Commit Graph

7543 Commits

Author SHA1 Message Date
Hajime Hoshi
3abb7a3604 audio/internal/go2cpp: Increase the temporary buffer size 2021-01-11 21:56:47 +09:00
Hajime Hoshi
8e6c3a570e audio/internal/go2cpp: Bug fix: Pass the correct size 2021-01-11 18:07:25 +09:00
Hajime Hoshi
9cc5bd80f9 audio/internal/go2cpp: Better waiting condition 2021-01-11 15:37:40 +09:00
Hajime Hoshi
dc8217dfeb audio/internal/go2cpp: Bug fix: Wrong state 2021-01-11 15:25:53 +09:00
Hajime Hoshi
04539b9d05 Update bitmapfont 2021-01-11 04:25:58 +09:00
Hajime Hoshi
52942751f0 audio: Move go2cpp -> internal/go2cpp 2021-01-09 18:21:32 +09:00
Hajime Hoshi
3579e1d0b7 audio: Implement timeStream 2021-01-09 17:16:37 +09:00
Hajime Hoshi
a2a7f5e701 audio: Add an implementation for go2cpp 2021-01-09 17:16:34 +09:00
Hajime Hoshi
bd3e930eef audio: Add readerPlayerFactory / readerDriver 2021-01-09 00:45:13 +09:00
Hajime Hoshi
bd1c3ff030 audio: Rename writerContext -> writerPlayerFactory 2021-01-07 11:24:40 +09:00
Hajime Hoshi
a6b3f32f3a audio: Refactoring 2021-01-07 02:14:42 +09:00
Hajime Hoshi
e04e709a10 audio: Refactor test files 2021-01-07 01:53:41 +09:00
Hajime Hoshi
bda285b376 audio: Refactoring 2021-01-07 01:33:57 +09:00
Hajime Hoshi
e77beac235 audio: Define playerImpl interface 2021-01-07 00:59:13 +09:00
Hajime Hoshi
7cf32efcd5 audio: Rename playerImpl -> writerContextPlayerImpl 2021-01-07 00:46:50 +09:00
Hajime Hoshi
c42a40a541 audio: Rename context -> writerContext
This is a preparation of a new type of context with io.Readers.
2021-01-07 00:26:28 +09:00
Hajime Hoshi
9849cb5c2b audio/wav: Add DecodeWithSampleRate
Closes #1460
2021-01-06 23:09:52 +09:00
Hajime Hoshi
b78dde0e37 audio/mp3: Add DecodeWithSampleRate
Updates #1460
2021-01-06 23:03:50 +09:00
Hajime Hoshi
f6a440765b audio/vorbis: Fix comments 2021-01-06 23:02:56 +09:00
Hajime Hoshi
96ca0a7ff9 audio/vorbis: Add DecodeWithSampleRate
Updates #1460
2021-01-06 22:57:25 +09:00
Hajime Hoshi
5b7ed246c0 Bug fix: Compile error on Oto 2021-01-05 21:56:00 +09:00
Hajime Hoshi
3f3b8ded81 Update Oto 2021-01-05 20:47:44 +09:00
Hajime Hoshi
30278b80aa audio: Use the larget buffer size for go2cpp 2021-01-05 16:07:36 +09:00
Hajime Hoshi
c8454bdfed text: Integrate emptyGlyphs and glyphImageCache to reduce runtine.mapaccess2 2021-01-05 13:12:46 +09:00
Hajime Hoshi
fdad70ca46 Use the more stable version of wasmbrowsertest 2021-01-05 12:32:01 +09:00
Hajime Hoshi
927c477d2b text: Change getGlyphImages to getGlyphImage to avoid allocating slices 2021-01-05 12:21:41 +09:00
Hajime Hoshi
f77c514598 graphicsdriver/opengl: Refactoring 2021-01-05 02:07:30 +09:00
Hajime Hoshi
0bf6eee605 audio: Reduce making a slice at a player's read 2021-01-04 21:51:26 +09:00
Hajime Hoshi
3fb304e5a8 audio/internal/convert: Refactoring 2021-01-04 21:42:00 +09:00
Hajime Hoshi
b7abde7f00 graphicsdriver/opengl: Bug fix: getBufferSubData did not work correctly on JS 2021-01-03 19:44:29 +09:00
Hajime Hoshi
dd15927710 uidriver/js: Bug fix: IsFocused crashes on go2cpp 2021-01-03 17:53:21 +09:00
Hajime Hoshi
fcbde8d124 uidriver/mobile: Do not use %q at the mobile error message
Closes #1447
2021-01-02 02:08:36 +09:00
Hajime Hoshi
c92ccfff79 shareable: Limit the texture size to 8192
Closes #1453
2020-12-31 17:52:18 +09:00
Hajime Hoshi
b6bc683991 packing: Bug fix: Extend could create a too big page
Closes #1454
2020-12-31 17:33:27 +09:00
Hajime Hoshi
f292594184 audio: Use a new implentation for go2cpp in Oto 2020-12-30 19:21:15 +09:00
Hajime Hoshi
2ea360b921 Revert "driver: Increase gamepad buttons to 64"
This reverts commit 62b199f9eb.

Reason: This seems my misunderstanding.
2020-12-29 02:49:58 +09:00
Hajime Hoshi
8838366b37 Update Oto
Updates #1438
2020-12-28 16:32:37 +09:00
Hajime Hoshi
62b199f9eb driver: Increase gamepad buttons to 64
e.g. Nintendo Switch controller can have more than 32 buttons.
2020-12-27 21:56:08 +09:00
Hajime Hoshi
bb20c9719e uidriver/js: Implement gamepads for go2cpp
Updates #744
2020-12-27 20:10:45 +09:00
Hajime Hoshi
601fd5eb22 uidriver/js: Update go2cpp touch API 2020-12-27 19:56:24 +09:00
Hajime Hoshi
8e6792ca23 uidriver/js: Refactoring: Use a map for gamepad states
This change improves the consistency with touches.
2020-12-27 18:44:16 +09:00
Hajime Hoshi
3d48922d8c jsutil: Bug fix: byteLenght must be accessed every time to get the latest value 2020-12-26 17:04:12 +09:00
Hajime Hoshi
111709d3aa Update Oto 2020-12-26 14:50:40 +09:00
Hajime Hoshi
e95cccad21 jsutil: Reduce calls of (js.Value).Get
(js.Value).Get invokes the string conversion from UTF-8 to UTF-16.
This is related to #1438, though this is not a fix in the OpenGL
driver.

Updates #1438
2020-12-26 05:12:04 +09:00
Hajime Hoshi
517cf29ddc Update Oto to v0.7.0 2020-12-23 00:21:19 +09:00
Hajime Hoshi
a6ade8f5cd uidriver/js: Update touch APIs for go2cpp 2020-12-21 23:01:12 +09:00
Hajime Hoshi
e9d0b2e179 Add Emanuel to AUTHORS 2020-12-21 21:15:55 +09:00
Emanuel
1394fe284d
Fix typos, and use panic instead of log.Fatal in doc.go (#1446)
Co-authored-by: Emanuel <7843818-fuyuaki@users.noreply.gitlab.com>
2020-12-21 21:14:17 +09:00
Hajime Hoshi
9a705c64f3 audio: Bug fix: Compile error 2020-12-21 18:39:06 +09:00
Hajime Hoshi
b20f611058 uidriver/js: Implement touches on go2cpp 2020-12-21 18:36:01 +09:00