Commit Graph

8634 Commits

Author SHA1 Message Date
Hajime Hoshi
d5ce0dbd90 internal/uidriver/glfw: Bug fix: Disable the sticky mode on FPSModeVsyncOffMinimum
Closes #1791
2021-08-31 11:43:11 +09:00
Hajime Hoshi
0e5dca9453 .github/workflows, internal/uidriver/glfw: Use curl's --remote-name 2021-08-28 16:37:10 +09:00
Hajime Hoshi
eae40c90bb internal/uidriver/glfw: Enable to update gamecontrollerdb.txt 2021-08-28 16:09:14 +09:00
Hajime Hoshi
8646a54b19 .github/workflows: Refactoring 2021-08-28 03:48:40 +09:00
Hajime Hoshi
fa0efea4a4 internal/png: Regenerate 2021-08-28 03:14:54 +09:00
Hajime Hoshi
9a63bcb9fe .github/workflows: Refactoring 2021-08-28 02:57:32 +09:00
Hajime Hoshi
4cbb3e54c1 .github/workflow: Bug fix: Need .exe for Windows
Updates #1661
2021-08-28 02:45:04 +09:00
Hajime Hoshi
d378c12107 .github/workflow: Add an atomic align check
Closes #1661
2021-08-28 02:34:37 +09:00
Hajime Hoshi
e9a4d99f6a .github/workflows: Bug fix: Specify a git commit ID
Updates #1664
2021-08-27 12:39:07 +09:00
Hajime Hoshi
4b87d0f783 .github/workflows: Bug fix: Report time-out correctly
Updates #1664
2021-08-27 12:22:30 +09:00
Hajime Hoshi
6cc64e9b1e Use Sourcehut APIs to use builds.sr.ht
Closes #1664
2021-08-27 03:21:26 +09:00
Hajime Hoshi
91a7288027 internal/atlas: Better pixel allocations
Updates #1681
Updates #1788
2021-08-26 03:35:21 +09:00
Hajime Hoshi
40d2dd3ba7 internal/uidriver/glfw: Update comments
Updates #1787
2021-08-26 02:05:30 +09:00
Hajime Hoshi
9c321375c9 internal/atlas: Bug fix: pix was reset at a wrong timing
Closes #1788
2021-08-25 22:10:57 +09:00
Hajime Hoshi
d1c764640d internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool
When a C function returns a bool value, only the first byte of a
uintptr value matters. When we want to get a bool value from a C
function, filter this for sefety.
2021-08-25 02:09:55 +09:00
Hajime Hoshi
2e2813ab78 Use 'x' to specify Go versions 2021-08-23 23:46:37 +09:00
Hajime Hoshi
a1e522e838 ebiten: Update comments 2021-08-23 22:13:46 +09:00
Hajime Hoshi
bafd263c85 Add divVerent to AUTHORS 2021-08-23 21:45:42 +09:00
divVerent
7b11377bce
ebiten: Support updating the gamepad mapping (#1775)
This is only supported on desktops yet (on mobile standard layout isn't
implemented yet, and on the web this is the browser's responsibility).

