Hajime Hoshi
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8ede0b3891
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shader: Bug fix: fix tests
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2020-05-10 19:48:24 +09:00 |
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Hajime Hoshi
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b78194afd5
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shader: Detect types from rhs
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2020-05-10 19:37:09 +09:00 |
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Hajime Hoshi
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b71fa0b59b
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examples: Use RunGame
Updates #1111
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2020-05-10 05:40:50 +09:00 |
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Hajime Hoshi
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a1e65a5e90
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examples/hue: Use RunGame
Updates #1111
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2020-05-10 05:29:18 +09:00 |
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Hajime Hoshi
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ab41cbadaa
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Add more links to README
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2020-05-10 04:14:56 +09:00 |
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Hajime Hoshi
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8043f257e1
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Update README
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2020-05-10 04:13:40 +09:00 |
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Hajime Hoshi
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9430b6be37
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shader: Parse assignments
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2020-05-10 02:27:14 +09:00 |
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Hajime Hoshi
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1a7da0bc63
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shader: Do not sort variables since the order matters
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2020-05-10 01:21:34 +09:00 |
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Hajime Hoshi
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eaf93a532f
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shader: Unify parsing decls
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2020-05-10 01:05:57 +09:00 |
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Hajime Hoshi
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4742c49c21
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shader: Separate variable and constant
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2020-05-10 00:39:26 +09:00 |
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Hajime Hoshi
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8b2a22fb47
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shader: Parse return
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2020-05-10 00:23:40 +09:00 |
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Hajime Hoshi
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5e6be91eac
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shader: Parse block variables
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2020-05-09 23:45:53 +09:00 |
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Hajime Hoshi
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e848eacedf
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shader: Parse arguments and returns
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2020-05-09 19:21:01 +09:00 |
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Hajime Hoshi
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7ba434ad6d
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shader: Start parsing functions
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2020-05-09 18:05:55 +09:00 |
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Hajime Hoshi
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1b2c29f6f3
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shader: Refactoring
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2020-05-09 17:32:10 +09:00 |
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Hajime Hoshi
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195c51fe51
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shader: Rename test name
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2020-05-09 17:19:05 +09:00 |
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Hajime Hoshi
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00b32a663e
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shader: Add token positions to the error message
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2020-05-09 16:47:07 +09:00 |
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Hajime Hoshi
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c8045210ac
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shader: Fix comments
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2020-05-09 05:13:43 +09:00 |
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Hajime Hoshi
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fc0604805a
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shader: Parse constants
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2020-05-09 04:21:45 +09:00 |
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Hajime Hoshi
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ffae970c26
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shader: Parse uniform and global variables
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2020-05-09 03:38:37 +09:00 |
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Hajime Hoshi
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b3df3a7864
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Add shader package
Updates #482
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2020-05-09 01:11:40 +09:00 |
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Hajime Hoshi
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4fa52dcc56
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Remove MonoGame support
Fixes #1148
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2020-05-08 19:32:28 +09:00 |
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Hajime Hoshi
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697835a313
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ebiten: Remove a redundant comment
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2020-05-08 18:37:58 +09:00 |
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Hajime Hoshi
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274245e39c
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graphicsdriver/metal: Refactoring: Invert the viewport's Y direction
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2020-05-08 18:12:30 +09:00 |
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Hajime Hoshi
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8029dc352a
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driver: Use framebuffer's Y directions
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2020-05-08 16:49:19 +09:00 |
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Hajime Hoshi
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c43ba6e17d
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graphicsdriver/metal: Update comments
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2020-05-08 05:49:38 +09:00 |
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Hajime Hoshi
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7068eb9284
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graphicsdriver/metal: Simplify the projection matrix
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2020-05-08 05:06:09 +09:00 |
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Hajime Hoshi
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ce965077d8
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examples/hsv: Use Game interface and RunGame
Updates #1111
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2020-05-07 16:55:42 +09:00 |
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Hajime Hoshi
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8a77207cea
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cmd/ebitenmonogame: Remove unused dependencies
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2020-04-26 02:33:28 +09:00 |
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Hajime Hoshi
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d8b34b136a
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Add cmd/ebitenmonogame
Fixes #1144
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2020-04-24 20:48:01 +09:00 |
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Hajime Hoshi
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cfe1aa1191
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monogame: Add a variable for a namespace that will be overwritten
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2020-04-24 16:46:56 +09:00 |
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Hajime Hoshi
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edc58a2c9d
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cmd/ebitenmobile: Bug fix: Specifying arches did not work
-target value should have been parsed correctly.
