Hajime Hoshi
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12e5617396
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uidriver/glfw: Update comments
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2020-08-24 04:07:08 +09:00 |
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Hajime Hoshi
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932d599c98
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uidriver/glfw: Bug fix compilation failure on macOS and Windows
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2020-08-24 03:31:46 +09:00 |
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Hajime Hoshi
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a7d234e3c8
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uidriver/glfw: Refactoring: make currentMonitorByOS more explicit
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2020-08-24 03:27:38 +09:00 |
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Hajime Hoshi
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9bff1c79be
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uidriver/glfw: Refactoring
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2020-08-24 03:05:38 +09:00 |
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Hajime Hoshi
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af6961fc17
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uidriver/glfw: Bug fix: isInitWindowMaximized didn't unlock the mutex
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2020-08-24 02:55:31 +09:00 |
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Hajime Hoshi
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b1bc06935a
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uidriver/glfw: Update comments
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2020-08-24 00:57:48 +09:00 |
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Hajime Hoshi
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ed3a4a734e
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uidriver/glfw: Refactoring
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2020-08-24 00:34:57 +09:00 |
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Hajime Hoshi
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9f8054c2d5
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uidriver/glfw: Misspelling
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2020-08-24 00:10:43 +09:00 |
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Hajime Hoshi
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07480ed66d
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uidriver/glfw: Add better fallbacks for currentMonitorFromPosition
Updates #1119
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2020-08-23 23:38:03 +09:00 |
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Hajime Hoshi
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01a84a7121
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audio/mp3: Make panic messages more consistent
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2020-08-23 19:50:43 +09:00 |
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Hajime Hoshi
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d0181ce130
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audio/wav: Remove an unused function
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2020-08-23 19:49:31 +09:00 |
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Hajime Hoshi
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50fc914d72
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Revert "audio/wav: Allow passing non-io.Seeker to Decode"
This reverts commit 19cd69da55 .
Reason: Marked #1202 'won't fix'
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2020-08-23 19:46:28 +09:00 |
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Hajime Hoshi
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19cd69da55
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audio/wav: Allow passing non-io.Seeker to Decode
Updates #1202
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2020-08-23 19:15:20 +09:00 |
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Hajime Hoshi
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2a6241234d
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Update the 'overview' image to v1.12
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2020-08-23 17:26:53 +09:00 |
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Hajime Hoshi
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10d6a3ad67
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uidriver/glfw: Bug fix: Crash on Wine when getting a monitor
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2020-08-23 02:31:52 +09:00 |
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Hajime Hoshi
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77fa0cb9ef
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ui: Add SetInitFocused
Fixes #769
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2020-08-23 02:19:09 +09:00 |
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Hajime Hoshi
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dea716c9a6
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uidriver: Remove force focusing by clicking the body
As long as the game is embedded in an iframe, this is no longer
needed.
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2020-08-22 18:40:34 +09:00 |
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Hajime Hoshi
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bd888f62b9
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graphicsdriver/opengl: Exclude bytes.go from non-mobile environments
This requires reflect and reflect prevents Ebiten from being compiiled
with TinyGo.
Updates #747
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2020-08-20 22:24:21 +09:00 |
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Tom Lister
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65d5b64d29
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ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions (#1317)
Fixes #1315
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2020-08-20 17:12:22 +09:00 |
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Hajime Hoshi
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4f791a8e85
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Build all libraries on sourcehut build
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2020-08-20 01:08:44 +09:00 |
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Hajime Hoshi
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3060ad96f1
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examples/contextlost: Fix comments
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2020-08-20 00:45:59 +09:00 |
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Hajime Hoshi
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85d172c673
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uidriver/mobile: Bug fix: The context didn't recovered on gomobile-build
Updates #1176
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2020-08-19 23:59:27 +09:00 |
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Hajime Hoshi
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bb50887bae
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Simplify the workflow a little
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2020-08-19 23:18:59 +09:00 |
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Hajime Hoshi
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dfc23ee557
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ebiten: Skip tests in the short mode
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2020-08-19 23:11:54 +09:00 |
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Hajime Hoshi
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23dd8bb364
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Integrate all the test cases in a matrix
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2020-08-19 23:00:48 +09:00 |
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Hajime Hoshi
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80d04732c2
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Revert "ebiten: Skip heavy tests even on Wasm"
This reverts commit 0ee70df466 .
