Hajime Hoshi
4ac11bf156
shader: Bug fix: Treat number literals in function calls correctly
2020-09-03 02:45:22 +09:00
Hajime Hoshi
0b1d29b6e7
shader: Bug fix: Returning value's integer literals were wrong
2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3
shader: Check at least one variable on left side of :=
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Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
5f446a4c09
Update Go versions
2020-09-02 13:33:52 +09:00
Hajime Hoshi
d2cfed7558
examples/shader: Remove an unused variable
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Updates #1328
2020-09-01 23:50:19 +09:00
Hajime Hoshi
dd7b0d81ae
ebiten: Rename shader builtin functions
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* imageSrcTextureSourceRegion -> imageSrcTextureRegion
* image[N]TextureAt -> imageSrc[N]At
* image[N]TextureBoundsAt -> imageSrc[N]BoundsAt
Updates #1325
2020-09-01 21:31:50 +09:00
Hajime Hoshi
20a01ed328
ebiten: Error when the entrypoint is missing
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Fixes #1323
2020-09-01 00:37:16 +09:00
Hajime Hoshi
557b321086
ebiten: Refactor tests
2020-09-01 00:28:24 +09:00
Hajime Hoshi
8336cb6007
uidriver/mobile: Refactoring
2020-08-31 23:28:00 +09:00
Hajime Hoshi
f332fa61c1
uidriver/mobile: Refactoring
2020-08-31 01:01:36 +09:00
Hajime Hoshi
8c779447db
shader: Friendly error messages when local variable names are duplicated
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Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
349faa0f34
thread: Use an error value instead of context.Context
2020-08-30 02:18:12 +09:00
Hajime Hoshi
9e678b9ecf
ebiten: Add shader tests
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Updates #1283
2020-08-30 01:50:03 +09:00
Hajime Hoshi
1ed2b09ba0
uidriver/glfw: Ensure that canceling happens after all the queued tasks are done
2020-08-29 23:27:20 +09:00
Hajime Hoshi
deb3d4a0c3
uidriver/mobile: Bug fix: Freeze on Pixel 4
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An Ebiten application often freezes on Pixel 4. Apparently adding
loggings or runtime.Gosched hides the issue, though this doesn't fix
the root cause. The root cause might be in gomobile itself, but it
seeems really hard to make a minimum case.
As a tentative fix, add runtime.Gosched to avoid freezing.
Fixes #1322
2020-08-29 22:02:54 +09:00
Hajime Hoshi
179d32cfbf
cmd/ebitenmobile: Misspelling
2020-08-29 03:14:19 +09:00
Hajime Hoshi
e19f38bd4f
uidriver/mobile: Refactoring
2020-08-29 03:02:20 +09:00
Hajime Hoshi
12878571f6
uidriver/mobile: Refactoring
2020-08-29 02:48:06 +09:00
Hajime Hoshi
b76c34336d
uidriver/mobile: Reduce mutex usages
2020-08-29 00:24:30 +09:00
Hajime Hoshi
91aa6a0f3a
mobile/ebitenmobileview: Remove mutex usages
2020-08-29 00:18:42 +09:00
Hajime Hoshi
0f21829867
shareable: Bug fix: Add the padding to the offsets when there are no sources
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Fixes #1320
2020-08-27 03:42:23 +09:00
Hajime Hoshi
0cf5216c29
ebiten: Update tests
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Updates #1283
2020-08-26 03:11:32 +09:00
Hajime Hoshi
2c42d06845
ebiten: Add a shader test
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Updates #1283
2020-08-26 02:49:46 +09:00
Hajime Hoshi
c6dc2eb4dc
Update dependencies
2020-08-24 13:02:38 +09:00
Hajime Hoshi
442849e120
ebiten: Skip some tests on Wasm
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They are flagile and sometimes causes crash on GitHub Actions workflow
tests.
2020-08-24 04:10:24 +09:00
Hajime Hoshi
12e5617396
uidriver/glfw: Update comments
2020-08-24 04:07:08 +09:00
Hajime Hoshi
932d599c98
uidriver/glfw: Bug fix compilation failure on macOS and Windows
2020-08-24 03:31:46 +09:00
Hajime Hoshi
a7d234e3c8
uidriver/glfw: Refactoring: make currentMonitorByOS more explicit
2020-08-24 03:27:38 +09:00
Hajime Hoshi
9bff1c79be
uidriver/glfw: Refactoring
2020-08-24 03:05:38 +09:00
Hajime Hoshi
af6961fc17
uidriver/glfw: Bug fix: isInitWindowMaximized didn't unlock the mutex
2020-08-24 02:55:31 +09:00
Hajime Hoshi
b1bc06935a
uidriver/glfw: Update comments
2020-08-24 00:57:48 +09:00
Hajime Hoshi
ed3a4a734e
uidriver/glfw: Refactoring
2020-08-24 00:34:57 +09:00
Hajime Hoshi
9f8054c2d5
uidriver/glfw: Misspelling
2020-08-24 00:10:43 +09:00
Hajime Hoshi
07480ed66d
uidriver/glfw: Add better fallbacks for currentMonitorFromPosition
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Updates #1119
2020-08-23 23:38:03 +09:00
Hajime Hoshi
01a84a7121
audio/mp3: Make panic messages more consistent
2020-08-23 19:50:43 +09:00
Hajime Hoshi
d0181ce130
audio/wav: Remove an unused function
2020-08-23 19:49:31 +09:00
Hajime Hoshi
50fc914d72
Revert "audio/wav: Allow passing non-io.Seeker to Decode"
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This reverts commit 19cd69da55
.
Reason: Marked #1202 'won't fix'
2020-08-23 19:46:28 +09:00
Hajime Hoshi
19cd69da55
audio/wav: Allow passing non-io.Seeker to Decode
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Updates #1202
2020-08-23 19:15:20 +09:00
Hajime Hoshi
2a6241234d
Update the 'overview' image to v1.12
2020-08-23 17:26:53 +09:00
Hajime Hoshi
10d6a3ad67
uidriver/glfw: Bug fix: Crash on Wine when getting a monitor
2020-08-23 02:31:52 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Hajime Hoshi
dea716c9a6
uidriver: Remove force focusing by clicking the body
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As long as the game is embedded in an iframe, this is no longer
needed.
2020-08-22 18:40:34 +09:00
Hajime Hoshi
bd888f62b9
graphicsdriver/opengl: Exclude bytes.go from non-mobile environments
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This requires reflect and reflect prevents Ebiten from being compiiled
with TinyGo.
Updates #747
2020-08-20 22:24:21 +09:00
Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions ( #1317 )
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Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
4f791a8e85
Build all libraries on sourcehut build
2020-08-20 01:08:44 +09:00
Hajime Hoshi
3060ad96f1
examples/contextlost: Fix comments
2020-08-20 00:45:59 +09:00
Hajime Hoshi
85d172c673
uidriver/mobile: Bug fix: The context didn't recovered on gomobile-build
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Updates #1176
2020-08-19 23:59:27 +09:00
Hajime Hoshi
bb50887bae
Simplify the workflow a little
2020-08-19 23:18:59 +09:00
Hajime Hoshi
dfc23ee557
ebiten: Skip tests in the short mode
2020-08-19 23:11:54 +09:00
Hajime Hoshi
23dd8bb364
Integrate all the test cases in a matrix
2020-08-19 23:00:48 +09:00