Hajime Hoshi
a5235eea86
internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
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Closes #2944
2024-08-10 01:21:35 +09:00
Hajime Hoshi
9c80367f2f
internal/gamepad: ignore EACCES error for /dev/input
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Updates #3057
2024-08-08 11:35:39 +09:00
Hajime Hoshi
1f03971fa9
internal/debug: reland: rename functions
2024-08-07 23:48:35 +09:00
Hajime Hoshi
fab9482e0e
Revert "internal/debug: rename functions"
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This reverts commit 74722298a2
.
Reason: This included an unexpected change in internal/gamepad
2024-08-07 23:47:51 +09:00
Hajime Hoshi
74722298a2
internal/debug: rename functions
2024-08-07 23:42:36 +09:00
Hajime Hoshi
2a34d1d47b
internal/graphicsdriver/opengl/gl: use PureGo version for Android again
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This is basically a revert for 297efea68b
.
This updates PureGo for the Android issue.
Updates #3052
Updates ebitengine/purego#262
2024-08-05 23:34:56 +09:00
Hajime Hoshi
aba652c323
internal/graphicsdriver/playstation5: add DrawTriangles
2024-08-04 19:13:36 +09:00
Hajime Hoshi
9bd17de2d3
internal/graphicsdriver/opengl: remove unused members
2024-08-04 04:26:53 +09:00
Hajime Hoshi
37a6057230
internal/ui: bug fix: increase maxSkipCount
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Closes #3055
2024-08-04 04:16:01 +09:00
Hajime Hoshi
af6072c1b4
internal/shader: add more tests
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Updates #3011
2024-08-03 19:08:03 +09:00
Hajime Hoshi
7c4f532b83
internal/shader: bug fix: an index must be a constant for vectors
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Updates #3011
2024-08-03 19:03:42 +09:00
Hajime Hoshi
719838b7ab
.github/workflows: update wasmbrowsertest to fix timeout issue
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The issue agnivade/wasmbrowsertest#60 was fixed.
Updates #1313
2024-08-02 23:03:01 +09:00
Hajime Hoshi
297efea68b
internal/graphicsdriver/opengl/gl: use C version for Android
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Unfortunately PureGo's dlopen didn't work on some Android devices.
Use the Cgo version instead in the same way as v2.7.
Closes #3052
2024-08-01 11:52:07 +09:00
Hajime Hoshi
856b339298
internal/ui: bug fix: show a black dot at the red button when needed
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When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.
Closes #3020
2024-07-31 23:54:18 +09:00
Hajime Hoshi
3106f98b52
internal/graphicsdriver/opengl/gl: add more error messages to load libraries
2024-07-31 21:35:24 +09:00
Hajime Hoshi
1843f6acc1
internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
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Closes #3045
2024-07-31 11:50:30 +09:00
Hajime Hoshi
95ad1b158c
internal/file: refactoring
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Updates #3045
2024-07-31 11:21:35 +09:00
Hajime Hoshi
0281ac7bd2
all: use bufio.NewWriter to improve writing speed
2024-07-29 16:29:57 +09:00
Hajime Hoshi
ef5ac4175d
all: use bufio.Reader to improve reading speed
2024-07-29 02:28:37 +09:00
Hajime Hoshi
d086e83a62
internal/shader: stabilize wasm tests on GitHub CI
2024-07-26 03:16:34 +09:00
Hajime Hoshi
5d47863a27
internal/shader: bug fix: untyped const bool couldn't be an if condition
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Closes #2993
2024-07-26 02:09:16 +09:00
Hajime Hoshi
09cefc6e71
internal/shader: bug fix: crash with an invalid operand
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Closes #2989
2024-07-26 00:06:12 +09:00
Hajime Hoshi
abc056ab29
internal/gamepad: refactoring
2024-07-21 09:10:04 +09:00
Hajime Hoshi
7ab9382424
internal/gamepad: bug fix: crash when XInput and DInput gamepads were connected
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Closes #3047
2024-07-20 22:30:38 +09:00
Hajime Hoshi
687e505db0
internal/gamepad: specify dwHow explicitly
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As _DIPH_DEVICE is 0, this worked even without setting it, but this
was less readable.
