Hajime Hoshi
506d534370
internal/ui: fix window sizes for Xbox
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Updates #2084
2022-06-23 14:50:41 +09:00
Hajime Hoshi
c93cecdc2b
internal/graphicsdriver/directx: accept S_FALSE at ScheduleFrameEventX
2022-06-22 02:13:32 +09:00
Hajime Hoshi
7b05e59000
internal/graphicsdriver/directx: bug fix: wrong GUID for IDXGIDevice
2022-06-22 01:59:22 +09:00
Hajime Hoshi
8311ff1e46
internal/graphicsdriver/directx: bug fix: wrong pointer usage
2022-06-22 01:49:23 +09:00
Hajime Hoshi
10af36ee9f
internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
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Closes #2156
2022-06-21 21:54:02 +09:00
Hajime Hoshi
7e92b79a00
internal/graphicsdriver/directx: implement swap chains for Xbox
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Updates #2084
2022-06-21 12:21:00 +09:00
Hajime Hoshi
a641f9ede0
internal/graphicsdriver/directx: refactoring
2022-06-20 23:40:53 +09:00
Hajime Hoshi
969e87fb89
internal/graphicsdriver/directx: fix moveToNextFrame for Xbox
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Updates #2084
2022-06-20 00:41:34 +09:00
Hajime Hoshi
f8e9dcf035
internal/graphicsdriver/directx: refactoring
2022-06-19 17:58:04 +09:00
Hajime Hoshi
08c8c8089a
internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
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Constant buffers should not be reset while a stencil buffer is used.
Closes #2138
2022-06-19 17:13:34 +09:00
Hajime Hoshi
ac802cf0d0
internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles
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Closes #2154
2022-06-19 15:38:12 +09:00
Hajime Hoshi
667bf2ff9d
internal/graphicsdriver/directx: refactoring
2022-06-19 01:44:31 +09:00
Hajime Hoshi
2a5b64bf4d
internal/graphicsdriver/directx: suppress warnings for depth buffers
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Updates #2138
2022-06-19 00:21:04 +09:00
Hajime Hoshi
81b3d7bfac
internal/graphicsdriver/directx: add an assertion
2022-06-18 22:33:07 +09:00
Hajime Hoshi
f7a108e693
internal/graphicsdriver/directx: refactoring
2022-06-18 21:53:41 +09:00
Hajime Hoshi
b71a4975dd
internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
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This change fixes the following issues:
* There should be two resource states for presenting targets, so an image
for the screen must have two resource states, though it had only one
in the current implementation.
* At removeImage, the screen image was removed unexpectedly.
Updates #2081
Closes #2151
2022-06-18 19:01:59 +09:00
Hajime Hoshi
522660c1f9
internal/graphicsdriver/directx: fix fence usages
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Updates #2034
Updates #2138
Updates #2149
2022-06-18 15:44:54 +09:00
Hajime Hoshi
e78d888b24
internal/graphicsdriver/directx: handle error at Signal
2022-06-18 02:53:12 +09:00
Hajime Hoshi
0c38d6faeb
internal/graphicsdriver/directx: add comment about frames
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Updates #2034
2022-06-18 01:18:49 +09:00
Hajime Hoshi
a16ffef499
internal/graphicsdriver/directx: update frameIndex at present
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This follows the official GDK samples.
