Hajime Hoshi
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49fc1cfdc0
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internal/graphicsdriver/opengl/gl: refactoring: replace some *iv functions with *i
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2022-11-17 00:26:33 +09:00 |
|
Hajime Hoshi
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098fed65d5
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internal/graphicsdriver/opengl/gl: refactoring: replace GetIntegerv -> GetInteger
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2022-11-16 23:59:28 +09:00 |
|
Hajime Hoshi
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4c389c1752
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internal/graphicsdriver/opengl/gl: bug fix: compile error
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2022-11-15 02:41:59 +09:00 |
|
Hajime Hoshi
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056042ca92
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-15 02:38:38 +09:00 |
|
Hajime Hoshi
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0d8912e7ae
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internal/graphicsdriver/opengl/gl: bug fix: failed to load OpenGL(ES).framework on iOS
This change also fixes the issue that *EXT functions are missing
in OpenGLES.framework.
Closes #2456
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2022-11-15 02:33:45 +09:00 |
|
Hajime Hoshi
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f4e63602d3
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internal/graphicsdriver/opengl/gl: dynamic function loading for Android
Closes #2450
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2022-11-14 23:23:50 +09:00 |
|
Hajime Hoshi
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31af27b926
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internal/graphicsdriver/opengl/gl: fix error message
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2022-11-14 13:19:19 +09:00 |
|
Hajime Hoshi
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f6f7ed3e3d
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internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES
Updates #292
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2022-11-14 12:50:53 +09:00 |
|
Hajime Hoshi
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fcf454ef20
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internal/graphicsdriver/opengl/gl: use RTLD_LAZY instead of RTLD_NOW
See the discussion at #2453.
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2022-11-14 04:46:11 +09:00 |
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TotallyGamerJet
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56ec19caa1
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all: use RTLD_LAZY in dlopen for darwin (#2453)
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.
Updates #1162
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2022-11-14 04:44:51 +09:00 |
|
Hajime Hoshi
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072e91d67f
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internal/graphicsdriver/opengl/gl: dynamic-load functions with GLX
Updates #292
Updates #2450
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2022-11-14 03:21:42 +09:00 |
|
Hajime Hoshi
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f093996284
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-14 03:14:21 +09:00 |
|
Hajime Hoshi
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e8810495cf
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internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
This is a reland of c9cff69dcb .
Updates #292
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2022-11-14 02:21:18 +09:00 |
|
Hajime Hoshi
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e87e4ffbd2
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Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit c9cff69dcb .
Reason: compmile error for browsers
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2022-11-14 02:17:27 +09:00 |
|
Hajime Hoshi
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c9cff69dcb
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-14 02:13:32 +09:00 |
|
Hajime Hoshi
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94291ecb17
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internal/graphicsdriver/opengl/gl: update copyrights
These files are already completely different from the original files.
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2022-11-14 01:56:30 +09:00 |
|
Hajime Hoshi
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39b8a66359
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internal/graphicsdriver/opengl/gl: dynamic function load for OpenGL ES
Updates #292
Updates #2450
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2022-11-13 08:48:26 -08:00 |
|
Hajime Hoshi
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e5e7ceb688
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-13 23:10:20 +09:00 |
|
Hajime Hoshi
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144d2374bf
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internal/graphicsdriver/opengl/gl: remove 'egl' build tag
Probably nobody uses this.
