Commit Graph

8549 Commits

Author SHA1 Message Date
Hajime Hoshi
7af300a468 update Oto to v2.4.0-alpha.9 2022-12-24 14:33:12 +09:00
Hajime Hoshi
e4576a3de5 internal/restorable: bug fix: concurrent map write 2022-12-24 03:14:04 +09:00
Hajime Hoshi
71492554a7 internal/restorable: compile shaders in parallel 2022-12-24 02:00:42 +09:00
Hajime Hoshi
1b4f68d775 internal/graphicsdriver/directx: call D3DCompile in parallel
D3DCompile can be very slow on some old machines.

See also https://bugs.chromium.org/p/angleproject/issues/detail?id=422
2022-12-24 01:22:33 +09:00
Hajime Hoshi
de8184ac10 internal/graphicsdriver/directx: implement suspend/resume for Xbox 2022-12-23 17:28:03 +09:00
Hajime Hoshi
8dc582aca4 update Oto (reverting the fix for pausing/resuming)
Updates #2074
2022-12-21 12:05:46 +09:00
Hajime Hoshi
d3655940bd internal/ui: bug fix: input states must be updated before the hook
Closes #2502
2022-12-21 11:46:58 +09:00
Hajime Hoshi
8ccfa7bec1 update Oto (to reduce clicking noises on pausing/resuming)
Updates #2074
2022-12-21 02:25:14 +09:00
Hajime Hoshi
a5b6f39ed7 internal/ui: bug fix: reset the input state immediately after reading
Before this change, the input state was reset at the end of a tick.
This means that wheel deltas or input chars in a tick might be reset
unexpectedly.

This change fixes the issue by reseting the input state immediately
when reading, so that wheel events and input-char events are preserved.

Updates #2496
Updates #2501
2022-12-21 00:27:28 +09:00
Hajime Hoshi
f989f8a9fa update Oto (reduce noises when changing volumes) 2022-12-20 11:59:30 +09:00
Hajime Hoshi
38f802cb40 internal/ui: simplify the logic of skipping rendering 2022-12-20 11:34:47 +09:00
Hajime Hoshi
59295cc85f internal/ui: bug fix: input state should be reset for each tick, not frame
Before this change, input states were reset for each frame. When FPS
is bigger than TPS, the input state was reset more often than expected
and then some inputs were missing.

This change fixes the issue by resetting input states not for each frame
but for each tick.

This change also updates some comments of the input API.

Updates #2496
Closes #2501
2022-12-20 10:07:19 +09:00
Hajime Hoshi
d80f1112ed ebiten: bug fix: wrong detection of mod keys
Updates #2501
2022-12-20 03:40:14 +09:00
Hajime Hoshi
78285c3916 ebiten: update comments 2022-12-20 03:09:03 +09:00
Hajime Hoshi
3eb2b480be internal/ui: bug fix: adjust the max skip count for fullscreening
Closes #2500
2022-12-20 02:46:45 +09:00
Hajime Hoshi
d1b9a0a9a1 internal/ui: freeze the input state for each frame
After this change, the input APIs will return more consistent results
for one frame.