2022-06-18 01:09:54 +09:00
Hajime Hoshi
07a558b38d
internal/graphicsdriver/metal: bug fix: the default driver must be initialized on the main thread
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Closes #2147
2022-06-17 14:58:26 +09:00
Hajime Hoshi
b43312fe80
internal/graphicsdriver/directx: add comments
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Updates #2142
2022-06-17 12:19:36 +09:00
Hajime Hoshi
2f84e77e74
internal/graphicsdriver/directx: fallback to OpenGL when initialization fails
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Closes #2142
2022-06-17 12:12:44 +09:00
Hajime Hoshi
9962fc5ee5
internal/graphicsdriver/direct: replace Get -> NewGraphics
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Updates #2142
2022-06-17 11:48:40 +09:00
Hajime Hoshi
138463e219
internal/ui: rename chooseGraphicsDriver -> newGraphicsDriver
2022-06-17 02:40:39 +09:00
Hajime Hoshi
7484df0c5e
internal/graphicsdriver/metal: replace Get with NewGraphics
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:40:35 +09:00
Hajime Hoshi
a6d415ebf2
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:02:29 +09:00
Hajime Hoshi
195b060911
internal/graphicsdriver/metal: refactoring: initialize the driver at Get
2022-06-16 23:52:55 +09:00
Hajime Hoshi
76d88b276a
internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
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Updates #2084
2022-06-13 22:35:58 +09:00
Hajime Hoshi
4aebcd2a04
internal/graphicsdriver/directx: bug fix: consider empty slices as arguments
2022-06-13 17:51:02 +09:00
Hajime Hoshi
c08d79d2ce
internal/graphicsdriver/directx: keep runtime.KeepAlive for Xbox
2022-06-13 17:36:58 +09:00
Hajime Hoshi
4adf46c2b0
internal/graphicsdriver/directx: refactoring
2022-06-13 17:25:27 +09:00
Hajime Hoshi
348435f769
internal/graphicsdriver/directx: fix a constant value for Xbox
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Updates #2084
2022-06-13 14:23:29 +09:00
Hajime Hoshi
44cfb92cee
internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
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Closes #2137
2022-06-13 12:28:20 +09:00
Hajime Hoshi
aef5402831
internal/graphicsdriver/directx: remove unused function
2022-06-13 01:35:31 +09:00
Hajime Hoshi
bcb2fe8c93
internal/graphicsdriver/directx: enable D3D12SerializeRootSignature for Xbox
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Updates #2084
2022-06-13 01:02:48 +09:00
Hajime Hoshi
253f2757d1
internal/atlas: add a test to modify pixels after ReplacePixels call
2022-06-11 23:44:29 +09:00
Hajime Hoshi
08b52698c6
internal/graphicsdriver/directx: call C++ side for some functions for Xbox
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Updates #2084
2022-06-11 19:37:17 +09:00
Hajime Hoshi
4a19d645b7
internal/graphicsdriver/opengl: remove a comment
2022-06-11 15:36:10 +09:00
Hajime Hoshi
71a32d2036
internal/ui: pass the canvas element directly instead of an ID
2022-06-11 15:34:17 +09:00
Hajime Hoshi
95628ee5f7
internal/ui: add a unique ID to the canvas for browsers
2022-06-11 15:24:50 +09:00
Hajime Hoshi
d42bb7d699
internal/graphicsdriver/directx: add a comment for Xbox
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Updates #2084
2022-06-11 14:20:21 +09:00
Hajime Hoshi
826afcb9cc
internal/graphicsdriver/directx: fix CopyTextureRegion for Xbox
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Updates #2084
2022-06-10 22:51:04 +09:00
Hajime Hoshi
abef203a70
rename github.com/ebitne/purego -> github.com/ebitengine/purego
2022-06-10 21:59:01 +09:00
Hajime Hoshi
07aa906753
internal/graphicsdriver/directx: fix GetCPU/GPUDescriptorHandleForHeapStart for Xbox
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Updates #2084
2022-06-10 21:35:20 +09:00
Hajime Hoshi
b9373c498b
internal/graphicsdriver/directx: fix CreateCommandList for Xbox
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Updates #2084
2022-06-10 16:44:07 +09:00
Hajime Hoshi
37369a2f4b
internal/atlas: add TestMaxImageSizeJust
2022-06-10 14:30:18 +09:00
Hajime Hoshi
03567f74f9
internal/atlas: bug fix: respect injected maxSize for testings
2022-06-10 14:25:08 +09:00
Hajime Hoshi
7c458f519e
internal/atlas: remove unnecessary comments
2022-06-10 13:53:24 +09:00
Hajime Hoshi
6b814888b5
internal/atlas: always use DrawTriangles at putOnAtlas
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DrawTriangles was introduced at #1508 , and apparently there is no
reason we should use ReplacePixels here. So, simplify the logic by
using only DrawTriangles.
2022-06-10 02:58:04 +09:00