Commit Graph

7643 Commits

Author SHA1 Message Date
Hajime Hoshi
4824cbc755 internal/graphicscommand: bug fix: IsInvalidated was not concurrent-safe
This function was not called actually, so this is not a real problem.
However, this could be a potential problem for a future GLES driver (#292).

Updates #292
Closes #2321
2022-09-13 12:23:19 +09:00
Hajime Hoshi
6ea455f4e1 internal/graphicsdriver/opengl/gles: remove cString 2022-09-13 00:17:33 +09:00
Hajime Hoshi
e46bfd8d30 internal/graphicsdriver: rename files
Updates #292
2022-09-12 23:03:54 +09:00
Hajime Hoshi
be1f6fb68a update Oto to v2.4.0-alpha.3 2022-09-12 21:58:15 +09:00
Hajime Hoshi
7d6ee39c15 internal/gamepad: bug fix: a wireless Xbox controller didn't work correctly on macOS
The button and hat values must be adjusted by their minimum values.
See also GLFW's implementation.

Closes #266
2022-09-12 01:55:05 +09:00
Hajime Hoshi
89598df520 internal/gamepad: refactoring
Updates #2311
2022-09-11 22:44:06 +09:00
Hajime Hoshi
4629306f4b internal/gamepad: bug fix: wrong SDL ID on iOS
The gamepad database already worked well with this fix.

Closes #2311
2022-09-11 22:29:38 +09:00
Hajime Hoshi
eec944f5ed update Oto (implement suspend/resume of the null context on Windows)
Updates #2316
2022-09-10 23:46:50 +09:00
Hajime Hoshi
5bf0a5ec1c update Oto (bug fix: crash when no audio device is found on Windows)
Closes #2316
2022-09-10 23:27:26 +09:00
Hajime Hoshi
e730ab995a update Oto (bug fix: crash on resuming with WinMM)
Closes #2315
2022-09-10 22:24:06 +09:00
Hajime Hoshi
7d31a121f1 update Oto 2022-09-10 19:07:07 +09:00
Hajime Hoshi
5b8afed894 update Oto (detect swtching devices automatically on Windows)
Closes #2317
2022-09-10 18:44:35 +09:00
Hajime Hoshi
3f5ddadca8 update Oto (release COM objects appropriately)
Updates #2314
2022-09-10 17:27:40 +09:00
Hajime Hoshi
89e5e2921b update Oto
Updates #2314
2022-09-10 16:35:20 +09:00
Hajime Hoshi
c4b609f538 update Oto (fix crashes on Windows when plugging out a headset)
Closes #2314
2022-09-10 16:33:07 +09:00
Hajime Hoshi
14a3a0f6bc internal/graphicsdriver/opengl/gl: better error message 2022-09-10 14:21:59 +09:00
Hajime Hoshi
fe11facbb8 internal/graphicsdriver/opengl/gl: better error message 2022-09-10 14:14:42 +09:00
Hajime Hoshi
d8eaf0a394 internal/graphicsdriver/opengl/gl: reland: integrate files for ebitengine/purego
Closes #2313
2022-09-10 13:37:20 +09:00
Hajime Hoshi
aa055ea800 .github/workflows: run static analysis on Windows
This condition was accidentally introduced at e505098e55.

Updates #2287
2022-09-10 13:23:02 +09:00
Hajime Hoshi
6b537004ee update Oto to v2.4.0-alpha.2 2022-09-10 11:05:02 +09:00
Hajime Hoshi
45a9cdda30 Revert "internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego"
This reverts commit be8edb984f.

Reason: Test failures. See #2313

Updates #2313
2022-09-10 03:45:14 +09:00
Hajime Hoshi
be8edb984f internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego 2022-09-10 03:31:16 +09:00
Hajime Hoshi
fccb43e15b internal/graphicsdriver/directx: remove .errcheck_excludes_windows
These DirectX functions don't return any value and should not affect
the last error. Then it should be fine to ignore the returning values
from syscall.Syscall*.

Updates #2287
2022-09-10 03:03:18 +09:00
Hajime Hoshi
f2255b8fa6 internal/graphicsdriver/opengl/gl: remove .errcheck_excludes_windows
Updates #2287
2022-09-10 02:44:24 +09:00
Hajime Hoshi
b1fff313ac internal/glfwwin: remove .errcheck_excludes_windows
The third returning value of Syscall is GetLastError, and the functions
like glGetIntegerv should not change the error state. Then it is safe
to ignore the errors.

