Hajime Hoshi
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fb3a022327
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ebiten: use the DB's name for GamepadName
Updates #1949
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2022-01-25 21:14:03 +09:00 |
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Hajime Hoshi
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cdf2335f5a
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refactoring: better error handlings on Windows
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2022-01-23 18:30:40 +09:00 |
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Hajime Hoshi
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a049c403cf
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internal/gamepad: bug fix: go-vet failed (misuse of unsafe.Pointer)
Updates #1452
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2022-01-23 02:08:30 +09:00 |
|
Hajime Hoshi
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580307f150
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internal/gamepad: bug fix: go-vet failed
Updates #1452
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2022-01-23 01:56:14 +09:00 |
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Hajime Hoshi
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ff24f7718c
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internal/uidriver/glfw: use an original implementation for macOS
Updates #1452
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2022-01-23 01:48:24 +09:00 |
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Hajime Hoshi
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210036a5a5
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examples/gamepad: do not get an SDL ID from a disconnected gamepad
The result of ebiten.GamepadSDLID should not be reliable for a
disconnected gamepad.
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2022-01-22 21:27:58 +09:00 |
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Hajime Hoshi
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21fbab8e6b
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update bitmapfont to v2.2.0
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2022-01-22 02:55:20 +09:00 |
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Hajime Hoshi
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84c680c6ed
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internal/shader: ban the operator div on a matrix
The operator div on a matrix doesn't work on Metal.
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2022-01-21 03:37:34 +09:00 |
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Hajime Hoshi
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2e5b4954f3
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internal/shader: bug fix: forbid mat + float
mat + float doesn't work on Metal.
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2022-01-21 02:42:22 +09:00 |
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Hajime Hoshi
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99f003a17a
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internal/shader: bug fix: mat *= vec is not allowed
Updates #1971
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2022-01-21 02:03:50 +09:00 |
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Hajime Hoshi
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0415773b94
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internal/shader: bug fix: allow the *= operator for a vector and a matrix
Updates #1971
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2022-01-21 01:59:58 +09:00 |
|
Hajime Hoshi
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9efabfe56e
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internal/shader: add more tests
Updates #1971
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2022-01-21 01:47:26 +09:00 |
|
Hajime Hoshi
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8b8b96c9e7
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internal/shader: bug fix: wrong test (int*float)
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2022-01-21 01:31:46 +09:00 |
|
Hajime Hoshi
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8d2bf6525c
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internal/shader: bug fix: wrong type checkings for operator *
Updates #1971
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2022-01-21 01:06:02 +09:00 |
|
Hajime Hoshi
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8321cecfdd
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internal/atlas: typo
|
2022-01-19 23:44:59 +09:00 |
|
Hajime Hoshi
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0a537b7ad2
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internal/shader: bug fix: a number literal must be represented as floats in some contexts
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2022-01-17 21:14:07 +09:00 |
|
Hajime Hoshi
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406b8a4a08
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ebiten: add more tests
Updates #1963
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2022-01-17 20:54:02 +09:00 |
|
Hajime Hoshi
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4940159e5b
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internal/shader: bug fix: operators between vec/mat and float should work
Closes #1963
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2022-01-17 20:52:44 +09:00 |
|
Hajime Hoshi
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f5edc189e6
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internal/uidriver/glfw: bug fix: wrong lock usages
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2022-01-17 01:29:29 +09:00 |
|
Hajime Hoshi
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044bc1326f
|
add Elias Daler to AUTHORS
|
2022-01-17 00:29:24 +09:00 |
|
Elias Daler
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12c144070f
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internal/uidriver/glfw: fix window float enable/disable (#1962)
Closes #1960
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2022-01-17 00:28:25 +09:00 |
|
Bertrand Jung
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c4fbcdd1ae
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internal/uidriver/glfw: use FreeConsole instead of hiding (#1961)
Closes #485
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2022-01-16 22:31:17 +09:00 |
|
Hajime Hoshi
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260f7e07df
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internal/shader: bug fix: deduction checks for the % operator were lacked
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2022-01-14 03:51:04 +09:00 |
|
Hajime Hoshi
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ab7c0c9137
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add Bertrand Jung to AUTHORS
|
2022-01-13 11:05:27 +09:00 |
|
Bertrand Jung
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8a2965ba4a
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ebiten: fixed a wrong function name mentioned in panic (#1953)
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2022-01-13 03:33:59 +09:00 |
|
Hajime Hoshi
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bf48a0b11a
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internal/shaderir: bug fix: test failures
|
2022-01-12 01:57:06 +09:00 |
|
Hajime Hoshi
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08ddb4233b
|
internal/shaderir/glsl: bug fix: % was not available on old GLSLs
Use a new utility function modInt instead.