2024-07-20 19:37:53 +09:00
Hajime Hoshi
b6b08f4fce
internal/gamepad: typo
2024-07-20 19:21:09 +09:00
Hajime Hoshi
122877c265
internal/gamepad: bug fix: GUID was not reliable as a unique identifier
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Use a HID path as a gamepad unique identifier instead.
Closes #3046
2024-07-20 19:17:57 +09:00
cowboy.macke
3a6aaac5ac
internal/ui: bug fix: crash by dropping an HTML element onto the canvas ( #3044 )
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Closes #3043
2024-07-18 17:19:21 +09:00
Hajime Hoshi
1804d56777
Revert "all: open up for more destinations images ( #3013 )"
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This reverts commit 46d171c3c5
.
Reason: MRT is now suspended. Let's revisit this when we work on MRT again.
2024-07-16 22:43:49 +09:00
Hajime Hoshi
f9b0451e08
internal/ui: call setRunning(true) at a more appropriate timing
2024-07-15 22:52:50 +09:00
Hajime Hoshi
38d6328e41
internal/ui: bug fix: crash on Windows
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Updates #3042
2024-07-15 22:44:45 +09:00
Hajime Hoshi
3d385ef0aa
internal/ui: refactoring: call initOnMainThread on the main thread explicitly
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Closes #3042
2024-07-15 22:07:47 +09:00
Hajime Hoshi
d4dc2ef5d7
internal/ui: refactoring: remove an unused member
2024-07-15 21:53:07 +09:00
Hajime Hoshi
9bc5ed3847
internal/graphicscommand: bug fix: missing file
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Updates #3036
2024-07-12 11:30:36 +09:00
Hajime Hoshi
7b46df44ee
internal/graphicscommand: bug fix: buffered write pixel args might never be released
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Closes #3036
2024-07-12 11:25:50 +09:00
Bertrand Jung
46d171c3c5
all: open up for more destinations images ( #3013 )
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Updates #2930
2024-07-09 02:05:55 +09:00
Hajime Hoshi
1679555bbb
internal/ui: fix a wrong comment
2024-07-07 01:05:40 +09:00
Hajime Hoshi
073d022c2e
internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
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These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.
IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
Hajime Hoshi
4997e7e254
internal/graphicsdriver/opengl: lazy error check of shaders
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See https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#dont_check_shader_compile_status_unless_linking_fails
2024-07-04 21:47:52 +09:00
Hajime Hoshi
ed73f028c7
internal/ui: refactoring
2024-07-04 16:58:45 +09:00
Hajime Hoshi
3a18b32cbd
internal/ui: bug fix: the screen size must be initialized first even when the canvas is unfocused
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Closes #3034
2024-07-04 16:17:19 +09:00
Hajime Hoshi
346aaf071e
internal/graphicscommand: add screen info to log
2024-07-04 02:01:56 +09:00
Hajime Hoshi
94a93f8032
internal/atlas: assume backend.image is never nil
2024-07-04 02:00:42 +09:00
Hajime Hoshi
c29d4b24bb
internal/graphicsdriver/opengl: skip checkFramebufferStatus on browsers
2024-07-03 20:34:44 +09:00
Hajime Hoshi
2a22260d14
internal/atlas: backends for unmanaged images were never released
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Closes #3030
2024-06-30 23:45:27 +09:00
Hajime Hoshi
3f91d8cdf1
internal/atlas: refactoring
2024-06-30 22:39:25 +09:00
Hajime Hoshi
ec7ef5e6a3
internal/atlas: add comments
2024-06-30 22:22:27 +09:00
Hajime Hoshi
5b8fd9733c
internal/atlas: refactoring
2024-06-30 19:21:42 +09:00
Hajime Hoshi
9ff93e3063
all: fix comments
2024-06-30 18:56:07 +09:00
Hajime Hoshi
def82fd5d3
internal/atlas: refactoring: remove ImageTypeVolatile
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ImageTypeVolatile was meaningful when Ebitengine had `restorable`
package, but now this doesn't make sense.
2024-06-30 18:50:02 +09:00