Commit Graph

2660 Commits

Author SHA1 Message Date
Hajime Hoshi
18d526c2d3 internal/uidriver/glfw: Bug fix: Crash when returning from fullscreen
ForceUpdate was called unexpectedly inside Update. This caused the
race condition.

Closes #1505
2021-02-23 16:52:12 +09:00
Hajime Hoshi
969964cb46 internal/graphicsdriver/opengl/gl: Bug fix: Remove unsafe reflect usage
Closes #1495
2021-02-14 21:27:30 +09:00
Hajime Hoshi
1517f80430 internal/uidriver/glfw: Refactoring 2021-02-11 04:02:18 +09:00
Hajime Hoshi
ec912e5cad internal/uidriver/glfw: Remove the dirty hack creating a temporary UI instance
Updates #1122
2021-02-11 03:45:39 +09:00
Hajime Hoshi
fea802b39d internal/uidriver: Replace mutex usages with atomic
Updates #1073
2021-02-11 02:38:15 +09:00
Hajime Hoshi
ec843ce92c internal/web: Consider the case when navigator exists but userAgent doesn't
This can happen on go2cpp.
2021-02-09 23:59:39 +09:00
Hajime Hoshi
9400efa9a5 internal/uidriver/glfw: Update the screen on resizing
Closes #1204
2021-02-07 23:03:56 +09:00
Hajime Hoshi
5f81065d78 internal/shader: Make function duplications error
Closes #1430
2021-02-07 22:24:23 +09:00
Hajime Hoshi
d999b4dc8e internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
Closes #1468
2021-02-07 21:18:30 +09:00
Hajime Hoshi
acb8bcae38 cmd/ebitenmobile, internal/devicescale: Experimental fix of the display density
Closes #1481
2021-02-07 14:07:06 +09:00
Hajime Hoshi
44bb004cb7 internal/restorable: Avoid allocating new slices for drawTrianglesHistory 2021-01-30 19:13:03 +09:00
Hajime Hoshi
87c8625692 Remove internal/colormcache 2021-01-28 03:28:29 +09:00
Hajime Hoshi
256adfff9d internal/affine: Add tests
Updates #1474
2021-01-28 02:24:24 +09:00
Hajime Hoshi
a6dd6196b4 internal/affine: Cache scaling ColorM for heuristic optimization
Closes #1474
2021-01-28 02:23:22 +09:00
Hajime Hoshi
14abc28d3a internal/color: Remove Add 2021-01-27 02:37:56 +09:00
Hajime Hoshi
599b3501fd internal/uidriver/js: Bug fix: GamepadName and GamepadSDLID could return wrong values
Updates #1472
2021-01-26 10:35:40 +09:00
Hajime Hoshi
b9a0906537 internal/uidriver/js: Bug fix: nil map 2021-01-26 10:26:52 +09:00
Hajime Hoshi
2dadfdb88e internal/uidriver: Optimization 2021-01-26 01:02:24 +09:00
Hajime Hoshi
b8694aa66a internal/graphicsdriver/opengl: Optimization 2021-01-26 00:45:17 +09:00
Hajime Hoshi
e60e6ca5ac internal/shareable: Optimization 2021-01-26 00:43:45 +09:00
Hajime Hoshi
f1848a6d46 internal/uidriver/js: Optimization: Avoid creating new maps for initialization 2021-01-26 00:12:18 +09:00
Hajime Hoshi
e844c257f7 internal/uidriver/js: Bug fix: Compile error 2021-01-25 22:49:45 +09:00
Hajime Hoshi
10e5e9e633 internal/uidriver: Prepare the slice capacities 2021-01-25 22:47:44 +09:00
Hajime Hoshi
40e662d672 internal/uidriver: Optimization 2021-01-24 23:59:44 +09:00
Hajime Hoshi
a0a8d41ff6 uidriver/js: Force to update the screen when resizing
Updates #1204
2021-01-18 01:17:58 +09:00
Hajime Hoshi
34695dc845 shareable: Refactoring 2021-01-18 00:35:09 +09:00
Hajime Hoshi
0c578f1670 shareable: Rename notUpdatedCount -> usedAsSourceCount and modify implementation
Before this change, the image automatically becomes on a shareable
texture again when the image is not modified for a while. This was
problematic when an offscreen is not updated for a while, but used
as a render target again, as an independent image for the image is
created every time when the image is used as a render target.

