Commit Graph

2799 Commits

Author SHA1 Message Date
Hajime Hoshi
17d8cb5311 internal/graphicsdriver/metal: Bug fix: Crashed with METAL_DEVICE_WRAPPER_TYPE=1
Closes #1697
2021-07-06 14:06:06 +09:00
Hajime Hoshi
59fa689f22 internal/graphicscommand: Misspelling 2021-07-05 23:32:19 +09:00
Hajime Hoshi
5e1d6c06f1 internal/graphicscommand: Merge even-odd draw-triangles commands when possible
Closes #1685
2021-07-05 23:28:33 +09:00
Hajime Hoshi
63a00f6171 internal/graphicsdriver/metal/mtl: Bug fix: Test failure
Closes #1696
2021-07-05 21:28:25 +09:00
Hajime Hoshi
92b3dab33c internal/graphicscommand: Refactoring: Use type assesion instead of interface
This was an optimization in GopherJS era. This change removes this
to simplify the implementation.
2021-07-05 21:16:04 +09:00
Hajime Hoshi
b2d4521e22 internal/graphicscommand: Log 'even-odd' property 2021-07-05 19:35:34 +09:00
Hajime Hoshi
674802d2f5 ebiten: Bug fix: Draw commands with EvenOdd should not be merged
Updates #1684
2021-07-05 18:08:55 +09:00
Hajime Hoshi
daa883d799 ebiten: Bug fix: Stencil buffers should not be cleared until all the vertices are rendered
Updates #1684
2021-07-05 17:41:06 +09:00
Hajime Hoshi
b466a0cbd7 ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
5c4d3325f6 internal/graphicsdriver/opengl: Add APIs for stencil buffers
Updates #1684
2021-07-05 00:24:44 +09:00
Hajime Hoshi
b8bf277825 internal/graphicsdriver/metal/mtl: Add APIs for stencil buffers
Updates #1684
2021-07-05 00:11:25 +09:00
Hajime Hoshi
19f034e818 internal/graphicsdriver/metal: Refactoring 2021-07-04 20:35:56 +09:00
Hajime Hoshi
3ec02f767b internal/graphicsdriver/metal: Refactoring 2021-07-04 18:37:14 +09:00
Hajime Hoshi
7f86761dde internal/graphicsdriver/metal: Reuse RenderCommandEncoder when possible 2021-07-04 18:13:18 +09:00
Hajime Hoshi
7668052a6b internal/graphicsdriver/metal: Update the view only when necessary 2021-07-04 17:24:39 +09:00
Hajime Hoshi
f6e210e086 internal/graphicsdriver/opengl: Refactoring: Remove redundant conversions 2021-07-03 22:39:48 +09:00
Hajime Hoshi
b0b7a24f89 internal/uidriver: Remove invalid comments 2021-07-03 19:49:12 +09:00
Hajime Hoshi
56f4e6b2d0 internal/graphicsdriver/opengl: Refactoring: Rename a variable 2021-07-03 02:41:37 +09:00
Hajime Hoshi
269ea7c489 internal/graphicsdriver/opengl: Refactoring: Reorder functions
glPixelStorei affects the result of glTexImage2D. This change makes
this fact more explicit.
2021-07-03 02:09:47 +09:00
Hajime Hoshi
6b95dd0d4d internal/graphicsdriver/metal: Refactoring: Unify two drawTriangles* functions 2021-07-02 00:25:43 +09:00
Hajime Hoshi
ff2dd6fe7e internal/graphicsdriver/opengl: Refactoring: Unify two drawTriangles* functions 2021-07-02 00:02:21 +09:00
Hajime Hoshi
e9b6237f61 internal/driver: Refactoring: Merge two Draw* functions 2021-07-01 15:55:48 +09:00
Hajime Hoshi
b9d52c0267 internal/driver: Change InvalidImageID/InvalidShaderID to 0 2021-07-01 14:58:55 +09:00
Hajime Hoshi
73bf1f36e5 internal/driver: Define InvalidImageID / InvalidShaderID 2021-07-01 13:56:42 +09:00
Enrico
3ef1d04935
internal/uidriver/glfw: Bug fix: do not execute loop function if init failed (#1689)
In `internal/uidriver/glfw/run_notsinglethread.go`, if the `UserInterface.init()` function returns an error, the `loop` is
executed regardless and the error is discarded. This behavior will hide the error returned by `init()` and might trigger
some crashes (see #1688).

A partial fix was implemented in 6c4edf8 , however that commit alone is not enough: the code now is correctly returning
the error via the `ch` channel, but it still executes the `loop()` function. This merge request skips `loop()` call if `init()`
had an error.

