Hajime Hoshi
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b6a340a96f
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internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
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2022-07-10 18:18:46 +09:00 |
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Hajime Hoshi
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a43efb66b2
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shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
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2020-07-28 00:04:03 +09:00 |
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Hajime Hoshi
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ac9bb92885
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shader: Refactoring: Reduce calls of parseExpr at definings
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2020-06-21 05:26:23 +09:00 |
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Hajime Hoshi
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2869885816
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shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.
Updates #1190
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2020-06-17 01:59:02 +09:00 |
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Hajime Hoshi
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91fb8e92d8
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shader: Implment defining variables in multiple-value context
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2020-06-08 12:15:09 +09:00 |
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