Fixes #1142
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2020-04-23 12:37:12 +09:00 |
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Hajime Hoshi
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9b8c547342
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graphicscommand: Do not flush (glFlush) when commands are empty
Fixes #1140
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2020-04-23 00:51:28 +09:00 |
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Hajime Hoshi
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56ae207d2a
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cmd/ebitenmobile: Bug fix: -ldflags did not work correctly
Fixes #1139
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2020-04-23 00:26:08 +09:00 |
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Hajime Hoshi
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9c1b99bd26
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examples/audioinfiniteloop: Fix a wrong comment
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2020-04-22 21:57:15 +09:00 |
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Hajime Hoshi
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7ad3343e9c
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graphicsdriver/monogame: Implement Pixels
Updates #1078
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2020-04-22 02:23:16 +09:00 |
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Hajime Hoshi
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33e850a6d4
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driver: Bug fix: (Key).String might cause infinite loop
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2020-04-22 00:32:35 +09:00 |
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Hajime Hoshi
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2e49ed5402
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audio: Add a mock implementation for MonoGame
Updates #1078
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2020-04-21 23:59:41 +09:00 |
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Hajime Hoshi
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0e75540f8e
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monogame: Add IsKeyPressed
Updates #1078
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2020-04-21 22:48:57 +09:00 |
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Hajime Hoshi
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ea99743e0d
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driver: Add (Key).String()
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2020-04-21 22:43:53 +09:00 |
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Hajime Hoshi
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a190569e23
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Update Go to 1.14.2 in .travs.yml
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2020-04-21 02:44:44 +09:00 |
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Hajime Hoshi
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691e42f806
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graphicsdriver/monogame: Bug fix: An underlying image size should be adjusted
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2020-04-21 02:43:47 +09:00 |
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Hajime Hoshi
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29ef737413
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examples/gamepad: Use RunGame
Updates #1111
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2020-04-20 01:36:12 +09:00 |
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Hajime Hoshi
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ff271493e2
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examples/fullscreen: Use RunGame
Updates #1111
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2020-04-20 01:10:05 +09:00 |
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Hajime Hoshi
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81159b8538
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ebiten: Skip some slow tests on GopherJS
Fixes #1138
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2020-04-19 02:09:02 +09:00 |
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Hajime Hoshi
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bbf9b219ec
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buffered: Skip mutex at ReplacePixels when possible
Updates #1137
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2020-04-19 00:18:19 +09:00 |
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Hajime Hoshi
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3550abef7a
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shareable: Replace At with Pixels
This change replaces the API At with Pixels to reduce mutex locks.
Updates #1137
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2020-04-18 21:05:51 +09:00 |
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Hajime Hoshi
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bbeb0d14e6
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buffered: Defer filling an image
This change defers filling an image so that successive fillings
can be merged into one for more efficient rendering.
Fixes #1134
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2020-04-18 02:11:25 +09:00 |
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Hajime Hoshi
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514c3faebd
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buffered: Remove unnecessary line and add comments
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2020-04-17 21:50:42 +09:00 |
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Hajime Hoshi
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b9e0b5f04b
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graphicsdriver/monogame: Change the V direction
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2020-04-17 21:36:59 +09:00 |
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