Updates #1688
2021-06-29 23:51:25 +09:00
Hajime Hoshi
6c4edf8605 internal/uidriver/glfw: Bug fix: Abort the game immediately on error
Updates #1688
2021-06-29 02:23:17 +09:00
Hajime Hoshi
9c5b7b56b2 internal/graphics: Reafctoring 2021-06-28 23:28:43 +09:00
Hajime Hoshi
817d176994 internal/graphicscommand: Misspelling at newShaderCommand.String 2021-06-27 23:20:27 +09:00
Hajime Hoshi
c725937cc6 internal/graphics: Reuse the vertices backend
This is basically a reland of 9cb631e30f.
This change locks the vertices backend at the end-frame phase to
protect from vertices usages by other goroutines.

Updates #1546
Closes #1681
2021-06-27 02:31:01 +09:00
Hajime Hoshi
699bb095c3 internal/atlas: Better algorithm to release the temporary pixels 2021-06-26 23:29:45 +09:00
Hajime Hoshi
067e3c004d Remove internal/web 2021-06-26 17:04:00 +09:00
Hajime Hoshi
8ff42f55a1 internal/graphicsdriver/opengl: Give up restorign on browsers
Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.

Closes #1603
2021-06-26 16:54:21 +09:00
Hajime Hoshi
38ce46328a internal/atlas: Reuse byte array for ReplacePixels
This reduces memory allocation at ReplacePixels.

Updates #1681
2021-06-26 03:48:25 +09:00
Hajime Hoshi
414a64ce78 internal/atlas: Allow extending a texture atlas
As PBO is no longer used (#1678), using a big atlas with
ReplacePixels is no longer problematic.

Closes #1674
Updates #1675
2021-06-24 21:35:36 +09:00
Hajime Hoshi
2a8e8d0eb6 internal/graphicsdriver/opengl: Stop using PBO
PBO was introduced to improve the performance at ReplacePixels,
but we found that PBO can degrades the performance. Also, now
multiple glTexImage2Ds are called successively like a batch, so
the situation is now different from that time when PBO was
introduced.

Let's remove PBO usages and wait and see.

Closes #1678
2021-06-24 21:20:58 +09:00
Hajime Hoshi
7f60cd41eb internal/graphicsdriver/opengl: Refactoring: Remove unused arguments from texSubImage2D 2021-06-24 12:06:28 +09:00
Hajime Hoshi
fa8e271f2a internal/atlas: Bug fix: Set the minimum texture size to 8192px
Closes #1675
Updates #1674
2021-06-19 18:52:08 +09:00
Hajime Hoshi
43c964a3b8 internal/thread: Refactoring 2021-06-15 00:43:48 +09:00
Hajime Hoshi
49c3c30c79 ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
IsWindowBeingClosed reports whether the window is being closed by
the user.

SetWindowClosingHandled sets whether the window closing is handled
or not. If the state is true, the window is not closed immediately
by the user and the game can handle the closing state. In this case,
the Update function should return an error in order to end the game.

This change also adds examples/windowclosing.

Closes #1574
2021-06-14 02:29:11 +09:00
Hajime Hoshi
f989ce4e64 internal/uidriver/glfw: Rename variables 2021-06-13 23:25:24 +09:00
Hajime Hoshi
bceb512e78 internal/glfw: Bug fix: build failure with GOOS=js
Updates #1672
2021-06-13 22:59:57 +09:00
Hajime Hoshi
ed6756662a internal/glfw: Clean up the code
Updates #1672
2021-06-13 22:48:27 +09:00
Hajime Hoshi
3c2d562967 internal/glfw: Bug fix: NewCallbackCDecl objects were leaked
Callbacks created by NewCallbackCDecl were never released and then
they are leaked, especially when the window size was changed by
SetWindowSize on Windows.

This change defines new callback ID types with uintptr, and reuse
the callbacks.

Closes #1672
2021-06-13 22:23:01 +09:00
Hajime Hoshi
0cea5f2f1a internal/glfw: Remove one of go-vet warnings 2021-06-13 14:41:39 +09:00
Hajime Hoshi
584c6524ee internal/graphicsdriver/opengl: Refactring 2021-06-13 14:19:33 +09:00
Hajime Hoshi
b54ad73a2b Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
Hajime Hoshi
a627c41217 Remove support of Go 1.13 and Go 1.14
Updates #1258
Updates #1415
Updates #1462
2021-06-07 21:44:22 +09:00
Hajime Hoshi
040fcd930f Revert "Revert 2 commits using ColorM cache"
This reverts commit dd7a8bc497.

Reason: DrawTriangles worked fine for the reporter's purpose.

Updates #1655
2021-05-30 15:17:11 +09:00
Hajime Hoshi
dd7a8bc497 Revert 2 commits using ColorM cache
This reverts commit 87c8625692.
This reverts commit a6dd6196b4.

Reason: Performance regression (#1655)

Closes #1655
2021-05-30 03:10:00 +09:00
Hajime Hoshi
58843b68f9 internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00