Commit Graph

41 Commits

Author SHA1 Message Date
Hajime Hoshi
79e252c158 shaderir: Refactoring 2020-08-02 00:09:12 +09:00
Hajime Hoshi
fa60e31997 shaderir: Bug fix: Pass tests 2020-08-01 21:22:47 +09:00
Hajime Hoshi
a43efb66b2 shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
2020-07-28 00:04:03 +09:00
Hajime Hoshi
f95ca46c99 shaderir: Add Stmt.ForVarType and use constant.Value
Updates #1230
2020-07-12 22:31:12 +09:00
Hajime Hoshi
291d69500b shaderir: Add Stmt.ForVarIndex
Updates #1230
2020-07-12 21:55:07 +09:00
Hajime Hoshi
912135d1e7 shaderir: Use constant.Value for number literals
Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
2869885816 shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.

Updates #1190
2020-06-17 01:59:02 +09:00
Hajime Hoshi
9a5481459a shaderir: Remove inout params 2020-06-07 19:24:27 +09:00
Hajime Hoshi
39c09a4f88 shaderir: Change the param order of fragment shaders 2020-06-03 02:01:50 +09:00
Hajime Hoshi
fa5b2ed730 shaderir: Change the param order 2020-06-03 00:46:52 +09:00
Hajime Hoshi
6fa7b4bb5a shader: Analyze blocks and shadowings 2020-06-01 00:58:33 +09:00
Hajime Hoshi
f38ca35608 shaderir: Remove attribute variables from fragment shaders 2020-05-23 19:06:44 +09:00
Hajime Hoshi
125f85effe shaaderir: Use gl_FragColor 2020-05-23 18:18:22 +09:00
Hajime Hoshi
7937b302e3 shaderir: Do not use () for the callees 2020-05-23 18:06:50 +09:00
Hajime Hoshi
a338c7180c shaderir: Split vertex shader and fragment shader at Glsl() 2020-05-21 23:58:08 +09:00
Hajime Hoshi
29dbad28f9 shaderir: Add new lines 2020-05-17 17:06:21 +09:00
Hajime Hoshi
156ed320cc shaderir: Remove Variable and VariableType 2020-05-17 04:28:03 +09:00
Hajime Hoshi
094d845edd shaderir: Remove Ident 2020-05-17 03:00:57 +09:00
Hajime Hoshi
8a6140a92f shaderir: Refactoring 2020-05-17 02:45:03 +09:00
Hajime Hoshi
7e274050a3 shaderir: Add swizzling 2020-05-17 02:24:35 +09:00
Hajime Hoshi
7648271eff shaderir: Implement bulit-in functions 2020-05-17 00:33:22 +09:00
Hajime Hoshi
316e502f4b shaderir: Add predefined macros 2020-05-16 23:29:01 +09:00
Hajime Hoshi
66e76597d8 shaderir: Implement fragment function 2020-05-16 23:07:24 +09:00
Hajime Hoshi
ddaed674dd shaderir: Implement vertex function 2020-05-16 22:50:20 +09:00
Hajime Hoshi
eb5a2efad8 shaderir: Implement return 2020-05-16 20:16:04 +09:00
Hajime Hoshi
57d80c185e shaderir: Implement call 2020-05-16 19:19:16 +09:00
Hajime Hoshi
5b69e81bd7 shaderir: Add more tests 2020-05-16 18:09:09 +09:00
Hajime Hoshi
af5249de4d shaderir: Implement selector operator 2020-05-16 17:22:17 +09:00
Hajime Hoshi
d4d43ce193 shaderir: Allow specifying op for 'for' loop 2020-05-16 15:51:54 +09:00
Hajime Hoshi
9f4985943c shaderir: Allow integer literals 2020-05-16 03:40:33 +09:00
Hajime Hoshi
3cffe88334 shaderir: Add for-loop 2020-05-16 03:10:03 +09:00
Hajime Hoshi
931fec9100 shaderir: Refactoring 2020-05-15 03:37:14 +09:00
Hajime Hoshi
4b8e745824 shaderir: Refactoring 2020-05-15 03:12:23 +09:00
Hajime Hoshi
e6d78abd11 shaderir: Implement 'if' 2020-05-15 02:35:58 +09:00
Hajime Hoshi
71ee622997 shaderir: Use auto names for variables 2020-05-15 01:29:39 +09:00
Hajime Hoshi
1ed004ae05 shaderir: Avoid duplications of local variable names 2020-05-14 03:52:36 +09:00
Hajime Hoshi
d932787e36 shaderir: Add parsing expr and stmt 2020-05-14 02:13:10 +09:00
Hajime Hoshi
c75a35fd64 shaderir: Add more tests 2020-05-14 01:07:53 +09:00
Hajime Hoshi
3d7c102472 shaderir: Add func params 2020-05-13 23:31:17 +09:00
Hajime Hoshi
a3105d6fca shaderir: Add more tests 2020-05-13 02:10:59 +09:00
Hajime Hoshi
a5d570a7a8 Add shaderir 2020-05-12 01:18:18 +09:00