Hajime Hoshi
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428b1263d9
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add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
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2022-07-09 15:23:52 +09:00 |
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Hajime Hoshi
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f1037d8bff
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internal/ui: handle gamepad errors
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2022-06-24 20:20:49 +09:00 |
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Hajime Hoshi
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ea1c18d124
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internal/ui: rename contextImpl -> context
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2022-04-01 17:59:44 +09:00 |
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Hajime Hoshi
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be1836339b
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internal/ui: define the common struct UserInterface for all the environments
The existing UserInterface structs became userInterfaceImpl structs.
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2022-03-21 23:10:27 +09:00 |
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Hajime Hoshi
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9b2f0b6c56
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internal/ui: rename ResetForFrame -> ResetForTick
Resetting happens every tick, not every frame.
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2022-02-13 19:54:40 +09:00 |
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Hajime Hoshi
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b282b1805b
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internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
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2022-02-13 17:17:08 +09:00 |
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Hajime Hoshi
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4c6c31e384
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all: reorder build tags in an alphabetical order
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2022-02-08 15:49:15 +09:00 |
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Hajime Hoshi
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80c03792cb
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internal/driver: move the key definitions to internal/ui
Updates #1983
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2022-02-06 19:14:18 +09:00 |
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Hajime Hoshi
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2fbfa5444b
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internal/driver: remove Input
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2022-02-06 18:34:31 +09:00 |
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Hajime Hoshi
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6f72b15912
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internal/driver: move some definitions to internal/ui
Updates #1983
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2022-02-06 18:13:45 +09:00 |
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Hajime Hoshi
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149736c3cf
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internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
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2022-02-06 17:23:04 +09:00 |
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Hajime Hoshi
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4de2dc0240
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Add input package
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2018-04-01 23:20:45 +09:00 |
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Hajime Hoshi
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600baf2cc7
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ui: Add IsGamepadPresent
Fixes #447
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2017-10-26 02:59:33 +09:00 |
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Hajime Hoshi
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bb6dfeefd4
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ui: Add comments on Touches
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2017-08-22 00:58:38 +09:00 |
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Jake
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0d703ca3d4
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InputChars (#403)
This implements #400
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2017-08-15 04:11:51 +09:00 |
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Hajime Hoshi
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b409631515
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Add FreeBSD support (#352)
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2017-05-11 19:09:13 +09:00 |
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Hajime Hoshi
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4e22bd770f
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ui: Remove Input interface and remove locks on browsers to improve performance (#346)
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2017-04-28 23:45:01 +09:00 |
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Hajime Hoshi
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187a93d80a
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ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed
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2017-04-11 11:56:05 +09:00 |
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Hajime Hoshi
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cad051437d
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ui: Refactoring
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2017-03-03 11:15:07 +09:00 |
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Hajime Hoshi
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0ef1e61d55
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mobile: Fix iOS tag usages (#310)
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2017-01-26 01:32:33 +09:00 |
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Hajime Hoshi
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87efaafcff
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Update GLFW version 3.1 -> 3.2
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2016-09-03 16:25:43 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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dfe4db67be
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
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Hajime Hoshi
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13f594baed
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Fix build tags for iOS (WIP)
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2016-06-15 00:19:02 +09:00 |
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Hajime Hoshi
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f251ae8b49
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mobile: Handle touch events
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2016-05-23 02:06:01 +09:00 |
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Hajime Hoshi
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c36dd3df52
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ui: Change Input to be an interface
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2016-05-20 00:15:05 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
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2016-03-24 23:51:20 +09:00 |
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Hajime Hoshi
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4b9c740ee8
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Update the version of GLFW to 3.1
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2015-06-20 18:52:17 +09:00 |
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Hajime Hoshi
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82ea3fa020
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#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
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2015-04-13 00:49:30 +09:00 |
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Hajime Hoshi
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3964944deb
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Move ui_*.go back to internal/ui again
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2015-01-27 22:37:00 +09:00 |
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Hajime Hoshi
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23b3f1afce
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Move some files of internal/ui to the root
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2015-01-27 01:10:17 +09:00 |
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Hajime Hoshi
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8987f7a645
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Implement Gamepad API for JavaScript (working on Firefox so far)
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2015-01-12 14:36:13 +09:00 |
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Hajime Hoshi
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a500d3a3f8
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Improve example/gamepad
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2015-01-12 13:33:21 +09:00 |
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Hajime Hoshi
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a6b7eab71b
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Add Gamepad API
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2015-01-12 02:29:56 +09:00 |
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Hajime Hoshi
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03cf0a7069
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Bug fix: glfw.MouseButton should be converted to MouseButton
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2015-01-07 04:04:04 +09:00 |
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Hajime Hoshi
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7677d885a2
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Remove MouseButtonMax
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2015-01-07 03:08:33 +09:00 |
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Hajime Hoshi
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bc26690b14
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Add genkey.go
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2015-01-07 03:05:59 +09:00 |
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Hajime Hoshi
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a9f1b4f0e9
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Add keys_glfw.go and keys_js.go
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2015-01-07 00:05:46 +09:00 |
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Hajime Hoshi
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c98631a703
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Add input_glfw.go; Rename ui.go -> ui_glfw.go
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2015-01-06 21:54:42 +09:00 |
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