TotallyGamerJet
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56ec19caa1
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all: use RTLD_LAZY in dlopen for darwin (#2453)
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.
Updates #1162
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2022-11-14 04:44:51 +09:00 |
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Hajime Hoshi
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072e91d67f
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internal/graphicsdriver/opengl/gl: dynamic-load functions with GLX
Updates #292
Updates #2450
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2022-11-14 03:21:42 +09:00 |
|
Hajime Hoshi
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f093996284
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-14 03:14:21 +09:00 |
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Hajime Hoshi
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1e86e7fa18
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internal/ui: refactoring: reduce opengles build tags
Updates #292
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2022-11-14 02:46:34 +09:00 |
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Hajime Hoshi
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114a8aa6ea
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internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
Updates #292
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2022-11-14 02:33:23 +09:00 |
|
Hajime Hoshi
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e8810495cf
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internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
This is a reland of c9cff69dcb .
Updates #292
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2022-11-14 02:21:18 +09:00 |
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Hajime Hoshi
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e87e4ffbd2
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Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit c9cff69dcb .
Reason: compmile error for browsers
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2022-11-14 02:17:27 +09:00 |
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Hajime Hoshi
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c9cff69dcb
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-14 02:13:32 +09:00 |
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Hajime Hoshi
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94291ecb17
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internal/graphicsdriver/opengl/gl: update copyrights
These files are already completely different from the original files.
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2022-11-14 01:56:30 +09:00 |
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Hajime Hoshi
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39b8a66359
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internal/graphicsdriver/opengl/gl: dynamic function load for OpenGL ES
Updates #292
Updates #2450
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2022-11-13 08:48:26 -08:00 |
|
Hajime Hoshi
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e5e7ceb688
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-13 23:10:20 +09:00 |
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Hajime Hoshi
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144d2374bf
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internal/graphicsdriver/opengl/gl: remove 'egl' build tag
Probably nobody uses this.
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2022-11-13 22:50:21 +09:00 |
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Hajime Hoshi
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5b96d93d13
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-13 22:26:13 +09:00 |
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Hajime Hoshi
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78f8ddbda8
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internal/graphicsdriver/opengl/gl: load OpenGLES.framework if possible on Darwin
Closes #2449
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2022-11-13 19:51:43 +09:00 |
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Hajime Hoshi
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b6ed95750b
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internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go
Closes #2451
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2022-11-13 19:42:21 +09:00 |
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Hajime Hoshi
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f69beffc6c
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internal/graphicsdriver/opengl: bug fix: initialization was too early on Windows
Closes #2452
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2022-11-13 18:00:40 +09:00 |
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Hajime Hoshi
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b536b82109
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internal/graphicsdriver/opengl/gl: hide concrete context types
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2022-11-13 17:13:52 +09:00 |
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Hajime Hoshi
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b66cf74c99
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internal/graphicsdriver/opengl: bug fix: compile error
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2022-11-13 16:16:19 +09:00 |
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Hajime Hoshi
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656a2d758e
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internal/graphicsdriver/opengl: bug fix: compile error
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2022-11-13 15:55:33 +09:00 |
|
Hajime Hoshi
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8393211ed7
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internal/graphicsdriver/opengl: bug fix: compile error
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2022-11-13 15:44:15 +09:00 |
|
Hajime Hoshi
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8c49c88b08
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internal/graphicsdriver/opengl: refactoring
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2022-11-13 15:27:37 +09:00 |
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Hajime Hoshi
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42566c6c9a
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internal/graphicsdriver/opengl: refactoring: remove SetCanvas
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2022-11-13 15:18:44 +09:00 |
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Hajime Hoshi
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a0a5f2b301
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internal/graphicsdriver/opengl: remove SetGomobileGLContext
This change is needed to initialize the context at opengl.NewGraphics.