Closes #1723
2021-08-23 21:44:49 +09:00
Hajime Hoshi
35deb53624 internal/graphicsdriver/metal: Rename files to remove +build comments 2021-08-23 02:06:09 +09:00
Hajime Hoshi
8b269d4358 Update the dependencies 2021-08-22 18:39:28 +09:00
Hajime Hoshi
aec74aa39b Remove flock from the tests 2021-08-22 18:34:35 +09:00
Hajime Hoshi
63c74ca5bf Update Oto to v2.0.0-alpha.2 2021-08-22 16:26:49 +09:00
Hajime Hoshi
1d919f7891 Update Oto 2021-08-22 03:12:21 +09:00
Hajime Hoshi
975159b86a Bug fix: Compile error on Android 2021-08-22 02:34:13 +09:00
Hajime Hoshi
21e0768937 audio/internal/reader: Move the driver part to Oto v2
Closes #1779
2021-08-22 02:10:39 +09:00
Hajime Hoshi
7a5254f48f audio: Refactoring 2021-08-22 00:36:28 +09:00
Hajime Hoshi
88da1bb23f audio: Bug fix: Compile failure on JS/Wasm 2021-08-22 00:29:05 +09:00
Hajime Hoshi
fe4f96e261 audio/internal/readerdriver: Refactoring for documentations
Updates #1779
2021-08-22 00:10:31 +09:00
Hajime Hoshi
fb1ab5e779 audio: Refactoring 2021-08-21 20:10:12 +09:00
Hajime Hoshi
5474a52392 audio: Bug fix: The tests failed
Updates #1665
2021-08-21 19:49:34 +09:00
Hajime Hoshi
a93897d9d2 audio: Remove Oto (v0) usages
Closes #1665
2021-08-21 19:29:32 +09:00
Hajime Hoshi
ba8ea50d57 ebiten: Follow image.RGBA64Image's aim
image.RGBA64Image aims to get 64bit color values efficiently to avoid
allocating an original color value and converting it to colorRGBA64.
Thus, we should avoid allocating color.RGBA for RGBA64At.

Updates #1769
2021-08-21 15:22:38 +09:00
Hajime Hoshi
fd58f84deb Add Trevor Slocum to AUTHORS 2021-08-21 15:16:27 +09:00
Trevor Slocum
92d8562b1d
ebiten: Add (*Image).RGBA64At (#1773)
Closes #1769.
2021-08-21 15:15:48 +09:00
Hajime Hoshi
c1190c4633 Use Go 1.17 for testing go-inovation 2021-08-21 04:22:08 +09:00
Hajime Hoshi
9f1113b733 audio/internal/readerdriver: Remove goroutines for Windows
Also this change changed the buffers to use smaller but more
headers to improve latency.

Updates #1768
2021-08-19 02:19:06 +09:00
Hajime Hoshi
ded679c071 audio/internal/readerdriver: Experimental increase of buffers
Also, this change reduces goroutine uses for efficiency.

Updates #1768
2021-08-19 00:03:12 +09:00
Hajime Hoshi
045b14ba21 audio/internal/readerdriver: Reimplement Windows audio with the common players
Updates #1710
Updates #1768
2021-08-18 22:49:07 +09:00
Hajime Hoshi
c87e0df8a4 audio/internal/readerdriver: Make the implementation thread safe (Unix)
Closes #1771
2021-08-18 21:53:45 +09:00
Hajime Hoshi
9f0e95f6a2 audio/internal/readerdriver: Clean the build tags up 2021-08-18 02:37:15 +09:00
Hajime Hoshi
13e84f0224 audio/internal/readerdriver: Use ALSA instead of PulseAudio
Updates #1633
Closes #1761
Updates #1766
2021-08-18 02:03:12 +09:00
Hajime Hoshi
3dcb3d7ea7 ebiten: Refactoring: Skip Concat when the argument is an identity 2021-08-18 01:39:19 +09:00
Hajime Hoshi
a29748ab2b ebiten: Refactoring: Move a test 2021-08-18 01:13:40 +09:00
Hajime Hoshi
415ceded79 ebiten: Bug fix: Colorm.Concat crashed when the argument is an initial value
Closes #1765
2021-08-18 01:09:07 +09:00
Hajime Hoshi
12350e2fee Fix build tags for Go 1.17 2021-08-17 12:27:19 +09:00
Hajime Hoshi
253509356f Update Go to 1.17 2021-08-17 12:21:53 +09:00
Hajime Hoshi
226e981ebe audio/internal/readerdriver: Refactoring: Clean the build tags up 2021-08-17 00:43:50 +09:00
Hajime Hoshi
6bde07f04f Add Steam SDK tests for x86 (GOARCH=386) 2021-08-16 01:23:18 +09:00
Hajime Hoshi
9e5acf2993 Update Steam SDK 2021-08-16 00:38:43 +09:00