Reason: This didn't affect the results
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2020-08-19 23:00:45 +09:00 |
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Hajime Hoshi
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9c85b20817
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ebiten: Bug fix: Test compilation error
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2020-08-19 22:41:36 +09:00 |
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Hajime Hoshi
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0ee70df466
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ebiten: Skip heavy tests even on Wasm
Updates #1313
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2020-08-19 22:33:01 +09:00 |
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Hajime Hoshi
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213fbd283a
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ebiten: Bug fix: Skip the tests correctly
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2020-08-19 22:07:15 +09:00 |
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Hajime Hoshi
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545f4b0ed3
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Test more Go versions
Updates #1313
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2020-08-19 21:47:59 +09:00 |
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Hajime Hoshi
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6718cd32a6
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examples/contextlost: Skip Draw when the context lost happens
Updates #1314
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2020-08-19 21:15:49 +09:00 |
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Hajime Hoshi
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7329880f40
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restorable: Make the image stale when volatile state changes
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2020-08-19 21:13:05 +09:00 |
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Hajime Hoshi
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7ec63acd1d
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ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
Fixes #1309
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2020-08-19 01:23:30 +09:00 |
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Hajime Hoshi
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8aef1f9080
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restorable: Enable to set the 'volatile' state later
Updates #1309
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2020-08-19 00:57:23 +09:00 |
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Hajime Hoshi
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bebad644ad
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ebiten: Refactoring
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2020-08-18 23:31:19 +09:00 |
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Hajime Hoshi
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c921a63c21
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graphicsdriver/opengl/gl: Bug fix: Crash on Parallels
Fixes #1310
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2020-08-18 04:33:59 +09:00 |
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Hajime Hoshi
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a48c0d9f2c
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ebiten: Skip some tests on Go1.12 Wasm
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2020-08-17 04:15:33 +09:00 |
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Hajime Hoshi
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16697ffbf2
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Update Oto version
This might fix the potential deadlock in audio.
Updates #1308
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2020-08-17 03:45:23 +09:00 |
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Hajime Hoshi
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da289e50c3
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Add macOS and Windows on GitHub Actions
Updates #1305
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2020-08-17 02:45:43 +09:00 |
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Hajime Hoshi
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abb716dff5
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Add GitHub Actions badge to README
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2020-08-17 01:04:23 +09:00 |
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Hajime Hoshi
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59c5bd1585
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Add GitHub Actions workflow
Fixes #939
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2020-08-17 00:52:44 +09:00 |
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Hajime Hoshi
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64a6b39240
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Revert "restorable: Do not record pixels if restoring is not requried"
This reverts commit 5e1f263d6d .
Reason: Issue #1304
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2020-08-17 00:00:12 +09:00 |
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Hajime Hoshi
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2acb604260
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examples/contextlost: Bug fix: Failed to compile with Go 1.12
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2020-08-16 23:05:33 +09:00 |
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Hajime Hoshi
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5e1f263d6d
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restorable: Do not record pixels if restoring is not requried
Fixes #1022
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2020-08-16 20:07:17 +09:00 |
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Hajime Hoshi
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67706ce6ed
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Update go-mp3 version
Go 1.12 failed to build go-mp3 v0.3.0.
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2020-08-16 19:46:38 +09:00 |
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Hajime Hoshi
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a9b94a183b
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shader: Implement swapping variables
Fixes #1248
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2020-08-16 18:40:45 +09:00 |
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Hajime Hoshi
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05a1c2faa1
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examples/shader: Always use 1 for an alpha
This is necessary to keep the color pre-multiplied
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2020-08-16 02:34:21 +09:00 |
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Hajime Hoshi
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06ed4f5444
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shader: Implement len function
Fixes #1279
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2020-08-16 02:07:39 +09:00 |
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Hajime Hoshi
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a1d278b097
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examples/shader: Add water.go
Updates #1284
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2020-08-15 21:36:13 +09:00 |
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Hajime Hoshi
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a67fd4a2b3
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mipmap: Bug fix: Adopt 32 for tooBigScale
I found the case that 64 was not enough on Huawei ALE-L02.
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2020-08-15 15:39:27 +09:00 |
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