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2022-11-13 22:50:21 +09:00 |
|
Hajime Hoshi
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5b96d93d13
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-13 22:26:13 +09:00 |
|
Hajime Hoshi
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78f8ddbda8
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internal/graphicsdriver/opengl/gl: load OpenGLES.framework if possible on Darwin
Closes #2449
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2022-11-13 19:51:43 +09:00 |
|
Hajime Hoshi
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b6ed95750b
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internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go
Closes #2451
|
2022-11-13 19:42:21 +09:00 |
|
Hajime Hoshi
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b536b82109
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internal/graphicsdriver/opengl/gl: hide concrete context types
|
2022-11-13 17:13:52 +09:00 |
|
Hajime Hoshi
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0c5a77eaa4
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internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl
Updates #2451
|
2022-11-13 14:15:22 +09:00 |
|
Hajime Hoshi
|
bb30b85d29
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internal/graphicsdriver/opengl/gl: simplify C code
|
2022-11-13 03:35:40 +09:00 |
|
Hajime Hoshi
|
c5fb6fa23f
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internal/graphicsdriver/opengl/gl: remove unused functions
|
2022-11-13 02:35:45 +09:00 |
|
Hajime Hoshi
|
1ecac8d834
|
all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
|
2022-11-13 01:49:24 +09:00 |
|
Hajime Hoshi
|
cee948048d
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internal/graphicsdriver/opengl: remove unused functions
|
2022-11-12 19:28:14 +09:00 |
|
Hajime Hoshi
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303965e1a9
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all: remove unnecessary copying
Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
|
2022-11-11 00:28:47 +09:00 |
|
Hajime Hoshi
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097adcf8b6
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internal/graphicsdriver/opengl/gl: reladn: refactoring
This is a reland of a1ad87a262
|
2022-11-09 21:02:31 +09:00 |
|
Hajime Hoshi
|
96298bb59d
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Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit a1ad87a262 .
Reason: compile error
|
2022-11-09 18:27:06 +09:00 |
|
Hajime Hoshi
|
a1ad87a262
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internal/graphicsdriver/opengl/gl: refactoring
|
2022-11-09 16:07:30 +09:00 |
|
Hajime Hoshi
|
915fff96f8
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all: reduce reflect usages
|
2022-11-09 13:24:31 +09:00 |
|
Artem Yadelskyi
|
10415d417a
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all: replace interface{} with any (#2430)
Closes #2429
|
2022-11-03 15:33:09 +09:00 |
|
Artem Yadelskyi
|
5b53cef59e
|
all: remove old // +build comments (#2431)
Closes #2325
|
2022-11-03 12:55:14 +09:00 |
|
Nathan Levett
|
f220eb729c
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internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
|
2022-10-24 23:22:14 +09:00 |
|
Hajime Hoshi
|
09a7d39874
|
internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.
Updates #2382
|
2022-10-16 01:08:26 +09:00 |
|
Hajime Hoshi
|
37c5f53890
|
internal/graphicsdriver/opengl: refactoring
|
2022-10-15 22:14:21 +09:00 |
|
Hajime Hoshi
|
14a3a0f6bc
|
internal/graphicsdriver/opengl/gl: better error message
|
2022-09-10 14:21:59 +09:00 |
|
Hajime Hoshi
|
fe11facbb8
|
internal/graphicsdriver/opengl/gl: better error message
|
2022-09-10 14:14:42 +09:00 |
|
Hajime Hoshi
|
d8eaf0a394
|
internal/graphicsdriver/opengl/gl: reland: integrate files for ebitengine/purego
Closes #2313
|
2022-09-10 13:37:20 +09:00 |
|
Hajime Hoshi
|
45a9cdda30
|
Revert "internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego"
This reverts commit be8edb984f .
Reason: Test failures. See #2313
Updates #2313
|
2022-09-10 03:45:14 +09:00 |
|
Hajime Hoshi
|
be8edb984f
|
internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego
|
2022-09-10 03:31:16 +09:00 |
|
Hajime Hoshi
|
f2255b8fa6
|
internal/graphicsdriver/opengl/gl: remove .errcheck_excludes_windows
Updates #2287
|
2022-09-10 02:44:24 +09:00 |
|
Terra Brown
|
a1cc44833d
|
add errcheck static analysis (#2293)
Closes #2287
|
2022-09-10 01:52:46 +09:00 |
|
Hajime Hoshi
|
e7c0a121c4
|
all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
|
2022-08-12 13:15:39 +09:00 |
|
Hajime Hoshi
|
dac6548c0c
|
all: rename ebitenginecbackend to nintendosdk
Updates #2242
|
2022-08-12 02:05:29 +09:00 |
|
mattn
|
2bacecca24
|
fix typos (#2227)
|
2022-08-03 22:40:39 +09:00 |
|
mattn
|
3cd0daac67
|
go generate ./... with Go 1.19 (#2228)
|
2022-08-03 20:48:02 +09:00 |
|
Hajime Hoshi
|
90ac7d047d
|
internal/graphicsdriver/opengl/gl: bug fix: wrong build tag syntax
|
2022-07-15 23:34:09 +09:00 |
|