Hajime Hoshi
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a13930650d
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examples/audiopanning: Bug fix: Fix several issues
* The stream was not looped.
* The shown position was wrong.
Closes #1502
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2021-02-22 02:00:52 +09:00 |
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Hajime Hoshi
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311d53ce2e
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examples/audio: Enable to touch
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2021-02-21 19:20:24 +09:00 |
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Hajime Hoshi
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6f462e824f
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examples/audio: Use the same audio file for Ogg and MP3
This also changes the sample rate to 32000 for some special
environments.
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2021-02-21 17:57:06 +09:00 |
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Hajime Hoshi
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d999b4dc8e
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internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
Closes #1468
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2021-02-07 21:18:30 +09:00 |
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Chris S. Kim
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3d5733f693
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examples/keyboard: Minor typo fix (#1436)
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2020-12-15 11:55:17 +09:00 |
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Hajime Hoshi
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ede16afd30
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examples/shader: Add a new example 'texel'
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2020-12-09 23:33:59 +09:00 |
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Hajime Hoshi
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ed028110cf
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ebiten: Allow rendering on a sub-image by scissor test
Fixes #1255
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2020-11-08 00:58:44 +09:00 |
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Hajime Hoshi
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61a8f2c69c
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examples/rotate: Update the resolution
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2020-11-05 00:37:24 +09:00 |
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Hajime Hoshi
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552fbb7ed9
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examples/contextlost: Enable to build on non-JS environments
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2020-11-05 00:36:07 +09:00 |
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Hajime Hoshi
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fa53160e18
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mipmap: Stop using negative mipmaps
Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
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2020-10-31 02:52:40 +09:00 |
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Hajime Hoshi
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19d6f8d20a
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examples: Update resolutions
Fixes #1408
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2020-10-31 02:06:45 +09:00 |
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Hajime Hoshi
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fd41042dcb
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examples/airship: Update the resolution
Updates #1408
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2020-10-31 01:56:58 +09:00 |
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Hajime Hoshi
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e7d080ca4a
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mipmap: Bug fix: Too big scale tried to allocate too big images
Fixes #1399
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2020-10-21 11:28:05 +09:00 |
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Hajime Hoshi
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75158feccf
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examples/shader: Add build tags for the generated files
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2020-10-17 22:38:45 +09:00 |
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Hajime Hoshi
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fe6a2daef4
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graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
Fixes #1364
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2020-10-14 01:58:56 +09:00 |
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Hajime Hoshi
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dfeb48b154
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examples/windowsize: Fix the message
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2020-10-10 23:00:49 +09:00 |
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Hajime Hoshi
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10f394f72b
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examples/wav: Play SE immediately
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2020-10-10 05:03:51 +09:00 |
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Hajime Hoshi
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b1c67c7661
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ebiten: Introduce type TouchID
Fixes #604
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2020-10-10 03:57:47 +09:00 |
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Hajime Hoshi
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809b7a3afa
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ebiten: Introduce type GamepadID
Updates #604
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2020-10-08 01:57:08 +09:00 |
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Hajime Hoshi
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bb20e62435
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examples/gamepad: Bug fix: Misuse of indices and gamepad IDs
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2020-10-08 01:13:51 +09:00 |
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Hajime Hoshi
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f1f7b350de
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audio, audio/mp3, audio/vorbis, audio/wav: Remove Close functions
Fixes #859
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2020-10-07 23:39:58 +09:00 |
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Hajime Hoshi
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7a0e31a23a
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Clean up the 'js' build tags
Updates #1129
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2020-10-07 01:33:10 +09:00 |
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Hajime Hoshi
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47065f5f2c
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Remove supporting jsgo
Updates #1129
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2020-10-07 00:46:07 +09:00 |
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Hajime Hoshi
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41cf90a321
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ebiten: Change the default value of IsRunningOnUnfocused to be true
Fixes #1180
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2020-10-07 00:30:49 +09:00 |
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Hajime Hoshi
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c777dc6938
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examples/contextlost: Bug fix: Compile error
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2020-10-06 01:34:07 +09:00 |
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Hajime Hoshi
