Hajime Hoshi
361a1059ee
internal/buffered: remove unused arguments from DrawTriangles
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Updates #2369
2022-10-02 23:06:29 +09:00
Hajime Hoshi
3da30b3b78
internal/atlas: remove unused arguments from DrawTriangles
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Updates #2369
2022-10-02 23:06:27 +09:00
Hajime Hoshi
311aa7dcf8
all: use Kage shaders in internal packages
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Updates #2369
2022-10-02 19:17:09 +09:00
Hajime Hoshi
ae41530f1c
internal/graphicscommand: move availableFilename to graphicscommand
2022-08-31 13:26:14 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination
for a regular termination ( #2272 )
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Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
0217ed0544
ebiten: add WritePixels replacing ReplacePixels
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Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
7061b34222
internal/buffered: rename ReplacePixels -> WritePixels
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Updates #2236
2022-08-08 03:32:11 +09:00
Hajime Hoshi
8ce84c6596
internal/atlas: rename ReplacePixels -> WritePixels
2022-08-08 03:24:46 +09:00
Hajime Hoshi
6c22f3f1a8
internal/buffered: refactoring: replace At with ReadPixels
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Updates #1995
2022-08-05 23:58:01 +09:00
Hajime Hoshi
764ec8c794
internal/atlas: refactoring
2022-08-02 01:13:46 +09:00
Hajime Hoshi
ca8c36499d
ebiten: recommend errors.Is instead of comparing the returned value directly
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Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
afed6a83c6
internal/graphics: change the naming convention: Num -> Count
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This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
8522bfd0bf
internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
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Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.
Closes #2180
2022-07-05 23:30:26 +09:00
Hajime Hoshi
0eb2f76422
internal/buffered: refactoring
2022-06-25 01:42:40 +09:00
Hajime Hoshi
c490347cef
internal/buffer: bug fix: shader manipulations must be buffered
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Closes #2162
2022-06-25 01:31:20 +09:00
Hajime Hoshi
81f91658ff
internal/atlas: refactoring: remove SetVolatile and SetIsolate
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Pass an image type to NewImage instead.
2022-06-08 01:08:00 +09:00
Hajime Hoshi
86a0a4154d
internal/atlas: rename SetIsolate -> SetIsolated
2022-06-06 07:17:45 +09:00
Hajime Hoshi
b9012fc6ed
internal/atlas: unify the term 'isolate' and 'independent' to 'isolate'
2022-06-06 00:28:23 +09:00
Hajime Hoshi
6710808cd1
ebiten: compile shaders at NewShader
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Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
f75a70dc40
internal/graphicscommand: treat []float32 instead of interface{} for uniform variables
2022-04-03 03:51:52 +09:00
Hajime Hoshi
81b9f91f86
internal/graphicscommand: compile shaders lazily
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With DirectX, the graphics driver cannot be determined until the
main loop starts, as a transparent window cannot be treated with
DirectX so far. On the other hand, compiling shaders requires a
graphics driver as it requires information about Y directions of
NDCs and framebuffers.
This change delays compiling shaders until the graphics commands
are actually executed in the main loop.
Updates #1007
Updates #2019
2022-03-21 21:09:02 +09:00
Hajime Hoshi
870a18e8f5
internal/buffered: remove unnecessary conditions from resolvePendingPixels
2022-03-21 15:27:21 +09:00
Hajime Hoshi
4b31983b6d
internal/buffered: English
2022-03-21 15:20:52 +09:00
Hajime Hoshi
c316aaae72
internal/buffered: simplify the API
2022-03-21 15:19:06 +09:00
Hajime Hoshi
29f7a45ccc
internal/buffer: remove the graphics-driver argument from ReplacePartialRegionPixels
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This is necessary to remove the graphics driver usage from
(*ebiten.Image).At. And this is necessary to determine the graphics
driver after the window becomes transparent or not.
Unfortunately, it is not obvious to make a transparent window with
DirectX. Then, the determination of a graphics driver should be delayed.
Updates #1007
2022-03-21 05:59:43 +09:00
Hajime Hoshi
fbcbd2a001
internal/buffered: refactoring
2022-03-21 04:36:32 +09:00
Hajime Hoshi
b3f4d6c522
internal/atlas: add a new parameter specifying a mask for ReplacePixels
2022-03-21 03:56:04 +09:00
Hajime Hoshi
ea81d4abf4
internal/buffered: refactoring
2022-03-20 19:03:41 +09:00
Hajime Hoshi
14c327c89b
internal/atlas: replace Pixels with At to reduce unnecessary slice allocations
2022-03-20 18:39:17 +09:00
Hajime Hoshi
11ff0ab48c
internal/atlas: refactoring: remove arguments from Pixels
2022-03-20 18:28:57 +09:00
Hajime Hoshi
367a9ec5bf
internal/atlas: refactoring
2022-03-20 18:07:29 +09:00
Hajime Hoshi
54b4e87506
internal/restorable: bug fix: ReplacePixels on a sub-image might panic on Android
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If regions by ReplacePixel are overlapped, this can panics. This can
happen only on Android, where a context lost can happen.
Thus, a sub-image cannot call a direct ReplacePixels. internal/buffer
has to care this.
2022-03-20 18:01:37 +09:00
Hajime Hoshi
c3e855ab02
internal/buffered: refactoring
2022-03-20 16:44:11 +09:00
Hajime Hoshi
bd07f6246f
internal/buffered: remove mysterious comments
2022-03-20 05:17:43 +09:00
Hajime Hoshi
cc574ad67e
internal/atlas: rename functions: Area -> Region
2022-03-20 04:20:23 +09:00
Hajime Hoshi
b59dd45239
internal/buffered: separate ReplacePixels with the large-area and small-area versions
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For the large-area version, this doesn't require a graphics driver.
This is necessary to ensure that ReplacePixels never needs a graphics
driver.
2022-03-20 04:13:31 +09:00
Hajime Hoshi
4cbce71b2b
internal/graphicscommand: move the choice of graphics drivers to internal/ui
2022-03-20 02:51:31 +09:00
Hajime Hoshi
7d0f95e9be
internal/graphicsdriver: refactoring: replace Uniform with []float32
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Closes #2016
2022-03-13 03:42:13 +09:00
Hajime Hoshi
df60c4c92d
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
Hajime Hoshi
e66d87e03d
internal/buffered, interal/mipmap: typo
2022-01-08 23:32:58 +09:00
Hajime Hoshi
9d72d8c65a
internal/buffered, interal/mipmap: typo
2022-01-08 23:31:20 +09:00
Hajime Hoshi
0680ca413d
internal/atlas: bug fix: the offscreen must be an independent image
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Closes #1938
2022-01-08 23:25:06 +09:00
Hajime Hoshi
06f4142ca0
internal/driver: Optimization: Replace interface{} with driver.Uniform
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Converting a value from/to interface{} can create a value in heap
and this is not efficient.
2021-10-30 02:58:28 +09:00
Hajime Hoshi
18903db1c6
internal/atlas: Bug fix: Unexpected padding in screenshots
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Closes #1736
2021-07-29 16:09:29 +09:00
Hajime Hoshi
21aa96f9f5
internal/affine: Refactoring: Make ColorM interface
2021-07-27 12:10:22 +09:00
Hajime Hoshi
b466a0cbd7
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
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Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
ec677a258f
Rename internal/shareable -> internal/atlas
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Also the terms are renamed:
* shared -> on an atlas
* not shared -> isolated
Closes #1529
2021-03-12 00:22:08 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
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Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
f3dddaf324
buffered: Better comment
2020-11-03 02:30:00 +09:00