Commit Graph

844 Commits

Author SHA1 Message Date
Hajime Hoshi
0f450fb1e2 devicescale: Use NewLazyDLL on Windows 2018-01-03 16:24:53 +09:00
Hajime Hoshi
7b759faf36 devicescale: Bug fix: SetProcessDPIAware needs to be called 2018-01-03 15:43:56 +09:00
Hajime Hoshi
c82809867d Add internal/devicescale 2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b ui: Organize members 2018-01-03 00:23:18 +09:00
Hajime Hoshi
9478801076 ui: Implement SetScreenSize/Scale for mobiles
Fixes #250
2017-12-31 21:01:48 +09:00
Hajime Hoshi
5d4c4f1283 graphics: Bug fix: Don't delete the screen framebuffer (iOS) 2017-12-31 20:55:04 +09:00
Hajime Hoshi
473aeaa8b1 ui: Remove unneeded early return 2017-12-31 18:37:04 +09:00
Hajime Hoshi
c636dec721 graphics: Remove glFlush() for performance 2017-12-21 03:19:28 +09:00
Hajime Hoshi
e13bb0769b graphics: Add 'not-reached' clause 2017-12-21 00:57:36 +09:00
Hajime Hoshi
0a99103bc1 graphics: Call roundTexel only on linear filter (#461) 2017-12-21 00:38:22 +09:00
Hajime Hoshi
8e72906f3d graphics: Separate GLSL programs for filters (#461) 2017-12-21 00:33:08 +09:00
Hajime Hoshi
f072e8f1c5 graphics: Optimize GLSL 2017-12-18 03:10:04 +09:00
Hajime Hoshi
9471e3e4e7 web: Bug fix: Expose IsAndroidChrome 2017-12-17 01:22:22 +09:00
Hajime Hoshi
44dc9f6220 graphics: Optimize fragment shader 2017-12-16 18:35:45 +09:00
Hajime Hoshi
6eb148b9a1 graphics: Fragment shader optimization (#461) 2017-12-16 05:05:21 +09:00
Hajime Hoshi
078d107c24 graphics: Bug fix: vertex position should be highp 2017-12-16 03:30:52 +09:00
Hajime Hoshi
d45a975e3d graphics: Remove one unnecessary check from fragment shader (#461) 2017-12-16 01:42:36 +09:00
Hajime Hoshi
d6878d6887 graphics: Remove one bound check from fragment shader (#461) 2017-12-16 01:33:35 +09:00
Hajime Hoshi
98532d8983 graphics: Add TestImageOutside 2017-12-14 00:25:35 +09:00
Hajime Hoshi
704d4cf464 graphics: texel should be represented as highp for precision
Fixes #460
2017-12-13 23:45:05 +09:00
Hajime Hoshi
aea2e491c3 graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
2017-12-12 03:27:56 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
7b74a8f29f graphics: Improve roundTexel implementation 2017-12-07 03:24:46 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190 Revert 'graphics: Appropriate rendering of edges on linear filter' #456 2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310 graphics: Appropriate rendering of edges on linear filter
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
264ca49a43 graphics: Bug fix: revert viewport size for Edge 2017-12-05 03:13:40 +09:00
Hajime Hoshi
f74c1e67ea graphics: Use power-of-2 size for the default framebuffer 2017-12-05 02:33:04 +09:00
Hajime Hoshi
eeea25f202 opengl: Remove 'normalize' argument from VertexAttribPointer 2017-12-03 19:21:59 +09:00
Hajime Hoshi
2e1e4adb84 graphics: Fix some variables in GLSL 2017-12-03 19:07:12 +09:00
Hajime Hoshi
71ca838193 opengl: Refactoring 2017-12-03 03:55:59 +09:00
Hajime Hoshi
847ba9de0c graphics: Refactoring: Move adjustment logic for glClearColor to opengl package 2017-12-03 03:51:42 +09:00
Hajime Hoshi
8e7e960b56 graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
c2fab6cca3 graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
4a5420d6f2 opengl: Remove Node.js support (#141) 2017-12-02 16:46:55 +09:00
Hajime Hoshi
0379e3c591 audio: Deprecate Update 2017-12-01 00:26:28 +09:00
Hajime Hoshi
362f002d36 ui: Delete local variables asap on Android 2017-11-13 01:30:08 +09:00
Hajime Hoshi
cea9bd5a19 input: Bug fix: runeBuffer should be reset on each frame 2017-11-10 01:21:15 +09:00
Hajime Hoshi
4b83a060fe ui: Add more keys not for charCode 2017-11-10 00:46:37 +09:00
Hajime Hoshi
fb8bef99c3 ui: Bug fix: key event on Edge browser 2017-11-10 00:39:46 +09:00
Hajime Hoshi
37ca48dc38 ui: Rename functions from Safari to Edge 2017-11-10 00:35:46 +09:00
Hajime Hoshi
0c0cd7e9d6 ui: Bug fix: call preventDefault for arrow keys
Fixes #450
2017-11-10 00:32:47 +09:00
Hajime Hoshi
ededc5874b ui: Bug fix: Scale was wrong when magnifier is enabled
Fixes #244
2017-11-09 02:06:35 +09:00
Hajime Hoshi
7bcc9ee79f ui: Add GamepadIDs and remove IsGamepadPresent (#447) 2017-10-26 23:59:09 +09:00
Hajime Hoshi
600baf2cc7 ui: Add IsGamepadPresent
Fixes #447
2017-10-26 02:59:33 +09:00
Hajime Hoshi
05e220e105 ui: Allow smaller window width (#444) 2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138 ui: Refactoring 2017-10-20 02:50:39 +09:00
Hajime Hoshi
6ae67fc6dd graphics: Add ColorM.Apply (#432) 2017-10-14 23:58:09 +09:00
Hajime Hoshi
9399622127 graphics: Bug fix: Don't adjust texels on iOS Safari 2017-10-03 02:34:16 +09:00