Hajime Hoshi
dcaa1f9722
internal/uidriver/glfw: Bug fix: Need to reregister the callback after recreating the window
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Updates #1588
Closes #1593
2021-04-19 01:28:59 +09:00
Hajime Hoshi
73f90f324f
ebiten: Bug fix: ForceUpdate could be called before initialization
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Closes #1591
2021-04-19 00:35:32 +09:00
Hajime Hoshi
2f451e6014
examples/windowsize: Enable to specify either maxwindowsize or minwindowsize
2021-04-18 23:21:34 +09:00
Hajime Hoshi
5cc8d8476b
ebiten: Bug fix: Ignore the outside size when they are 0 at Layout
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Closes #1589
2021-04-18 23:02:31 +09:00
Hajime Hoshi
fd80583dd0
internal/uidriver/glfw: Bug fix: Defer SetIcon on the fullscreen mode
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Closes #1587
2021-04-18 22:28:01 +09:00
Hajime Hoshi
7e61189c3d
internal/uidriver/glfw: Bug fix: Avoid registring C callbacks too often
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Instead of registring/unregistering callbacks, use a boolean flag.
Closes #1588
2021-04-18 22:07:29 +09:00
Hajime Hoshi
c88ee0d0ad
internal/uidriver/glfw: Bug fix: Unregister SetSize callback when undecorate the window
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Closes #1586
2021-04-18 21:24:56 +09:00
Hajime Hoshi
f5a4216434
internal/uidriver/glfw: Bug fix: Do not call setWindowSize on iconifying
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The window size might be 0 after iconifying. An iconified window is
invisible to users so setting a window size doesn't make sense anyway.
Closes #1585
2021-04-18 21:06:04 +09:00
Hajime Hoshi
26432dfc9e
Revert "internal/uidriver/glfw: Refactoring: use glfw.Window when possible"
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This reverts commit 475453d5d2
.
Reason: #1584 : A wrong active monitor was detected at the initial phase?
Closes #1584
2021-04-18 20:05:37 +09:00
Hajime Hoshi
45642668f7
examples/cursor: Change the background colors
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On Windows, cursor colors are determined based on the background
color, and if the background color is gray, the cursor might be
invisible. This change adjust the color so that the cursor should
be visible in any cases.
Closes #1583
2021-04-18 19:34:53 +09:00
Hajime Hoshi
78732d93f6
internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS)
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This change forbids some operations when the wiindow is natively
fullscreened on macOS in order to avoid crashes.
Closes #1578
2021-04-18 18:11:33 +09:00
Hajime Hoshi
fda1fd9a95
internal/uidriver/glfw: Bug fix: FramebufferSize callback was not called when the window size was not changed
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Closes #1580
2021-04-18 15:22:51 +09:00
Hajime Hoshi
61c0908b13
internal/glfw: Refactoring
2021-04-18 03:33:01 +09:00
Hajime Hoshi
81ef20ddd0
examples: Use the new keys
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Updates #1394
2021-04-18 01:13:20 +09:00
Hajime Hoshi
1b70901659
examples/windowsize: Swap arrow keys for resizing
2021-04-18 01:07:09 +09:00
Hajime Hoshi
f09cf7fa47
internal/uidriver/glfw: Bug fix: Crash at Iconify
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This is the same reason as Maximize.
Updates #1576
2021-04-18 01:03:13 +09:00
Hajime Hoshi
b5d4c834b8
internal/uidriver/glfw: Bug fix: More precise window size adjustment
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Before this change, setWindowSize converts the size in device-
independent pixels once, invokes adjustWindowSizeBasedOnSizeLimitsInDP,
and then restore the values in device-dependent pixels. This might
introduce a slight error and then SetSize be unexpectedly invoked.
Such SetSize call with a slightly different size might not invoke
the FramebufferSize callback, and then this blocked forever when
maximizing the window.
This change fixes this by adjusting the size limits instead of the
window size so that the window size is not modified unexpectedly.
Closes #1577
2021-04-18 00:56:37 +09:00
Hajime Hoshi
d6ab27a5a2
internal/uidriver/glfw: Bug fix: Crash at Restore
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This is the same reason as Maximize.
Updates #1576
2021-04-18 00:10:40 +09:00
Hajime Hoshi
37944d67c4
internal/uidriver/glfw: Update comments
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Updates #1576
2021-04-18 00:05:48 +09:00
Hajime Hoshi
ab8477a21a
internal/uidriver/glfw: Bug fix: Crash on Maximize
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At least on macOS, Maximize invokes the SetSize callback in the game's
Update. This change fixes this issue by unregisting the callback
temporarily like what #1505 did.
