Artem Yadelskyi
10415d417a
all: replace interface{}
with any
( #2430 )
...
Closes #2429
2022-11-03 15:33:09 +09:00
Hajime Hoshi
690e73c11b
all: replace reflect.SliceHeader with unsafe.Slice
...
Closes #2420
2022-10-30 12:25:30 +09:00
Hajime Hoshi
8a7d860632
all: unify Windows error handlings for Windows HANDLE
...
Updates #2366
2022-10-02 02:22:06 +09:00
Hajime Hoshi
a9ba0db3d1
internal/glfwwin, internal/graphicsdriver/directx: bug fix: wrong error handlings for Windows HANDLE
...
Closes #2366
2022-10-02 01:57:24 +09:00
Hajime Hoshi
78802f18d9
internal/glfwwin: remove GetProcAddress
2022-09-18 18:04:02 +09:00
Hajime Hoshi
b1fff313ac
internal/glfwwin: remove .errcheck_excludes_windows
...
The third returning value of Syscall is GetLastError, and the functions
like glGetIntegerv should not change the error state. Then it is safe
to ignore the errors.
Updates #2287
2022-09-10 02:18:37 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
...
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
7fab62158d
internal/glfwwin: bug fix: do not allow maximizing window when the max size is specified
...
Closes #2289
2022-09-01 22:48:38 +09:00
Hajime Hoshi
abcacc26d8
internal/glfwwin: update for GLFW v3.3.8
...
Closes #2214
2022-08-07 15:03:33 +09:00
Hajime Hoshi
95fb4370db
internal/glfwwin: remove the call of RemovePropW
...
This is unnecessary, and doesn't work on Xbox.
Also DestroyWindow doesn't work on Xbox so skip this on Xbox.
Updates #2084
2022-07-30 18:42:43 +09:00
Hajime Hoshi
47c65a92ae
internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
...
When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.
Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.
This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.
Closes #2179
2022-07-04 12:55:36 +09:00
Hajime Hoshi
c6c45aadfa
Revert "Revert "internal/glfwwin: ignore errors from DWM functions""
...
This reverts commit 991cec993c
.
Reason: Reverted a wrong commit
2022-06-03 13:59:16 +09:00
Hajime Hoshi
991cec993c
Revert "internal/glfwwin: ignore errors from DWM functions"
...
This reverts commit 9ad87c0153
.
Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:49:45 +09:00
Hajime Hoshi
9ad87c0153
internal/glfwwin: ignore errors from DWM functions
...
DWM functions might not be implemented on Proton. In the original
GLFW implementation, the returning values are not checked.
Updates #2113
2022-06-03 01:36:31 +09:00
Hajime Hoshi
c29c423686
internal/glfwwin, internal/graphicsdriver/directx: bug fix: HRESULT and Errno are imcompatible
2022-06-03 00:41:04 +09:00
Hajime Hoshi
7d95dddb1a
internal/glfwwin: refactoring
2022-06-03 00:32:36 +09:00
Hajime Hoshi
666d50e83d
internal/glfwwin: use HRESULT for an error value instead of GetLastError
...
GetLastError might not be reliable for some APIs like DwmFlush.
Updates #2113
2022-06-02 23:02:09 +09:00
Hajime Hoshi
4a684c4195
treat Windows error values as uint32 instead of windows.Handle
...
The error value are defined as windows.Handle (64bit) in
golang.org/x/sys/windows, but an actual type should be HRESULT (32bit).
This causes an issue that a returning value from a Windows API was
recognized as a non-zero error value though the value was not an error,
when the value's lower 32-bits are all zero.
See also https://github.com/golang/go/issues/48736#issuecomment-1143993096
Updates #2113
2022-06-02 12:10:21 +09:00
Hajime Hoshi
432365ff92
internal/glfwwin: ignore the error at SetProcessDpiAwarenessContext
...
Updates #2113
2022-06-01 23:11:06 +09:00
Hajime Hoshi
285a5cbc69
internal/glfwwin: skip some functions for Xbox
...
Updates #2084
2022-06-01 12:08:03 +09:00
Hajime Hoshi
6fc71e97bb
internal/glfwwin: skip some functions for Xbox
...
Updates #2084
2022-06-01 00:35:43 +09:00
Hajime Hoshi
aa4a2b64e0
internal/glfwwin: bug fix: update _glfw.windows
2022-06-01 00:01:07 +09:00
Hajime Hoshi
ad380a32f4
internal/glfwwin: split GDK part to a new package internal/microsoftgdk
...