After this change, the count is updated only when the image is used
as a rendering source.

Closes #1465
2021-01-17 19:00:16 +09:00
Hajime Hoshi
f77c514598 graphicsdriver/opengl: Refactoring 2021-01-05 02:07:30 +09:00
Hajime Hoshi
b7abde7f00 graphicsdriver/opengl: Bug fix: getBufferSubData did not work correctly on JS 2021-01-03 19:44:29 +09:00
Hajime Hoshi
dd15927710 uidriver/js: Bug fix: IsFocused crashes on go2cpp 2021-01-03 17:53:21 +09:00
Hajime Hoshi
fcbde8d124 uidriver/mobile: Do not use %q at the mobile error message
Closes #1447
2021-01-02 02:08:36 +09:00
Hajime Hoshi
c92ccfff79 shareable: Limit the texture size to 8192
Closes #1453
2020-12-31 17:52:18 +09:00
Hajime Hoshi
b6bc683991 packing: Bug fix: Extend could create a too big page
Closes #1454
2020-12-31 17:33:27 +09:00
Hajime Hoshi
2ea360b921 Revert "driver: Increase gamepad buttons to 64"
This reverts commit 62b199f9eb.

Reason: This seems my misunderstanding.
2020-12-29 02:49:58 +09:00
Hajime Hoshi
62b199f9eb driver: Increase gamepad buttons to 64
e.g. Nintendo Switch controller can have more than 32 buttons.
2020-12-27 21:56:08 +09:00
Hajime Hoshi
bb20c9719e uidriver/js: Implement gamepads for go2cpp
Updates #744
2020-12-27 20:10:45 +09:00
Hajime Hoshi
601fd5eb22 uidriver/js: Update go2cpp touch API 2020-12-27 19:56:24 +09:00
Hajime Hoshi
8e6792ca23 uidriver/js: Refactoring: Use a map for gamepad states
This change improves the consistency with touches.
2020-12-27 18:44:16 +09:00
Hajime Hoshi
3d48922d8c jsutil: Bug fix: byteLenght must be accessed every time to get the latest value 2020-12-26 17:04:12 +09:00
Hajime Hoshi
e95cccad21 jsutil: Reduce calls of (js.Value).Get
(js.Value).Get invokes the string conversion from UTF-8 to UTF-16.
This is related to #1438, though this is not a fix in the OpenGL
driver.

Updates #1438
2020-12-26 05:12:04 +09:00
Hajime Hoshi
a6ade8f5cd uidriver/js: Update touch APIs for go2cpp 2020-12-21 23:01:12 +09:00
Hajime Hoshi
b20f611058 uidriver/js: Implement touches on go2cpp 2020-12-21 18:36:01 +09:00
Hajime Hoshi
59567993c2 clock: Bug fix: High TPS didn't work well due to the timer precision
When the TPS is high (e.g., 300), the count might be unreliable
since the timer might not be precise on some machines. In this
case, calculate the factor and multiply the count by it.

Fixes #1444
2020-12-21 00:23:29 +09:00
Hajime Hoshi
53d0e1eae0 clock: Add comment 2020-12-20 21:59:09 +09:00
Hajime Hoshi
aef104203d clock: Refactoring 2020-12-20 21:54:28 +09:00
Hajime Hoshi
4215678f4c clock: Bug fix: Syncing with the system clock happens more often than expected
When the specified TPS is too big (e.g., 300), the time threshold
to determine whether the clock should be synchronized with the
system clock can be too small, and the decision can be wrong too
often. To fix this, prepare another time assuming the TPS was 60
and use the bigger one.

Fixes #1443
2020-12-20 21:23:40 +09:00
Hajime Hoshi
8003000976 uidriver/js: Refactoring 2020-12-20 18:19:58 +09:00
Hajime Hoshi
2e2ee2595b uidriver/js: Refactoring 2020-12-20 18:17:08 +09:00
Hajime Hoshi
d3fbf377ef shader: Bug fix: A wrong usage of a pointer 2020-12-20 13:32:22 +09:00
Hajime Hoshi
de14a44c01 restorable: Replace a potentially dangerous pointer usage
Getting a poniter to a loop variable is potentially dangerous.
2020-12-20 13:28:17 +09:00