Closes #2496
2022-12-18 23:54:43 +09:00
Hajime Hoshi
e1804eca64 update Oto 2022-12-18 16:12:44 +09:00
Hajime Hoshi
ff25728dcf update Oto 2022-12-17 15:03:21 +09:00
Hajime Hoshi
e5a8f99a67 update Oto 2022-12-17 14:21:50 +09:00
Hajime Hoshi
bb39f3a797 update bitmapfont to v2.2.3 2022-12-17 00:20:14 +09:00
Hajime Hoshi
3152d88477 internal/ui: remove old Edge browser support
Closes #1059
2022-12-16 22:56:36 +09:00
Hajime Hoshi
9ad7a55db2 internal/ui: remove unused functions 2022-12-16 15:17:59 +09:00
Hajime Hoshi
d79f1a3d08 update Oto to v2.4.0-alpha.8 2022-12-16 03:05:25 +09:00
Hajime Hoshi
61a009e508 internal/ui: bug fix: FPS drop on fullscreen on macOS 13
Updates #1745
Closes #2495
2022-12-16 02:59:06 +09:00
Hajime Hoshi
9911b760c5 update Oto 2022-12-13 13:08:47 +09:00
Hajime Hoshi
72dc730b42 internal/ui: bug fix: care the case when CoInitializeEx returns S_FALSE 2022-12-13 13:01:32 +09:00
Hajime Hoshi
8ab220df7f internal/ui: bug fix: compile error 2022-12-13 02:38:45 +09:00
Hajime Hoshi
b022f6d86a internal/ui: bug fix: error check at syscall 2022-12-13 02:26:07 +09:00
Hajime Hoshi
0bec1e65fa ebiten: add RunGameOptions.SkipTaskbar
Closes #1518
2022-12-13 02:00:44 +09:00
Hajime Hoshi
1dd7c1cce3 update dependencies 2022-12-13 01:44:04 +09:00
Hajime Hoshi
8e5ae88738 examples/mascot: use RunGameWithOptions
Updates #2378
2022-12-13 01:06:48 +09:00
Hajime Hoshi
6ed5293132 internal/gamepaddb: update gamepad db 2022-12-12 02:50:58 +09:00
Hajime Hoshi
c321d069a8 internal/graphicscommand: remove unnecessary type parameters 2022-12-10 00:43:41 +09:00
Hajime Hoshi
3024e07ecc ebiten: add RunGameOptions.ScreenTransparent
Closes #2378
2022-12-09 22:50:57 +09:00
Hajime Hoshi
d31b0189a2 ebiten: add RunGameOptions.InitUnfocused
Updates #2378
2022-12-09 21:27:32 +09:00
Hajime Hoshi
bb68ebfcad ebiten: add RunGameWithOptions to specify graphics library
This also adds mobile.SetGameWithOptions.

Updates #2378
2022-12-09 21:27:31 +09:00
Hajime Hoshi
032f55d19a ebiten: update comments 2022-12-09 21:18:37 +09:00
Hajime Hoshi
015ce2b262 internal/ui: refactoring: reduce APIs 2022-12-09 00:05:22 +09:00
Hajime Hoshi
c159938910 .github/workflows: add Go 1.20 2022-12-08 14:26:02 +09:00
Hajime Hoshi
1f741fa007 internal/glfw: do not panic for an error at Monitor.GetContentScale
Updates #2488
2022-12-08 13:39:19 +09:00
Hajime Hoshi
8a95b1d85c internal/glfwwin: ignore an error ERROR_SUCCESS for all Windows APIs
This is still mysterious, but this can happen on some old machines.

Updates #2478
Closes #2489
2022-12-08 12:33:52 +09:00
Hajime Hoshi
14688348a8 internal/ui: bug fix: wrong calculation of wheel scrolling
Closes #2487
2022-12-08 02:10:01 +09:00
Hajime Hoshi
102a2d2138 internal/graphicsdriver/directx: change the default feature level to 11_0
The feature level 12_0 causes some issues on some machines. As we now
have EBITENGINE_DIRECTX_FEATURE_LEVEL, let's go back to the default
feature level 11_0.

Updates #2486
2022-12-07 21:16:47 +09:00
Hajime Hoshi
c12799dc05 .github.com/workflows: update Go versions 2022-12-07 13:56:54 +09:00
Hajime Hoshi
79ed63f281 ebiten: fix comments 2022-12-06 01:57:48 +09:00
Hajime Hoshi
0d173834a6 all: speed optimization 2022-12-03 23:09:41 +09:00
Hajime Hoshi
760e6b9ebd examples/shader: bug fix: use pixels instead of texels for offsets
Closes #2483
2022-12-03 22:46:10 +09:00
Hajime Hoshi
89c64f83e3 ebiten: performance improvement by reducing allocations of []float32 2022-12-03 21:53:56 +09:00
Hajime Hoshi
6a72b1e10d internal/ui: refactoring 2022-12-03 21:25:28 +09:00
Hajime Hoshi
0a6813c17f internal/graphics: use flatten []float32 slice instead of [][]float32
Closes #2479
2022-12-03 20:23:58 +09:00