Commit Graph

215 Commits

Author SHA1 Message Date
Hajime Hoshi
38552f8d9d image: Remove drawing lines and rects (#142) 2016-02-06 17:57:20 +09:00
Hajime Hoshi
ccf7b0c159 Revert an unreasonable change at 633ee409 2016-02-06 15:54:29 +09:00
Hajime Hoshi
9178b488a1 test: Give up using headless-js (#141) 2016-02-06 15:35:21 +09:00
Hajime Hoshi
fb9f133389 graphics: Better error messages for framebuffer creation 2016-02-06 03:48:15 +09:00
Hajime Hoshi
7f43ca2eb7 .travis.yml: Skip gopherjs test 2016-01-20 03:43:13 +09:00
Hajime Hoshi
9a3c6bd8c4 js: Update callers for headless-gl API 2016-01-20 01:18:53 +09:00
Josh Deprez
bbeb103383 Check was missing from context_js
Run calls Check whether or not gopherjs is used, and it was not implemented here.
2016-01-18 21:27:55 +11:00
Hajime Hoshi
633ee4096e #132 Temporal hack to run with Go1.5 2015-07-22 23:28:15 +09:00
Hajime Hoshi
0bc321d3ef Improve GL error messages 2015-06-22 23:14:40 +09:00
Hajime Hoshi
e3608d08eb Use GL 2.1 (for Windows) 2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8 Update the version of GLFW to 3.1 2015-06-20 18:52:17 +09:00
Hajime Hoshi
2b8e98cfbc js: Revert 60 FPS from 30 FPS 2015-06-14 03:50:43 +09:00
Hajime Hoshi
7490bfa4f4 internal: Bug fix: license.txt was changed to LICENSE 2015-05-21 00:03:04 +09:00
Hajime Hoshi
82ea3fa020 #125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3 2015-04-13 00:49:30 +09:00
Hajime Hoshi
bca600a093 Update for the latest GopherJS (use *js.Object instead of js.Object) 2015-03-01 01:26:16 +09:00
Hajime Hoshi
246ac055bf ui: Frame skip on JS 2015-02-21 22:19:26 +09:00
Hajime Hoshi
a67a8a03ec graphics: Cache framebuffers 2015-02-20 02:02:23 +09:00
Hajime Hoshi
936942a28d Add comments 2015-02-20 02:01:56 +09:00
Hajime Hoshi
eb0431f117 opengl: Remove Flush() 2015-02-18 23:35:39 +09:00
Hajime Hoshi
2b7617da7a graphics: Cache values for uniformMatrix4fv 2015-02-18 11:30:24 +09:00
Hajime Hoshi
9ec7b13f27 example/piano: Speed up 2015-02-16 10:48:57 +09:00
Hajime Hoshi
8c2301e542 Fix misspelling 2015-02-16 02:49:17 +09:00
Hajime Hoshi
ba3feaf52f ui: More precise clock 2015-02-15 19:30:29 +09:00
Hajime Hoshi
c5fc7ea0ab ui: More precise space calc 2015-02-14 23:23:11 +09:00
Hajime Hoshi
beecf31937 Resolve some TODOs 2015-02-10 10:44:58 +09:00
Hajime Hoshi
cd4188b0a3 Add SetScreenScale (#115) 2015-02-10 00:10:50 +09:00
Hajime Hoshi
249add3979 Add SetScreenSize 2015-02-09 11:02:04 +09:00
Hajime Hoshi
2544d74ba0 Use go-gl/glow instead of go-gl/gl (#112) 2015-01-29 00:58:56 +09:00
Hajime Hoshi
ea78b31414 Move internal/audio -> exp/audio/internal 2015-01-27 22:55:45 +09:00
Hajime Hoshi
3964944deb Move ui_*.go back to internal/ui again 2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce Move some files of internal/ui to the root 2015-01-27 01:10:17 +09:00
Hajime Hoshi
ae450433db Move some files of internal to internal/graphics 2015-01-27 00:08:24 +09:00
Hajime Hoshi
e23b0758e5 Merge internal/graphics/internal/shaders into internal/graphics 2015-01-26 23:32:50 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
2aa6ebb471 Move internal/assets -> ebitenutil/internal/assets 2015-01-26 22:09:47 +09:00
Hajime Hoshi
17b7969764 audio: Reduce the buffer size (OpenAL) 2015-01-26 10:14:03 +09:00
Hajime Hoshi
6a0c5dfb03 audio: Change the number of buffers 2015-01-26 03:53:40 +09:00
Hajime Hoshi
205c6f1462 audio: Bug fix: Reduce delay for desktops 2015-01-26 01:58:32 +09:00
Hajime Hoshi
7692cf6a1b audio: Refactoring 2015-01-26 01:39:43 +09:00
Hajime Hoshi
9e7dfa2f16 audio: Bug fix: Multi source (or nodes) should be used to play multi sounds 2015-01-26 01:20:56 +09:00
Hajime Hoshi
701de9f82b audio: Bug fix: half volume of any sound on GopherJS 2015-01-25 23:38:26 +09:00
Hajime Hoshi
e1336c2eba audio: Change API: accept []int16 instead of []float32 2015-01-25 19:17:53 +09:00
Hajime Hoshi
c2313c10c1 audio: Grace returning when audio is not available 2015-01-25 16:04:49 +09:00
Hajime Hoshi
fe91d341ac audio: Implement for desktops with OpenAL (#104) 2015-01-25 01:51:51 +09:00
Hajime Hoshi
a8e3b2b619 audio: Start implementing with OpenAL (not finished yet) 2015-01-24 22:20:09 +09:00
Hajime Hoshi
2d5ac9e987 audio: Add comments, add IsPlaying 2015-01-24 21:46:35 +09:00
Hajime Hoshi
2c7430171d audio: Add comments 2015-01-24 15:48:48 +09:00
Hajime Hoshi
edda664ca8 audio: Refactoring 2015-01-24 14:53:42 +09:00
Hajime Hoshi
b57c675996 Remove internal.RGBA 2015-01-24 14:53:40 +09:00
Hajime Hoshi
4d702f964f audio: CurrentBytes returns the time on inserting new sound chunk 2015-01-24 14:53:33 +09:00