 +09:00
Hajime Hoshi
50f66963b0
internal/ui: refactoring
2022-08-05 19:07:47 +09:00
Hajime Hoshi
a7135ce10b
internal/ui: fix build tags
2022-08-05 19:07:37 +09:00
Hajime Hoshi
a6004517dc
internal/ui: use a direct method to get key states instead of events on macOS
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Closes #2183
2022-08-05 19:04:01 +09:00
Hajime Hoshi
65654f0fc4
ebitenutil: deprecate some APIs
2022-08-04 16:23:46 +09:00
raa0121
c98501060f
ebitenutil: add NewImageFromFileSystem()
( #2230 )
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Closes #1948
2022-08-04 00:43:31 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
Hajime Hoshi
1ecc34c2f2
cmd/ebitenmobile: fix typo
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The generated result is already in the previous commit
3cd0daac67
unexpectedly.
2022-08-03 20:52:25 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Hajime Hoshi
5bf1934a70
.github/workflow: update for Go 1.19
2022-08-03 02:15:32 +09:00
Hajime Hoshi
1467772ca3
.github/workflow: specify Android NDK version explicitly
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Updates #2085
Closes #2226
2022-08-03 02:05:24 +09:00
Hajime Hoshi
6a985fae4b
update Oto: bug fix: crash when the window was inactive and the audio was suspended on Windows
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Updates hajimehoshi/oto#179
2022-08-03 00:17:25 +09:00
Hajime Hoshi
764ec8c794
internal/atlas: refactoring
2022-08-02 01:13:46 +09:00
Hajime Hoshi
3d034610a9
ebitenutil: adjust the size of the debug print text image
2022-08-01 14:04:33 +09:00
Hajime Hoshi
074d370096
ebitenutil: improve the performance of DebugPrint
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Updates #1880
2022-08-01 01:35:59 +09:00
Hajime Hoshi
dad72b874f
ebitenutil: use bitmapfont for the debug print
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This removes ebitenutil/internal/assets.
2022-08-01 01:27:03 +09:00
Hajime Hoshi
caa04c45c3
ebitenutil/internal/assets: remove an unused file
2022-08-01 00:30:32 +09:00
Herczog Zoltán
fabf3fb374
internal/graphicsdriver/metal: remove supportsMetal check ( #2223 )
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Closes #2211
2022-07-31 21:20:53 +09:00
Hajime Hoshi
508a42a9c4
update Oto for pure Go on Darwin
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Updates #1162
2022-07-31 20:47:13 +09:00
Hajime Hoshi
a27d9a2c48
remove AUTHORS
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See golang/go#53961 .
2022-07-31 15:47:55 +09:00
Vseslav Kochenov
3ac37e250f
ebiten: add ReadDebugInfo
for getting debug info (only graphics libray so far) ( #2222 )
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Closes #2177
2022-07-31 02:56:16 +09:00
Hajime Hoshi
37fe3cdabe
ebiten: fix copyright year
2022-07-31 00:48:08 +09:00
Hajime Hoshi
2aa595de52
Revert "internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization"
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This reverts commit c183555cc8
.
Reason: this didn't help anything on the reporter's machine
2022-07-31 00:46:26 +09:00
Hajime Hoshi
95fb4370db
internal/glfwwin: remove the call of RemovePropW
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This is unnecessary, and doesn't work on Xbox.
Also DestroyWindow doesn't work on Xbox so skip this on Xbox.
Updates #2084
2022-07-30 18:42:43 +09:00
Hajime Hoshi
a0546fc594
ebiten: document that EBITENGINE_GRAPHICS_LIBRARY can be set before RunGame
2022-07-30 17:40:48 +09:00
Hajime Hoshi
87aa498bd2
update Oto to v2.3.0-alpha.6
2022-07-30 13:53:34 +09:00
Hajime Hoshi
e41a8be9e4
add tools.go
2022-07-30 02:16:53 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. ( #2221 )
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The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
c9fa953d69
cmd/ebitenmobile: bug fix: multiple touches were not updated correctly on Android
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Closes #2220
2022-07-29 17:48:10 +09:00
Hajime Hoshi
ce24e74479
.builds: disable the build test on Arch
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The test is failing now: https://builds.sr.ht/~hajimehoshi/job/812014
2022-07-29 16:26:20 +09:00
Hajime Hoshi
c183555cc8
internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
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CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.
Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.
Updates #2198
2022-07-29 16:20:09 +09:00
Hajime Hoshi
3eeb401d22
internal/gamepaddb: refactoring
2022-07-29 12:17:55 +09:00
Hajime Hoshi
bacb630c5b
internal/gamepaddb: bug fix: don't panic with invalid inputs
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Closes #2218
2022-07-29 12:14:20 +09:00