Hajime Hoshi
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6f50ef3604
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ui: Get correct device scale for iOS
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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7528977842
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opengl: Bug fix: bindFramebufferImpl should return error
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2016-06-19 00:40:44 +09:00 |
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Hajime Hoshi
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bc2703c345
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opengl: Call glViewport each time when different framebuffer is set
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2016-06-18 22:47:34 +09:00 |
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Hajime Hoshi
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83ab4352f8
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opengl: Consider framebuffer size on iOS
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2016-06-18 19:55:04 +09:00 |
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Hajime Hoshi
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98fccb563e
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graphics: Bug fix: Need to reset viewport size after resizing (#232)
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2016-06-18 06:47:35 +09:00 |
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Hajime Hoshi
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5eb77d2fb5
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Remove 'default framebuffer' and add 'screen framebuffer' for iOS
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2016-06-18 04:56:13 +09:00 |
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Hajime Hoshi
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0b8fe25350
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opengl: Implement GlslHighpSupported for iOS
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2016-06-17 04:13:46 +09:00 |
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Hajime Hoshi
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dfe4db67be
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
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Hajime Hoshi
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13f594baed
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Fix build tags for iOS (WIP)
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2016-06-15 00:19:02 +09:00 |
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Hajime Hoshi
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a1fbf2cd2d
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graphics: Remove 'Resume'
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2016-06-12 23:54:36 +09:00 |
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Hajime Hoshi
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5fbbb6dc6a
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opengl: Check texture/framebuffer is valid before deleting it
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2016-06-12 23:19:01 +09:00 |
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Hajime Hoshi
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870ce85615
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opengl: Remove Pause
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2016-06-12 18:18:43 +09:00 |
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Hajime Hoshi
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f03a99e89a
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opengl: Add Resume() and Pause()
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2016-06-10 01:19:10 +09:00 |
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Hajime Hoshi
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83a96dc532
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android: Bug fix: Black flicking (#226)
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2016-06-07 02:24:36 +09:00 |
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Hajime Hoshi
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12904d168d
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opengl: Bug fix: glViewport must be called after framebuffer deletion
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2016-06-05 07:47:11 +09:00 |
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Hajime Hoshi
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e5965d7771
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opengl: Reduce calls of glSetViewport
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2016-06-05 03:16:54 +09:00 |
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Hajime Hoshi
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388dd835a6
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opengl: Move ZeroFramebuffer to context.go
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2016-06-04 04:04:18 +09:00 |
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Hajime Hoshi
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ca3322edbc
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opengl: Refactoring: Rename functions
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2016-06-04 03:50:28 +09:00 |
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Hajime Hoshi
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da1354ec51
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opengl: Bug fix: Reset the bound framebuffer after deletion (#227)
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2016-06-04 03:41:14 +09:00 |
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Hajime Hoshi
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3e912ce7f8
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graphics: Optimize commands: call glBufferSubData as less times as possible
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2016-06-03 12:52:20 +09:00 |
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Hajime Hoshi
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16ef82fa23
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opengl: Reduce CheckFramebufferState call for speed
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2016-06-01 03:53:55 +09:00 |
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Hajime Hoshi
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91491e58f4
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opengl: Reduce glBindFramebuffer calls
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2016-06-01 02:33:31 +09:00 |
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Hajime Hoshi
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5638bb93f5
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opengl: Remove glFlush to improve performance
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2016-06-01 01:48:46 +09:00 |
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Hajime Hoshi
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deb2ab1cbf
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graphics: Refactoring: Reduce array buffer size
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2016-05-29 18:34:52 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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ebe6296222
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opengl: Remove (*Program).Equals
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2016-05-15 02:37:25 +09:00 |
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Hajime Hoshi
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c07f16d9a4
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opengl: Prepare for Android
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2016-05-11 00:47:54 +09:00 |
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Hajime Hoshi
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df23b57b16
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openg: Refactoring
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2016-05-07 19:26:35 +09:00 |
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Hajime Hoshi
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de541bdd7d
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opengl: Update context_mobile.go
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2016-05-07 19:12:19 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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997539b243
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opengl: Unexport Attrib/UniformLocation
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2016-02-27 03:13:42 +09:00 |
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Hajime Hoshi
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93f9d9fbb0
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opengl: Introduce locationCache struct
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2016-02-27 03:01:55 +09:00 |
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Hajime Hoshi
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2bda89709f
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opengl: Unexport ProgramID
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2016-02-27 02:41:38 +09:00 |
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Hajime Hoshi
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f432c15078
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opengl: GetProgramID() -> Program.ID()
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2016-02-27 02:27:39 +09:00 |
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Hajime Hoshi
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3d79e086a9
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opengl: Rename some functions not to be exported
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2016-02-26 02:03:24 +09:00 |
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Hajime Hoshi
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ce9f957cd8
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opengl: Use go-gl/gl again (#162)
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2016-02-26 02:01:13 +09:00 |
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