Commit Graph

95 Commits

Author SHA1 Message Date
Hajime Hoshi
5a3ea34cfc ui: Delay initializing the context 2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3 ui: Unify the context thread and the UI thread 2016-07-23 21:22:59 +09:00
Hajime Hoshi
e3ef0540a3 opengl: Bug fix: Remove infinite for loop and improve FPS on iOS 2016-07-23 02:09:48 +09:00
Hajime Hoshi
1627176d59 graphics: Restoring by recording drawing-images history 2016-07-13 12:38:59 +09:00
Hajime Hoshi
1b152ae771 opengl: Bug fix: Reset lastTexture when deleting 2016-07-10 05:04:25 +09:00
Hajime Hoshi
d8e7ec5274 opengl: Initialize lastTexture 2016-07-09 23:14:24 +09:00
Hajime Hoshi
275fc66f06 graphics: Bug fix: textuer should be stored at OpenGL layer 2016-07-09 19:36:34 +09:00
Hajime Hoshi
79bdfc0718 opengl: Misspelling 2016-07-07 02:08:28 +09:00
Hajime Hoshi
302f5a5437 opengl: Remove BindScreenFramebuffer 2016-07-05 03:07:33 +09:00
Hajime Hoshi
55bfe19bf8 opengl: Add context.DoWork (mobile) 2016-07-04 01:25:35 +09:00
Hajime Hoshi
61ba8dad17 opegnl: Remove initialization (use Reset instead) (mobile) 2016-07-04 01:04:35 +09:00
Hajime Hoshi
6cfb92c4c4 opengl: Remove init (JavaScript) 2016-07-04 00:55:04 +09:00
Hajime Hoshi
0d91883fb9 opengl: Remove init (desktops) 2016-07-04 00:51:58 +09:00
Hajime Hoshi
c2d21bc39f opengl: Misspelling 2016-07-04 00:31:51 +09:00
Hajime Hoshi
163ee01bd5 graphics: Rename Initialize/Resume -> Reset 2016-07-04 00:30:14 +09:00
Hajime Hoshi
d0a779e272 graphics: Delete programs and buffers when resuming 2016-07-04 00:23:45 +09:00
Hajime Hoshi
86144a1cd6 opengl: Move members to variables 2016-07-03 18:23:19 +09:00
Hajime Hoshi
cc39cdc8f5 opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239) 2016-07-01 02:40:53 +09:00
Hajime Hoshi
ff30f01c1b graphics: Remove Finalize 2016-06-30 00:21:47 +09:00
Hajime Hoshi
3004d4d7af opengl: Fix a misspell 2016-06-28 02:53:35 +09:00
Hajime Hoshi
56c4e71859 opengl: Remove unneeded glViewport calls 2016-06-22 02:13:23 +09:00
Hajime Hoshi
6f50ef3604 ui: Get correct device scale for iOS 2016-06-19 05:10:27 +09:00
Hajime Hoshi
7528977842 opengl: Bug fix: bindFramebufferImpl should return error 2016-06-19 00:40:44 +09:00
Hajime Hoshi
bc2703c345 opengl: Call glViewport each time when different framebuffer is set 2016-06-18 22:47:34 +09:00
Hajime Hoshi
83ab4352f8 opengl: Consider framebuffer size on iOS 2016-06-18 19:55:04 +09:00
Hajime Hoshi
98fccb563e graphics: Bug fix: Need to reset viewport size after resizing (#232) 2016-06-18 06:47:35 +09:00
Hajime Hoshi
5eb77d2fb5 Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
Hajime Hoshi
0b8fe25350 opengl: Implement GlslHighpSupported for iOS 2016-06-17 04:13:46 +09:00
Hajime Hoshi
dfe4db67be Fix for iOS 2016-06-17 02:08:25 +09:00
Hajime Hoshi
10ebe3274c Fix build tags 2016-06-15 03:35:35 +09:00
Hajime Hoshi
13f594baed Fix build tags for iOS (WIP) 2016-06-15 00:19:02 +09:00
Hajime Hoshi
a1fbf2cd2d graphics: Remove 'Resume' 2016-06-12 23:54:36 +09:00
Hajime Hoshi
5fbbb6dc6a opengl: Check texture/framebuffer is valid before deleting it 2016-06-12 23:19:01 +09:00
Hajime Hoshi
870ce85615 opengl: Remove Pause 2016-06-12 18:18:43 +09:00
Hajime Hoshi
f03a99e89a opengl: Add Resume() and Pause() 2016-06-10 01:19:10 +09:00
Hajime Hoshi
83a96dc532 android: Bug fix: Black flicking (#226) 2016-06-07 02:24:36 +09:00
Hajime Hoshi
26ef56232b opengl: Bug fix: Reset viewport when framebuffer delation 2016-06-05 08:16:16 +09:00
Hajime Hoshi
12904d168d opengl: Bug fix: glViewport must be called after framebuffer deletion 2016-06-05 07:47:11 +09:00
Hajime Hoshi
e5965d7771 opengl: Reduce calls of glSetViewport 2016-06-05 03:16:54 +09:00
Hajime Hoshi
388dd835a6 opengl: Move ZeroFramebuffer to context.go 2016-06-04 04:04:18 +09:00
Hajime Hoshi
ca3322edbc opengl: Refactoring: Rename functions 2016-06-04 03:50:28 +09:00
Hajime Hoshi
da1354ec51 opengl: Bug fix: Reset the bound framebuffer after deletion (#227) 2016-06-04 03:41:14 +09:00
Hajime Hoshi
56844100c2 temporal hack to pass tests (#227) 2016-06-03 13:16:43 +09:00
Hajime Hoshi
3e912ce7f8 graphics: Optimize commands: call glBufferSubData as less times as possible 2016-06-03 12:52:20 +09:00
Hajime Hoshi
16ef82fa23 opengl: Reduce CheckFramebufferState call for speed 2016-06-01 03:53:55 +09:00
Hajime Hoshi
91491e58f4 opengl: Reduce glBindFramebuffer calls 2016-06-01 02:33:31 +09:00
Hajime Hoshi
3dfbb4a2ea opengl: Refactoring: Remove unneeded code 2016-06-01 02:14:11 +09:00
Hajime Hoshi
d756d35b59 opengl: Remove unneeded access to a member 2016-06-01 02:06:13 +09:00
Hajime Hoshi
5638bb93f5 opengl: Remove glFlush to improve performance 2016-06-01 01:48:46 +09:00
Hajime Hoshi
deb2ab1cbf graphics: Refactoring: Reduce array buffer size 2016-05-29 18:34:52 +09:00