Hajime Hoshi
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e856b236f3
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jsutil: Refactoring
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2020-12-16 02:41:06 +09:00 |
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Hajime Hoshi
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7e32075abd
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jsutil: Avoid creating Uint8Array when copying bytes from Go to JS
Updates #1435
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2020-12-16 01:50:05 +09:00 |
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Hajime Hoshi
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49b86843c3
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jsutil: Avoid creating Uint8Array at TemporaryUint8Array
Updates #1435
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2020-12-16 01:21:13 +09:00 |
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Hajime Hoshi
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e5c1151cc5
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jsutil: Avoid creating Float32Array at TemporaryFloat32Array
Updates #1435
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2020-12-15 00:40:43 +09:00 |
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Hajime Hoshi
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2c31156a34
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graphicsdriver/opengl: Reduce allocations of Float32Array on go2cpp
Updates #1426
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2020-12-06 03:23:09 +09:00 |
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Hajime Hoshi
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2bf4a3bb6e
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jsutil: Use Equal for Go 1.13
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2020-12-06 03:14:25 +09:00 |
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Hajime Hoshi
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469dc31765
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jsutil: Reduce allocating Uint8Array on go2cpp
Updates #1426
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2020-12-06 03:00:50 +09:00 |
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Hajime Hoshi
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2ca0f3f300
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jsutil: Remove println
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2020-12-06 02:58:52 +09:00 |
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Hajime Hoshi
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b326b76d60
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jsutil: Use a 'writable' TypedArray on go2cpp
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2020-12-06 02:25:04 +09:00 |
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Hajime Hoshi
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4fa52dcc56
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Remove MonoGame support
Fixes #1148
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2020-05-08 19:32:28 +09:00 |
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Hajime Hoshi
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4dad044ad1
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monogame: Update
Updates #1078
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2020-04-16 01:10:16 +09:00 |
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Hajime Hoshi
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e66f1fb71e
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graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers
Updates #988
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2020-01-02 16:27:51 +09:00 |
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Hajime Hoshi
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3c29fbdce2
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jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
This unifieslocations of the temporary buffer.
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2019-10-30 00:35:48 +09:00 |
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