Commit Graph

157 Commits

Author SHA1 Message Date
Hajime Hoshi
dfc23ee557 ebiten: Skip tests in the short mode 2020-08-19 23:11:54 +09:00
Hajime Hoshi
80d04732c2 Revert "ebiten: Skip heavy tests even on Wasm"
This reverts commit 0ee70df466.

Reason: This didn't affect the results
2020-08-19 23:00:45 +09:00
Hajime Hoshi
9c85b20817 ebiten: Bug fix: Test compilation error 2020-08-19 22:41:36 +09:00
Hajime Hoshi
0ee70df466 ebiten: Skip heavy tests even on Wasm
Updates #1313
2020-08-19 22:33:01 +09:00
Hajime Hoshi
213fbd283a ebiten: Bug fix: Skip the tests correctly 2020-08-19 22:07:15 +09:00
Hajime Hoshi
bebad644ad ebiten: Refactoring 2020-08-18 23:31:19 +09:00
Hajime Hoshi
a48c0d9f2c ebiten: Skip some tests on Go1.12 Wasm 2020-08-17 04:15:33 +09:00
Hajime Hoshi
c032d61f93 ebiten: Rename a test case
Updates #1269
2020-07-28 14:04:05 +09:00
Hajime Hoshi
da98e67345 mipmap: Bug fix: Wrong level calculation when the indices are empty
Fixes #1269
2020-07-28 14:02:51 +09:00
Hajime Hoshi
d22026d366 ebiten: Better test values for CompositeModeMultiply 2020-07-18 21:57:02 +09:00
Hajime Hoshi
6ccb614b08 graphicsdriver/metal: Implement CompositeModeMultiply
Updates #410
2020-07-18 21:51:57 +09:00
Hajime Hoshi
f927e09f56 mipmap: Unify DrawImage and DrawTriangles
Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
a4e669cc39 ebiten: Avoid using SubImage for stretching test 2020-07-15 23:49:26 +09:00
Hajime Hoshi
2a9fd5ef13 mipmap: Avoid using the vertex backend when GopherJS is not used
The backend logic is especially for GopherJS. As the backend logic
tends to consume a lot of memory, let's avoid this when possible.

Updates #797
2020-07-14 12:16:37 +09:00
Hajime Hoshi
cec32d4f72 ebiten: Add tests to modify pixels after ReplacePixels
Updates #1222
2020-07-03 03:25:47 +09:00
Hajime Hoshi
36515eb1f5 Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
This reverts commit 620981a09a.

Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
006b518929 ebiten: Skip test failing on macOS 2020-06-27 20:24:32 +09:00
Hajime Hoshi
5c4740c294 ebiten: Improve TestImageColorMCopy to test copying actually works 2020-06-25 22:49:37 +09:00
Hajime Hoshi
198621404f buffered: Bug fix: Pixel data was not invalidated after DrawImage/Triangles 2020-06-25 13:11:19 +09:00
Hajime Hoshi
20b5be0886 graphicsdriver: Bug fix: Tie-breaking when picking a texel
When a texel is picked on texel-borders of a texture, the behavior
(tie-breaking) depends on GPU and unexpected. This change fixes this
issue by shifting 1/512 [texel] when picking a texel up.

Updates #1212
2020-06-24 20:51:16 +09:00
Hajime Hoshi
484473b6d9 graphicscommand: Span to 1/3 pixels
The center of pixels is problematic as the behavior depends on GPU.
In order to avoid this, align the vertices with about 1/3 pixels.

Updates #929
Fixes #1171
2020-06-16 03:56:53 +09:00
Hajime Hoshi
0b94e2e036 ebiten: Updates the tests
The tests are still disabled as they don't pass yet.

Updates #1171
2020-06-15 02:51:21 +09:00
Hajime Hoshi
6d25f7eaeb ebiten: Disable TestImageFloatTranslate
It looks like the behavior depends on GPU.

Updates #1171
2020-06-14 18:22:28 +09:00
Hajime Hoshi
d74f7d3a77 shareable: Add gaps between images
After this change, each image on the texture atlases has a
transparent border around it.

This change removes the hack to round texels not to violate the
source regions.

Fixes #1194
Updates #1171
2020-06-14 18:05:41 +09:00
Hajime Hoshi
96fa0565e4 buffered: Remove mutex and use sync/atomic for performance
This change also enables to remove the optimization at
(*buffered.Image).ReplacePixels.

