Hajime Hoshi
7cb64ccffe
internal/ui: refactoring
2023-09-28 01:01:58 +09:00
Hajime Hoshi
a65a45586f
internal/ui: bug fix: need nil check at dipFromGLFWMonitorPixel
...
Updates #1878
2023-09-25 18:42:23 +09:00
Hajime Hoshi
b32575b7b2
internal/ui: refactoring: add (*Monitor).deviceScaleFactor
2023-09-24 19:41:37 +09:00
Hajime Hoshi
0e23045b90
internal/ui: refactoring: add (*monitors).monitorFromPosition
2023-09-24 19:41:28 +09:00
Hajime Hoshi
c7d1d28582
internal/ui: move impls for device scale to internal/ui for desktops
...
This enables to remove restrictions for some functions to be called
from the main thread.
Updates #2423
2023-09-24 15:44:41 +09:00
Hajime Hoshi
5d5e3c7c0b
internal/ui: refactoring: replace *glfw.Monitor with *Monitor
2023-09-24 02:39:53 +09:00
Hajime Hoshi
f72b8a4ced
internal/ui: refactoring: remove redundant Monitor members
2023-09-24 01:58:07 +09:00
Hajime Hoshi
121d6005cd
internal/ui: remove (*Monitor).Bounds
...
Updates #2780
2023-09-24 01:46:14 +09:00
Hajime Hoshi
69e3a2b974
internal/ui: refactoring: (*monitors).update must be called from the main thread
...
In the current implementation, (*monitors).update is not called
from other threads, but the current code is fragile.
2023-09-24 01:37:11 +09:00
Hajime Hoshi
b3058b68a0
ebiten: change the unit of (*Monitor).Bounds
...
Monitors can have different device scale factors, and in this case,
it doesn't make sense to use device-independent pixels as unit for
monitor positions and sizes.
Updates #2778
2023-09-23 17:58:23 +09:00
Hajime Hoshi
619436a47b
internal/ui: refactoring: add monitor_glfw.go
2023-09-16 00:16:00 +09:00