Hajime Hoshi
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17ad889bba
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graphics: Add a comment
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2016-10-22 16:57:09 +09:00 |
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Hajime Hoshi
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d981466aed
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graphics: Use opengl.DataType
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2016-10-22 16:52:58 +09:00 |
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Hajime Hoshi
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9abeb29d2a
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opengl: Add DataType
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2016-10-22 14:51:23 +09:00 |
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Hajime Hoshi
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e5e9b178ae
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opengl: Fix argument order of VertexAttribPointer
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2016-10-22 14:00:45 +09:00 |
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Hajime Hoshi
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cbcbdb0b97
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graphics: Refactoring: Introduce arrayBufferLayoutPart
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2016-10-17 10:36:33 +09:00 |
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Hajime Hoshi
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8ee859df31
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graphics: Refactoring: Introduce arrayBufferLayout
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2016-10-17 10:03:25 +09:00 |
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Hajime Hoshi
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c1b4624890
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graphics: Remove unused const
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2016-10-17 01:07:16 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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275fc66f06
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graphics: Bug fix: textuer should be stored at OpenGL layer
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2016-07-09 19:36:34 +09:00 |
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Hajime Hoshi
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163ee01bd5
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graphics: Rename Initialize/Resume -> Reset
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2016-07-04 00:30:14 +09:00 |
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Hajime Hoshi
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d0a779e272
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graphics: Delete programs and buffers when resuming
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2016-07-04 00:23:45 +09:00 |
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Hajime Hoshi
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d70bf66a59
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graphics: Reduce imageM usages
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2016-07-03 23:23:57 +09:00 |
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Hajime Hoshi
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6e76c3ed6b
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graphics: Move context.resume() to internal/graphics
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2016-07-03 21:42:01 +09:00 |
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Hajime Hoshi
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86144a1cd6
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opengl: Move members to variables
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2016-07-03 18:23:19 +09:00 |
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Hajime Hoshi
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ff30f01c1b
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graphics: Remove Finalize
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2016-06-30 00:21:47 +09:00 |
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Hajime Hoshi
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4c2650c721
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graphics: Reduce calls of glBindTexture
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2016-06-05 01:55:28 +09:00 |
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Hajime Hoshi
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bddd3c9467
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grahics: Reduce gl function calls
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2016-06-04 22:30:52 +09:00 |
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Hajime Hoshi
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6663a447cc
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graphics: Speed optimization
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2016-05-29 23:04:20 +09:00 |
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Hajime Hoshi
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f6fd8f9c6d
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graphics: Reduce calling glUseProgram
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2016-05-29 22:40:51 +09:00 |
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Hajime Hoshi
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deb2ab1cbf
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graphics: Refactoring: Reduce array buffer size
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2016-05-29 18:34:52 +09:00 |
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Hajime Hoshi
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46cbd0c4a0
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graphics: Add a func to delete programs and buffers
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2016-05-16 11:54:34 +09:00 |
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Hajime Hoshi
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ba6d10dec0
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graphics: Remove indexBufferLines
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2016-05-16 11:34:41 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
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2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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ebe6296222
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opengl: Remove (*Program).Equals
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2016-05-15 02:37:25 +09:00 |
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Hajime Hoshi
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a3272d0b49
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graphics: Refactoring: Reduce global variables
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2016-05-15 02:29:54 +09:00 |
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Hajime Hoshi
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9c2857c15d
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graphics: Compile error of shaders should panic
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2016-05-11 00:49:31 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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5c61284c84
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graphics: Refactoring: Remove an unsed argument 'signed'
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2016-02-18 03:01:41 +09:00 |
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Hajime Hoshi
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c54b5c4b06
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image: Introduce programContext (#144)
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2016-02-07 05:13:54 +09:00 |
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Hajime Hoshi
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38552f8d9d
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image: Remove drawing lines and rects (#142)
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2016-02-06 17:57:20 +09:00 |
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Hajime Hoshi
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633ee4096e
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#132 Temporal hack to run with Go1.5
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2015-07-22 23:28:15 +09:00 |
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Hajime Hoshi
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2b7617da7a
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graphics: Cache values for uniformMatrix4fv
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2015-02-18 11:30:24 +09:00 |
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Hajime Hoshi
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2544d74ba0
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Use go-gl/glow instead of go-gl/gl (#112)
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2015-01-29 00:58:56 +09:00 |
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Hajime Hoshi
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e23b0758e5
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Merge internal/graphics/internal/shaders into internal/graphics
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2015-01-26 23:32:50 +09:00 |
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