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1b816eb249
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ebiten: Remove the error returning value from NewImageFromImage
Updates #1380
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2020-10-06 01:03:33 +09:00 |
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Hajime Hoshi
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c6053bcf14
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ebiten: Remove the error returning value from NewImage
Updates #1380
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2020-10-06 00:48:56 +09:00 |
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Hajime Hoshi
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54da0d9763
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ebiten: Remove the returning value from (*Image).DrawImage
Updates #1380
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2020-10-06 00:21:17 +09:00 |
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Hajime Hoshi
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944a19c6f7
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audio: Remove the error returning value from NewContext
Updates #1380
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2020-10-05 02:25:13 +09:00 |
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Hajime Hoshi
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29b4087ebf
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audio: Remove the error returning value from NewPlayerFromBytes
Updates #1380
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2020-10-05 02:18:27 +09:00 |
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Hajime Hoshi
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448a863eb1
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ebiten: Remove FilterDefault
Fixes #503
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2020-10-05 01:48:47 +09:00 |
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Hajime Hoshi
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fe97e7b0a5
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ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
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2020-10-05 01:40:44 +09:00 |
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Hajime Hoshi
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8f00c8fbf5
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ebiten: Remove the argument from Update
Fixes #1260
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2020-10-04 19:33:10 +09:00 |
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Hajime Hoshi
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e90b5ff277
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Update import paths in the documents
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2020-10-04 05:07:08 +09:00 |
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Hajime Hoshi
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1d4ff9a906
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ebiten: Remove the deprecated functions and constants
Updates #1127
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2020-10-04 04:47:24 +09:00 |
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Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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eb38324021
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examples: Use golang.org/x/image/font/opentype
Fixes #484
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2020-10-03 23:14:09 +09:00 |
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Hajime Hoshi
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43734dc1a2
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examples/resources/fonts: Remove Arcade_n.ttf
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2020-10-03 20:40:33 +09:00 |
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Hajime Hoshi
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92c0d8da7e
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Revert "examples/font: Use golang.org/x/image/font/opentype"
This reverts commit 7b3294064d .
Reason: #1377
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2020-10-03 20:25:57 +09:00 |
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Hajime Hoshi
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990ba69d7a
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Revert "examples/2048: Use golang.org/x/image/font/opentype"
This reverts commit aa9f7f7c19 .
Reason: #1377
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2020-10-03 20:25:45 +09:00 |
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Hajime Hoshi
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041377a9a2
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Revert "examples/fullscreen: Use golang.org/x/image/font/opentype"
This reverts commit b264a421ae .
Reason: #1377
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2020-10-03 20:25:02 +09:00 |
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Hajime Hoshi
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42fe708263
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Revert "examples/text: Use golang.org/x/image/font/opentype"
This reverts commit 013a42ddb8 .
Reason: #1377
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2020-10-03 20:24:05 +09:00 |
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Hajime Hoshi
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584916c694
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examples/keyboard: Use golang.org/x/image/font/opentype
Updates #484
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2020-10-03 15:32:10 +09:00 |
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Hajime Hoshi
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3f1d0788f5
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examples: Use golang.org/x/image/font/opentype
Updates #484
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2020-10-03 15:25:39 +09:00 |
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Hajime Hoshi
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c9af0e9bd4
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examples/blocks: Use golang.org/x/image/font/opentype
This change also adds a new font "Press Start 2P".
Updates #484
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2020-09-29 22:02:48 +09:00 |
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Hajime Hoshi
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b264a421ae
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examples/fullscreen: Use golang.org/x/image/font/opentype
Updates #484
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2020-09-28 02:26:32 +09:00 |
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Hajime Hoshi
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013a42ddb8
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examples/text: Use golang.org/x/image/font/opentype
Updates #484
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2020-09-28 02:25:01 +09:00 |
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Hajime Hoshi
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aa9f7f7c19
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examples/2048: Use golang.org/x/image/font/opentype
Updates #484
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2020-09-28 02:23:17 +09:00 |
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Hajime Hoshi
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7b3294064d
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examples/font: Use golang.org/x/image/font/opentype
Updates #484
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2020-09-28 02:20:14 +09:00 |
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Hajime Hoshi
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8cb037e902
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examples/gamepad: Sort gamepad ids when showing the states
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2020-09-21 17:30:28 +09:00 |
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