Updates #2451
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2022-11-13 15:07:14 +09:00 |
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Hajime Hoshi
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5cfb7c9469
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internal/graphicsdriver/opengl: make context_gles.go closer to context_gl.go
Updates #2451
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2022-11-13 14:20:47 +09:00 |
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Hajime Hoshi
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0c5a77eaa4
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internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl
Updates #2451
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2022-11-13 14:15:22 +09:00 |
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Hajime Hoshi
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c4abaa32f5
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internal/graphicsdriver/opengl: initialize gl at init()
This changes context_gl.go a little closer to context_gles.go.
Updates #2451
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2022-11-13 04:13:18 +09:00 |
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Hajime Hoshi
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bb30b85d29
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internal/graphicsdriver/opengl/gl: simplify C code
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2022-11-13 03:35:40 +09:00 |
|
Hajime Hoshi
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879cf50aaf
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internal/graphicsdriver/opengl: remove unused functions
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2022-11-13 02:54:34 +09:00 |
|
Hajime Hoshi
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fad9f1592c
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internal/graphicsdriver/opengl/gles: remove unused functions
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2022-11-13 02:45:53 +09:00 |
|
Hajime Hoshi
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c5fb6fa23f
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internal/graphicsdriver/opengl/gl: remove unused functions
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2022-11-13 02:35:45 +09:00 |
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Hajime Hoshi
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1ecac8d834
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all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
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2022-11-13 01:49:24 +09:00 |
|
Hajime Hoshi
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a406904a51
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internal/graphicsdriver: refactoring
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2022-11-12 21:03:54 +09:00 |
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Hajime Hoshi
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419bb4c1e9
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all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.
Updates #2305
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2022-11-12 20:28:07 +09:00 |
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Hajime Hoshi
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0db2318a8d
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internal/graphicsdriver/opengl: update comments
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2022-11-12 19:31:16 +09:00 |
|
Hajime Hoshi
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cee948048d
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internal/graphicsdriver/opengl: remove unused functions
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2022-11-12 19:28:14 +09:00 |
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Hajime Hoshi
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303965e1a9
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all: remove unnecessary copying
Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
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2022-11-11 00:28:47 +09:00 |
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Hajime Hoshi
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097adcf8b6
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internal/graphicsdriver/opengl/gl: reladn: refactoring
This is a reland of a1ad87a262
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2022-11-09 21:02:31 +09:00 |
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Hajime Hoshi
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96298bb59d
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Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit a1ad87a262 .
Reason: compile error
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2022-11-09 18:27:06 +09:00 |
|
Hajime Hoshi
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a1ad87a262
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-09 16:07:30 +09:00 |
|
Hajime Hoshi
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915fff96f8
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all: reduce reflect usages
|
2022-11-09 13:24:31 +09:00 |
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Hajime Hoshi
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d73e8f785d
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internal/graphicsdriver: render various destination regions as one command
Closes #2232
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2022-11-04 20:49:44 +09:00 |
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Hajime Hoshi
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384dee7160
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internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.
Updates #2232
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2022-11-03 22:45:17 +09:00 |
|
Artem Yadelskyi
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10415d417a
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all: replace interface{} with any (#2430)
Closes #2429
|
2022-11-03 15:33:09 +09:00 |
|
Artem Yadelskyi
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5b53cef59e
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all: remove old // +build comments (#2431)
Closes #2325
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2022-11-03 12:55:14 +09:00 |
|
Hajime Hoshi
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1b3696a7ff
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internal/graphicsdriver/opengl: fix comments
|
2022-10-31 12:59:27 +09:00 |
|
Hajime Hoshi
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a5993f09a2
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internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.
Updates #2232
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2022-10-30 22:30:52 +09:00 |
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Hajime Hoshi
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690e73c11b
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all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
|
2022-10-30 12:25:30 +09:00 |
|
Nathan Levett
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f220eb729c
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internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
|
2022-10-24 23:22:14 +09:00 |
|
Hajime Hoshi
|
da5f5ea327
|
ebiten: add blend factors
Updates #2382
|
2022-10-18 00:21:13 +09:00 |
|
Hajime Hoshi
|
d2a99afa44
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internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES
|
2022-10-17 16:05:09 +09:00 |
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