Hajime Hoshi
353d81fd58
restorable: Rename NewImageFromImage to Extend
2019-07-17 03:32:08 +09:00
Hajime Hoshi
91a4329f0d
restorable: Disallow ReplacePixels for a part after Fill
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This simplifies Pixels struct. This is a preparation to change
how to record pixels.
Updates #897
2019-07-17 03:15:03 +09:00
Hajime Hoshi
2735f4eddc
restorable: Fix comments
2019-07-17 02:42:26 +09:00
Hajime Hoshi
349a290aa3
restorable: Refactoring
2019-07-16 03:08:26 +09:00
Hajime Hoshi
8ae2fef817
restorable: Refactoring: Do not have to update basePixels in some cases
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If there is no draw-traiangles command, the image can keep its
basePixels.
2019-07-16 02:48:52 +09:00
Hajime Hoshi
6d20e3f951
restorable: Add assertion at fillImage
2019-07-16 02:18:52 +09:00
Hajime Hoshi
2b632d0707
restorable: Remove Pixels.Slice()
2019-07-16 02:03:15 +09:00
Hajime Hoshi
f3fa535afb
restorable: Refactoring: Disallow nil at ReplacePixels
2019-07-16 01:44:56 +09:00
Hajime Hoshi
84aabd075f
restorable: Use DrawTriangles to restore the image
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This can avoid allocating a big byte slice.
2019-07-15 05:03:46 +09:00
Hajime Hoshi
7e4e9cc893
restorable: Refactoring
2019-07-15 04:17:52 +09:00
Hajime Hoshi
701c4eeb7c
restorable: Fix comments
2019-07-15 03:24:18 +09:00
Hajime Hoshi
a7e7e007ca
restorable: Bug fix: PutQuadVertices should take the source image
...
Fixes #898
2019-07-15 03:10:03 +09:00
Hajime Hoshi
aee26eec1e
restorable: Refactoring: Replace CopyPixels with NewImageFromImage
2019-07-15 02:04:23 +09:00
Hajime Hoshi
fd9e376ff6
restorable: Add ClearPixels
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This hides the implementation details of allocating byte slice.
This change also adds comments about #897 .
2019-07-10 02:39:36 +09:00
Hajime Hoshi
5ec2f66524
shareable: Bug fix: Updated maxSize wrongly
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Updates #892
2019-07-04 01:57:04 +09:00
Hajime Hoshi
3a0dbd3977
graphicsdriver/opengl: Use sync.Once for concurrent safety
2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8
driver: Add Graphics.MaxImageSize and use it
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There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.
Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
51951d6087
glfw: Take a byte pointer instead of a uintptr at the callback
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Make 'go vet' happy on Windows.
2019-06-27 22:57:44 +09:00
Hajime Hoshi
9a0cefedce
glfw: Bug fix: Missed to initialize a member of VidMode on Windows
2019-06-27 03:38:14 +09:00
Hajime Hoshi
480c5527a3
ui/mobile: Move 'DoWork' logic to ui/mobile package
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This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
e499535728
graphics: Move functions to the package ebiten
2019-06-26 22:23:09 +09:00
Hajime Hoshi
ed09406655
graphicscommand: Bug fix: wrong adjustment of texels
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Fixes #887
2019-06-26 11:45:09 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
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Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9963ae332e
graphics: Remove FilterDefault from internal/graphics
2019-06-26 00:33:30 +09:00
Hajime Hoshi
847a8b4d53
graphics: Refactoring
2019-06-26 00:18:40 +09:00
Hajime Hoshi
93c31654da
graphicscommand: Refactoring
2019-06-25 23:55:33 +09:00
Hajime Hoshi
09d473ea1b
restorable: Add comments
2019-06-25 23:42:18 +09:00
Hajime Hoshi
7e0dee0730
graphicscommand: Bug fix: Use graphics.InternalImageSize before specifying the size
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Fixes #887
2019-06-25 22:47:37 +09:00
Hajime Hoshi
de4b439228
uidriver/glfw: Bug fix: Thread must be set before the loop starts
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The graphics driver needs to have its thread before the loop
starts, or the driver crashes (nil reference) when it tries to use
the thread.
2019-06-24 02:03:14 +09:00
Hajime Hoshi
0cc49b6923
shareable: Refactoring
2019-06-23 11:33:17 +09:00
Hajime Hoshi
7a399c1b82
shareable: Update page sizes dynamically
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Also, all the images cannot use the shareable backends before the
game starts, but it is expected that read-only images will use
shareable backends later.
Fixes #879
2019-06-22 23:05:28 +09:00
Hajime Hoshi
f48a72a43e
shareable: Refactoring: Remove PutQuadVertices
2019-06-22 21:13:44 +09:00
Hajime Hoshi
5d4f150094
shareable: Add comments about highp
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Updates #879
2019-06-22 17:41:19 +09:00
Hajime Hoshi
9bff33472a
driver: Add (Graphics).HasHighPrecisionFlaot
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This enables to determine whether vertices should be adjusted or
not.
Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
cddb93b9f6
graphicscommand: Move the texel adjustment logic to graphicscommand package
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This is a preparation for #879 . The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.
Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
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Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
8dc2301e54
thread: Bug fix: Queue funcs instead of panic
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Now the thread object is created at (*UserInterface).Run, we don't
have to care whether the (main) thread is started or not when
Call is called. Admit queueing the functions.
Fixes #884
2019-06-21 11:10:27 +09:00
Hajime Hoshi
3eee4754c5
graphics: Use the common vertices backend for PutVertex
2019-06-21 02:30:58 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
c7ab66e0e1
graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
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On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
2019-06-19 02:17:45 +09:00
Hajime Hoshi
57d493a549
web: Optimization: Cache user agent value
2019-06-17 10:56:50 +09:00
Hajime Hoshi
4396978d4b
jsutil: Refactoring
2019-06-17 10:48:36 +09:00
Hajime Hoshi
34187d03a8
jsutil: Remove unused functions
2019-06-15 01:34:28 +09:00
Hajime Hoshi
c52e043006
Add jsutil package for new API of Go 1.13
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Audio part still cannot be compiled due to Oto.
Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
a19bf4214b
Improve testability on Wasm
2019-06-14 23:59:38 +09:00
Hajime Hoshi
3af351a2aa
graphicsdriver/metal: Make this compilable on iOS
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This change adds #ifs to enable to compile the driver on iOS.
This also removes BOOL, which can be a duplicated definition.
C's _Bool does not work well with Cgo. Use uint8_t instead for
boolean values.
2019-06-09 05:51:10 +09:00
Hajime Hoshi
67230ec499
graphicsdriver/metal/mtl: Remove CopyAllDevices
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CopyAllDevices is not used at Ebiten, and not defined on iOS.
2019-06-09 04:32:48 +09:00
Hajime Hoshi
fa377ce9d1
mobile: Refactoring
2019-06-08 01:57:13 +09:00
Hajime Hoshi
449679665b
thread: Use standard context.Context
2019-06-08 01:46:06 +09:00