Updates #1162
2022-05-29 19:25:26 +09:00
Hajime Hoshi
7f46938ff7
internal/glfwwin: return an error at initWGL on Xbox
...
Updates #1162
2022-05-29 17:37:06 +09:00
Hajime Hoshi
59e6d4578b
internal/glfw: skip some Win32APIs for Xbox
...
Updates #1162
2022-05-29 17:04:47 +09:00
Hajime Hoshi
ce147a7e38
internal/glfwwin: refactoring: remove Monitor.currentMode
2022-05-29 16:00:18 +09:00
Hajime Hoshi
2efbb819e0
internal/glfw: skip some Win32APIs for Xbox
...
Updates #1162
2022-05-29 15:54:37 +09:00
Hajime Hoshi
05d49c5a52
internal/glfwwin: create a pseudo monitor for Xbox
...
Updates #1162
2022-05-29 15:38:17 +09:00
Hajime Hoshi
f8163f93c0
internal/glfwwin: refactoring
2022-05-29 14:22:22 +09:00
Hajime Hoshi
ef7d10a36e
internal/glfwwin: add a build tag microsoftgdk
...
Updates #1162
2022-05-29 01:31:42 +09:00
Hajime Hoshi
ac922742bf
internal/glfw: use shorter copyright comments
2022-05-27 20:38:45 +09:00
Hajime Hoshi
f7d1a43e98
internal/glfwwin: remove GammaRamp
2022-05-27 20:19:12 +09:00
Hajime Hoshi
df0208ec79
internal/glfwwin: remove unused exported functions
2022-05-27 20:15:36 +09:00
Hajime Hoshi
3a6b707b29
internal/glfwwin: remove unused members (a monitor size)
2022-05-27 20:12:43 +09:00
Hajime Hoshi
f7172f41c8
internal/glfwwin: skip detecting monitors for Xbox
...
Updates #2084
2022-05-27 15:55:23 +09:00
Hajime Hoshi
604f14d2d4
internal/glfwwin: refactoring: reduce risky unsafe.Pointer usages
2022-05-25 02:21:30 +09:00
Hajime Hoshi
0d7062335e
internal/glfwwin: remove GetProp and SetProp
...
GetProp and SetProp forced a risky usage of pointers.
2022-05-25 02:11:00 +09:00
Hajime Hoshi
ec2df98c70
internal/glfwwin: skip functions for Xbox
...
Updates #2084
2022-05-25 02:00:59 +09:00
Hajime Hoshi
847357c3ea
internal/glfwwin: remove an unused function GetKeyName
...
MapVirtualKeyW is not available on Xbox.
Updates #2084
2022-05-25 01:00:32 +09:00
Hajime Hoshi
ffc9a0876a
internal/glfwwin: remove changing the foreground lock timeout
...
See 58b48a3a00
Updates #2084
2022-05-25 00:34:54 +09:00
Hajime Hoshi
6cd655b5ce
internal/glfwwin: bug fix: error values were not returned
2022-05-22 22:05:48 +09:00
Hajime Hoshi
0577a28aed
all: add struct members for go-vet
...
Updates #1306
2022-05-22 22:05:40 +09:00
Hajime Hoshi
7eeef3ae0f
internal/glfwwin: bug fix: WGL extension functions didn't work
...
Closes #2101
2022-05-22 00:40:50 +09:00
Hajime Hoshi
6fa39d5e73
internal/glfw: make panic messages consistent
2022-05-21 13:19:11 +09:00
Hajime Hoshi
9a1eb0b124
internal/glfwwin: bug fix: wrong type casts (TlsGetValue)
2022-05-21 00:59:14 +09:00
Hajime Hoshi
93731673ad
internal/glfwwin: bug fix: wrong type casts
2022-05-21 00:56:22 +09:00
Hajime Hoshi
374f1cf8e6
internal/glfwwin: fix typo
2022-05-21 00:18:36 +09:00
Hajime Hoshi
bd2a31bdd8
internal/glfwwin: remove unnecessary comments
2022-05-20 23:17:03 +09:00
Hajime Hoshi
8c467aaa1b
internal/glfwwin: update GLFW to 3.3.7
...
Reference: 597ae79a86
2022-05-20 23:09:16 +09:00
Hajime Hoshi
f67b4cc1d6
internal/glfw: use a pure Go implementation of GLFW
...
This change removes internal/glfw/glfw, that is a DLL loader, and
replaces the usages with internal/glfwwin, that is a pure Go
implementation of GLFW for Windows.
The build tag `ebitenexternaldll` is also removed.
Closes #1764
2022-05-20 22:10:00 +09:00