Hajime Hoshi
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428b1263d9
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add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
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2022-07-09 15:23:52 +09:00 |
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Hajime Hoshi
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9962fc5ee5
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internal/graphicsdriver/direct: replace Get -> NewGraphics
Updates #2142
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2022-06-17 11:48:40 +09:00 |
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Hajime Hoshi
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138463e219
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internal/ui: rename chooseGraphicsDriver -> newGraphicsDriver
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2022-06-17 02:40:39 +09:00 |
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Hajime Hoshi
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7484df0c5e
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internal/graphicsdriver/metal: replace Get with NewGraphics
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
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2022-06-17 02:40:35 +09:00 |
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Hajime Hoshi
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a6d415ebf2
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internal/graphicsdriver/opengl: replace Get with NewGraphics (#2146)
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
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2022-06-17 02:02:29 +09:00 |
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Hajime Hoshi
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0adb0c3860
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internal/ui: bug fix: compile error
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2022-06-01 02:09:10 +09:00 |
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Hajime Hoshi
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ea1c18d124
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internal/ui: rename contextImpl -> context
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2022-04-01 17:59:44 +09:00 |
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Hajime Hoshi
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9bfbbb6e9e
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internal/ui: add graphicsDriverGetter.getDirectX()
Updates #1007
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2022-03-25 19:43:38 +09:00 |
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Hajime Hoshi
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eeb5687b73
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internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to pointers
On second thought, returning pointers is more natural. Handling
nil is a caller's responsibility.
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2022-03-24 13:20:36 +09:00 |
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Hajime Hoshi
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3074dca670
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internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable
The `ebitengl` build tag is gone instead.
Closes #2007
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2022-03-24 02:23:37 +09:00 |
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Hajime Hoshi
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15548b4c74
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internal/ui: add userInterfaceImpl.graphicsDriver
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2022-03-22 00:13:22 +09:00 |
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Hajime Hoshi
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be1836339b
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internal/ui: define the common struct UserInterface for all the environments
The existing UserInterface structs became userInterfaceImpl structs.
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2022-03-21 23:10:27 +09:00 |
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Hajime Hoshi
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99437944bc
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internal/ui: remove graphicsDrivre() calls from image.go
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2022-03-21 22:49:47 +09:00 |
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Hajime Hoshi
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f4ad12987d
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internal/ui: bug fix: compile error with the cbackend tag
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2022-03-21 16:59:53 +09:00 |
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Hajime Hoshi
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871121abe3
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internal/ui: refactoring: remove (*contextImpl).layout
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2022-02-14 02:59:02 +09:00 |
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Hajime Hoshi
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b695cb928a
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internal/ui: remove RunWithoutMainLoop in non-mobile environments
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2022-02-13 22:31:48 +09:00 |
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Hajime Hoshi
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0c1c40995c
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internal/ui: rename types and members: uiContext -> gameForUI
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2022-02-13 20:20:46 +09:00 |
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Hajime Hoshi
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08defeeded
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internal/ui: move more logics to internal/ui
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2022-02-13 20:02:49 +09:00 |
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Hajime Hoshi
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9b2f0b6c56
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internal/ui: rename ResetForFrame -> ResetForTick
Resetting happens every tick, not every frame.
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2022-02-13 19:54:40 +09:00 |
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Hajime Hoshi
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7b164882fc
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internal/ui: refactoring: move AdjustPosition to the package internal/ui
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2022-02-13 19:14:29 +09:00 |
|
Hajime Hoshi
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2609d73a1a
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internal/ui: refactoring: move some logics to internal/ui
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2022-02-13 18:01:18 +09:00 |
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Hajime Hoshi
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b282b1805b
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internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
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2022-02-13 17:17:08 +09:00 |
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Hajime Hoshi
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73d995740f
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internal/ui: bug fix: compile error with ebitencbackend
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2022-02-13 16:48:30 +09:00 |
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Hajime Hoshi
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9c8b4db81f
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internal/ui: separate 'vibrate' part to internal/vibrate
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2022-02-08 14:48:55 +09:00 |
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Hajime Hoshi
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0f09ddfbd2
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internal/driver: remove Window
Closes #1983
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2022-02-06 20:12:40 +09:00 |
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Hajime Hoshi
|
2fbfa5444b
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internal/driver: remove Input
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2022-02-06 18:34:31 +09:00 |
|
Hajime Hoshi
|
6f72b15912
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internal/driver: move some definitions to internal/ui
Updates #1983
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2022-02-06 18:13:45 +09:00 |
|
Hajime Hoshi
|
149736c3cf
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internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
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2022-02-06 17:23:04 +09:00 |
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