Updates #2287
2022-09-10 02:18:37 +09:00
Hajime Hoshi
b5acb1e53d internal/gamepad: remove .errcheck_excludes_windows
Updates #2287
2022-09-10 02:11:08 +09:00
Hajime Hoshi
3253726963 .github/workflows/vettools: add go.mod for the tool 2022-09-10 02:02:19 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis (#2293)
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
e505098e55 internal/ui: handle error at forceUpdateOnMinimumFPSMode
Updates #2287
2022-09-09 22:49:34 +09:00
Hajime Hoshi
4c76356803 internal/gamepad: refactoring 2022-09-09 22:31:47 +09:00
Hajime Hoshi
47558d20c5 internal/gamepaddb: enable the database for Android
Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.

This fix changes the assignments of the buttons and the axes to match
with the database.

Closes #2312
2022-09-09 22:20:39 +09:00
Hajime Hoshi
6b1502ee71 examples/audio: handle errors
Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
a9653d1e7a internal/gamepaddb: fix hat assignments for Android
Now Ebitengine's original mapping works, but the database doesn't
work due to differences of button assignments. Fix this later.

Updates #2309
2022-09-08 00:20:31 +09:00
Hajime Hoshi
521ec6f09b cmd/ebitenmobile: fix the button mask to include hat infomation for Android 2022-09-08 00:04:43 +09:00
Hajime Hoshi
4a851bcf27 internal/gamepaddb: fix the assignment of axes for Android
Updates #2309
2022-09-07 23:09:58 +09:00
Hajime Hoshi
f414e25b9d internal/gamepaddb: fix some button assignments for Android
Updates #2309
2022-09-07 15:54:14 +09:00
Hajime Hoshi
d66c599938 cmd/ebitenmobile: remove counting buttons and use a constant instead
Updates #2309
2022-09-07 15:43:11 +09:00
Hajime Hoshi
db1255cdf8 internal/gamepad: rename ButtonNum -> ButtonCount 2022-09-07 15:40:52 +09:00
Hajime Hoshi
b5d755b07a Revert "internal/gamepaddb: fix button assignments on Android"
This reverts commit e161b28bff.

Reason: this would break backward compatibility

Updates #2309
2022-09-07 15:37:22 +09:00
Hajime Hoshi
e161b28bff internal/gamepaddb: fix button assignments on Android
Updates #2309
2022-09-07 15:34:29 +09:00
Hajime Hoshi
e0d559f27e update Oto (pure Go for macOS and iOS)
This is a reland of making Oto pure Go with the purego fix for Go 1.15.

Updates #1162
Updates ebitengine/purego#27
2022-09-07 12:39:17 +09:00
Hajime Hoshi
f383580d7b internal/gamepad: bug fix: wrong ID usages on Android
* IDs should have been decoded to a byte slice before checking the
  value.
* Ebitengine doesn't treat HID devices on Android so far, so checking
  whether the device was HID or not didn't make sense.

Updates #2309
2022-09-07 01:05:14 +09:00
divVerent
34a500c305
internal/gamepad: ignore EPERM when opening gamepads (#2308)
This seems required for the Snap sandbox when probing a non-gamepad device node.

Closes #2307
2022-09-06 21:29:32 +09:00
Hajime Hoshi
bb406c9b8f internal/graphicsdriver/metal: bug fix: go vet failed
view must not be copied.

Updates #2282
2022-09-06 19:09:21 +09:00
Hajime Hoshi
35f597e682 internal/graphicsdriver: refactoring: remove FilterScreen
Closes #2282
2022-09-06 19:04:15 +09:00
Hajime Hoshi
bd43b42ee5 internal/ui: reland the screen shader in Kage
This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.

Let's remove FilterScreen later.

Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
62127e432e bug fix: go mod vendor didn't work
Closes #2036
Closes ebitengine/purego#31
2022-09-05 17:25:03 +09:00
Hajime Hoshi
c19f45b91c internal/shader: bug fix: test failures
Updates #2304
2022-09-05 02:52:16 +09:00
Hajime Hoshi
4ade34bc02 internal/shaderir: bug fix: wrong argument check on pow
Closes #2304
2022-09-05 02:35:48 +09:00
Hajime Hoshi
1d487be57b internal/ui: refactoring: remove unused members from EbitengineWindowDelegate
Closes #2297
2022-09-03 23:48:40 +09:00