Closes #1576
2021-04-18 00:02:58 +09:00
Hajime Hoshi
2661c769ef
ebiten: Update comments
2021-04-17 22:22:51 +09:00
Hajime Hoshi
ed4dded094
examples/hsv, examples/hue: Use wider screens
2021-04-17 22:10:14 +09:00
Hajime Hoshi
c950e03fb1
examples/blocks/blocks: Use gamepads to go back to the title
2021-04-17 21:55:58 +09:00
Hajime Hoshi
b604391b21
Bug fix: compile error
2021-04-17 20:31:10 +09:00
Hajime Hoshi
c65920f3f9
Update dependencies
2021-04-17 20:30:10 +09:00
Hajime Hoshi
f62576d88d
internal/glfw: Add tools.go to keep go.sum
2021-04-17 20:24:39 +09:00
Hajime Hoshi
855edcd2ff
internal/glfw: Update Dockerfile and regenerate DLLs
2021-04-17 20:11:10 +09:00
Hajime Hoshi
c8ed6ec12e
examples/keyboard/keyboard: go generate
2021-04-17 19:30:04 +09:00
Hajime Hoshi
6df87a0383
internal/uidriver: Add comments
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Updates #1575
2021-04-17 18:17:26 +09:00
Hajime Hoshi
1ca0ecc10f
internal/devicescale: Add comment about #1573
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Updates #1573
2021-04-17 18:14:26 +09:00
Hajime Hoshi
150b780ebe
ebiten: Add comments about #1575
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Updates #1575
2021-04-17 17:33:33 +09:00
Hajime Hoshi
54ac6bed1e
ebiten: Refactoring
2021-04-17 17:30:48 +09:00
Hajime Hoshi
161b1965ba
ebiten: Refactoring: Call (*Window).SetPosition even before the run loop
2021-04-17 17:19:36 +09:00
Hajime Hoshi
deba352384
internal/uidriver/glfw: Prefer currentMonitor to get the monitor at deviceScaleFactor
2021-04-17 17:03:50 +09:00
Hajime Hoshi
e89f53774c
internal/uidriver/glfw, internal/devicescale: Add comments
2021-04-17 15:45:46 +09:00
Hajime Hoshi
585f173d1c
internal/uidriver/glfw: Bug fix: Treat pixel units correctly
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Updates #1385
2021-04-17 04:43:33 +09:00
Hajime Hoshi
99b2b5c1ee
internal/glfw: Bug fix: compile error on Windows
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Updates #1385
2021-04-17 04:24:19 +09:00
Hajime Hoshi
9b6ba5ed2c
ebiten: Add {Set,}WindowSizeLimits
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Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
5255a54e20
ebiten: Fix the comment about SetCursorMode (again)
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Updates #1572
2021-04-16 11:57:53 +09:00
Hajime Hoshi
ad8830d2b7
ebiten: Fix the comment about SetCursorMode
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Updates #1572
2021-04-16 03:27:52 +09:00
Hajime Hoshi
4cbbdbf518
internal/uidriver/js: Misspelling
2021-04-16 03:14:46 +09:00
Hajime Hoshi
20705d63a3
internal/uidriver/js: Refactoring
2021-04-16 03:13:12 +09:00
Hajime Hoshi
ead84553a0
internal/uidriver/js: Implement CursorModeCaptured
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Closes #1572
2021-04-16 03:09:24 +09:00
Hajime Hoshi
3c1226a227
internal/uidriver/js: Bug fix: SetCursorMode didn't work
2021-04-16 01:21:48 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
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This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
71e899acf3
internal/uidriver/glfw: Refactoring
2021-04-15 02:01:20 +09:00
Hajime Hoshi
264274b43b
Fix test.yml to always use the latest Ebiten on mobiles
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Updates #1397
2021-04-15 00:19:30 +09:00
Hajime Hoshi
a7754eaae0
cmd/ebitenmobile: Update gomobile version
2021-04-14 22:57:39 +09:00
Hajime Hoshi
4398a5e227
ebiten: Change the key name convention to follow the Web standard
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Closes #1394
2021-04-14 22:49:07 +09:00
Hajime Hoshi
4c22314b3a
ebiten: Remove old comments
2021-04-14 00:21:15 +09:00