  // This commit w/ the optimization
  BenchmarkImageDrawOver-8           60225             19241 ns/op

  // This commit w/o the optimization
  BenchmarkImageDrawOver-8           66567             17700 ns/op

  // The previous w/ the optimization
  BenchmarkImageDrawOver-8           62355             19580 ns/op

  // The previous w/o the optimization
  BenchmarkImageDrawOver-8           54460             22768 ns/op

Updates #1137
2020-06-14 01:16:23 +09:00
Hajime Hoshi
5db4a55a07 ebiten: Check the source images are not disposed at DrawTriangles and DrawTrianglesWithShader 2020-06-13 18:12:21 +09:00
Hajime Hoshi
81159b8538 ebiten: Skip some slow tests on GopherJS
Fixes #1138
2020-04-19 02:09:02 +09:00
Hajime Hoshi
1d701577d6 buffered: Use the pending pixels when possible at At
(*Image).At can be unnecessarily slow since this tries to get
pixels from GPU. This change reduces the chance to read GPU by
using its pending pixels when possible.

Fixes #1137
2020-04-17 21:34:49 +09:00
Hajime Hoshi
19333c51e4 ebiten: Use internal/testing for tests 2020-04-01 18:35:12 +09:00
Hajime Hoshi
c36d4678a3 mipmap: Bug fix: DrawTriangles with a scale-only color matrix should be optimized
Fixes #1101
2020-03-17 02:48:29 +09:00
Hajime Hoshi
875a529708 graphics: Allow ReplacePixels on a sub-image
Fixes #980
2020-02-16 22:18:07 +09:00
Hajime Hoshi
aa6fc67736 Revert "graphics: Avoid all copying pixels"
This reverts commit c60a32a479.

Reason: This breaks backward comptibility and it was not obvious how to fix examples.
2019-11-16 02:04:46 +09:00
Hajime Hoshi
c60a32a479 graphics: Avoid all copying pixels
This is a breaking change: ReplacePixels now takes the ownership
of the given pixels.

Fixes #983
2019-11-16 01:51:36 +09:00
Hajime Hoshi
1b011e3864 graphics: Bug fix: unexpected panic at Set with an out-of-range position 2019-10-12 02:28:55 +09:00
Hajime Hoshi
2621681a2a graphics: Add TestImageDrawTrianglesAndMutateArgs 2019-09-18 23:52:11 +09:00
Hajime Hoshi
e434869dd7 graphics: More precise enlarging
Before this change, enlarging a 1px image with x4095 scale was not
accurate and edges were missing. This change fixes this issue.

Updates #611
2019-07-31 22:02:39 +09:00
Hajime Hoshi
b210339786 graphics: Use 'negative' mipmap when enlarging a too small image
This is a hack to render edges correctly.

This works only when the filter is nearest.

Fixes #611
2019-07-30 23:03:55 +09:00
Hajime Hoshi
d25d184ed7 graphics: Bug fix: wrong for loops in TestImageMipmap* 2019-07-30 19:19:30 +09:00
Hajime Hoshi
db1030a6d4 graphics: Add TestImageMipmapNegativeDet 2019-07-30 14:11:04 +09:00
Hajime Hoshi
0793d35c40 graphicscommand: Improve debug messages
Fixes #900
2019-07-19 23:35:13 +09:00
Hajime Hoshi
66b00c6f87 graphics: Remove println 2019-07-15 03:12:53 +09:00
Hajime Hoshi
a7e7e007ca restorable: Bug fix: PutQuadVertices should take the source image
Fixes #898
2019-07-15 03:10:03 +09:00
Hajime Hoshi
4ab97ad250 graphics: Add TestImageZeroSizedMipmap 2019-04-25 10:51:59 +09:00
Hajime Hoshi
3cb9d18fc4 graphics: Bug fix: Too small mipmap
Bug: #839
2019-04-07 05:29:46 +09:00
Hajime Hoshi
5ed6565d1d graphics: Bug fix: SubImage's SubImage's bounds was wrong 2019-02-21 23:44:57 +09:00
Hajime Hoshi
8934f8296f graphics: Bug fix: Don't touch pixelsToSet when disposing a subimage
This change also removes finalizer for subimages since this is not
necessary.

Fixes #823
2019-02-21 23:07:11 +09:00
Hajime Hoshi
cbb0a1da95 graphicsdriver: Refactoring
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
1c3113e763 graphics: Add TestImageDrawTrianglesWithSubImage 2019-02-16 22:37:44 +09:00
Hajime Hoshi
fd250c8d8c graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.

Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
5ccd240a35 graphics: Add TestImageAlphaOnBlack 2019-01-27 21:45:18 +09:00