Hajime Hoshi
193628798a
Update Oto to v0.7.1
2021-01-12 01:09:13 +09:00
Hajime Hoshi
2dc37d30de
audio/internal/go2cpp: Add a comment
2021-01-12 01:07:36 +09:00
Hajime Hoshi
a7dd00596a
audio/internal/go2cpp: Add signaling at Pause
2021-01-12 00:43:16 +09:00
Hajime Hoshi
c009070840
audio/internal/go2cpp: Add readerDriverPlayer.Reset
2021-01-11 23:54:43 +09:00
Hajime Hoshi
3abb7a3604
audio/internal/go2cpp: Increase the temporary buffer size
2021-01-11 21:56:47 +09:00
Hajime Hoshi
8e6c3a570e
audio/internal/go2cpp: Bug fix: Pass the correct size
2021-01-11 18:07:25 +09:00
Hajime Hoshi
9cc5bd80f9
audio/internal/go2cpp: Better waiting condition
2021-01-11 15:37:40 +09:00
Hajime Hoshi
dc8217dfeb
audio/internal/go2cpp: Bug fix: Wrong state
2021-01-11 15:25:53 +09:00
Hajime Hoshi
04539b9d05
Update bitmapfont
2021-01-11 04:25:58 +09:00
Hajime Hoshi
52942751f0
audio: Move go2cpp -> internal/go2cpp
2021-01-09 18:21:32 +09:00
Hajime Hoshi
3579e1d0b7
audio: Implement timeStream
2021-01-09 17:16:37 +09:00
Hajime Hoshi
a2a7f5e701
audio: Add an implementation for go2cpp
2021-01-09 17:16:34 +09:00
Hajime Hoshi
bd3e930eef
audio: Add readerPlayerFactory / readerDriver
2021-01-09 00:45:13 +09:00
Hajime Hoshi
bd1c3ff030
audio: Rename writerContext -> writerPlayerFactory
2021-01-07 11:24:40 +09:00
Hajime Hoshi
a6b3f32f3a
audio: Refactoring
2021-01-07 02:14:42 +09:00
Hajime Hoshi
e04e709a10
audio: Refactor test files
2021-01-07 01:53:41 +09:00
Hajime Hoshi
bda285b376
audio: Refactoring
2021-01-07 01:33:57 +09:00
Hajime Hoshi
e77beac235
audio: Define playerImpl interface
2021-01-07 00:59:13 +09:00
Hajime Hoshi
7cf32efcd5
audio: Rename playerImpl -> writerContextPlayerImpl
2021-01-07 00:46:50 +09:00
Hajime Hoshi
c42a40a541
audio: Rename context -> writerContext
...
This is a preparation of a new type of context with io.Readers.
2021-01-07 00:26:28 +09:00
Hajime Hoshi
9849cb5c2b
audio/wav: Add DecodeWithSampleRate
...
Closes #1460
2021-01-06 23:09:52 +09:00
Hajime Hoshi
b78dde0e37
audio/mp3: Add DecodeWithSampleRate
...
Updates #1460
2021-01-06 23:03:50 +09:00
Hajime Hoshi
f6a440765b
audio/vorbis: Fix comments
2021-01-06 23:02:56 +09:00
Hajime Hoshi
96ca0a7ff9
audio/vorbis: Add DecodeWithSampleRate
...
Updates #1460
2021-01-06 22:57:25 +09:00
Hajime Hoshi
5b7ed246c0
Bug fix: Compile error on Oto
2021-01-05 21:56:00 +09:00
Hajime Hoshi
3f3b8ded81
Update Oto
2021-01-05 20:47:44 +09:00
Hajime Hoshi
30278b80aa
audio: Use the larget buffer size for go2cpp
2021-01-05 16:07:36 +09:00
Hajime Hoshi
c8454bdfed
text: Integrate emptyGlyphs and glyphImageCache to reduce runtine.mapaccess2
2021-01-05 13:12:46 +09:00
Hajime Hoshi
fdad70ca46
Use the more stable version of wasmbrowsertest
2021-01-05 12:32:01 +09:00
Hajime Hoshi
927c477d2b
text: Change getGlyphImages to getGlyphImage to avoid allocating slices
2021-01-05 12:21:41 +09:00
Hajime Hoshi
f77c514598
graphicsdriver/opengl: Refactoring
2021-01-05 02:07:30 +09:00
Hajime Hoshi
0bf6eee605
audio: Reduce making a slice at a player's read
2021-01-04 21:51:26 +09:00
Hajime Hoshi
3fb304e5a8
audio/internal/convert: Refactoring
2021-01-04 21:42:00 +09:00
Hajime Hoshi
b7abde7f00
graphicsdriver/opengl: Bug fix: getBufferSubData did not work correctly on JS
2021-01-03 19:44:29 +09:00
Hajime Hoshi
dd15927710
uidriver/js: Bug fix: IsFocused crashes on go2cpp
2021-01-03 17:53:21 +09:00
Hajime Hoshi
fcbde8d124
uidriver/mobile: Do not use %q at the mobile error message
...
Closes #1447
2021-01-02 02:08:36 +09:00
Hajime Hoshi
c92ccfff79
shareable: Limit the texture size to 8192
...
Closes #1453
2020-12-31 17:52:18 +09:00
Hajime Hoshi
b6bc683991
packing: Bug fix: Extend could create a too big page
...
Closes #1454
2020-12-31 17:33:27 +09:00
Hajime Hoshi
f292594184
audio: Use a new implentation for go2cpp in Oto
2020-12-30 19:21:15 +09:00
Hajime Hoshi
2ea360b921
Revert "driver: Increase gamepad buttons to 64"
...
This reverts commit 62b199f9eb
.
Reason: This seems my misunderstanding.
2020-12-29 02:49:58 +09:00
Hajime Hoshi
8838366b37
Update Oto
...
Updates #1438
2020-12-28 16:32:37 +09:00
Hajime Hoshi
62b199f9eb
driver: Increase gamepad buttons to 64
...
e.g. Nintendo Switch controller can have more than 32 buttons.
2020-12-27 21:56:08 +09:00
Hajime Hoshi
bb20c9719e
uidriver/js: Implement gamepads for go2cpp
...
Updates #744
2020-12-27 20:10:45 +09:00
Hajime Hoshi
601fd5eb22
uidriver/js: Update go2cpp touch API
2020-12-27 19:56:24 +09:00
Hajime Hoshi
8e6792ca23
uidriver/js: Refactoring: Use a map for gamepad states
...
This change improves the consistency with touches.
2020-12-27 18:44:16 +09:00
Hajime Hoshi
3d48922d8c
jsutil: Bug fix: byteLenght must be accessed every time to get the latest value
2020-12-26 17:04:12 +09:00
Hajime Hoshi
111709d3aa
Update Oto
2020-12-26 14:50:40 +09:00
Hajime Hoshi
e95cccad21
jsutil: Reduce calls of (js.Value).Get
...
(js.Value).Get invokes the string conversion from UTF-8 to UTF-16.
This is related to #1438 , though this is not a fix in the OpenGL
driver.
Updates #1438
2020-12-26 05:12:04 +09:00
Hajime Hoshi
517cf29ddc
Update Oto to v0.7.0
2020-12-23 00:21:19 +09:00
Hajime Hoshi
a6ade8f5cd
uidriver/js: Update touch APIs for go2cpp
2020-12-21 23:01:12 +09:00