Closes #1951
|
2022-01-12 01:41:09 +09:00 |
|
Hajime Hoshi
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d110716dc0
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internal/shader: bug fix: check types correctly for assign operators
Closes #1950
|
2022-01-12 00:39:39 +09:00 |
|
Hajime Hoshi
|
83bd0772d4
|
internal/shader: bug fix: % should be valid only for integers
Closes #1947
|
2022-01-11 23:53:09 +09:00 |
|
Hajime Hoshi
|
ca3f84fdd6
|
internal/uidriver/cbackend: rename an argument
Updates #1452
|
2022-01-11 04:12:08 +09:00 |
|
Hajime Hoshi
|
eb6e2026dc
|
internal/uidriver/glfw: remove unused go:generate comments
|
2022-01-10 22:05:17 +09:00 |
|
Hajime Hoshi
|
e687865c8c
|
ebiten: add ColorM.ScaleWithColor
Updates #1944
|
2022-01-10 17:36:46 +09:00 |
|
Hajime Hoshi
|
245cbc2f4d
|
examples/vibrate: bug fix: compile error
Updates #1452
|
2022-01-10 16:19:33 +09:00 |
|
Hajime Hoshi
|
d4b722eb06
|
ebiten: rename VibrateOptions.Intensity -> Magnitude
Updates #1452
|
2022-01-10 16:02:26 +09:00 |
|
Hajime Hoshi
|
edff1f0dd9
|
internal/gamepaddb: enable mappings for iOS
Updates #1557
Closes #1722
|
2022-01-09 17:57:09 +09:00 |
|
Hajime Hoshi
|
8334ca9a18
|
iternal/gamepaddb: update TODO comments
|
2022-01-09 04:02:00 +09:00 |
|
Hajime Hoshi
|
4106fb15fe
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internal/gamepaddb: implement the mappings for Android
Updates #1557
|
2022-01-09 03:29:19 +09:00 |
|
Hajime Hoshi
|
1b498a03cc
|
Revert "internal/graphicsdriver/metal: Bug fix: Vsync didn't work on macOS"
This reverts commit 1dd13ae06e .
Reason: This caused FPS drop on macOS 12.0.1
Updates #1885
Closes #1939
|
2022-01-09 01:02:53 +09:00 |
|
Hajime Hoshi
|
d1a5a161d7
|
internal/atlas: typo
|
2022-01-08 23:33:59 +09:00 |
|
Hajime Hoshi
|
e66d87e03d
|
internal/buffered, interal/mipmap: typo
|
2022-01-08 23:32:58 +09:00 |
|
Hajime Hoshi
|
9d72d8c65a
|
internal/buffered, interal/mipmap: typo
|
2022-01-08 23:31:20 +09:00 |
|
Hajime Hoshi
|
0680ca413d
|
internal/atlas: bug fix: the offscreen must be an independent image
Closes #1938
|
2022-01-08 23:25:06 +09:00 |
|
Hajime Hoshi
|
f51d691d87
|
mobile/ebitenmobileview: refactoring
|
2022-01-07 17:50:49 +09:00 |
|
Hajime Hoshi
|
7e08333dd9
|
mobile/ebitenmobileview: bug fix: gamepads didn't work on Android
Closes #1934
|
2022-01-07 17:16:37 +09:00 |
|
Hajime Hoshi
|
3b0ce21a56
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Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
This reverts commit 202f642395 .
Reason: TestImageEvenOdd failed
Updates #1933
|
2022-01-06 03:19:46 +09:00 |
|
Hajime Hoshi
|
202f642395
|
internal/graphicsdriver: bug fix: render semi-transparent vectors correctly
Closes #1933
|
2022-01-06 03:00:25 +09:00 |
|
Hajime Hoshi
|
1f17a63084
|
update gomobile
|
2022-01-05 17:37:28 +09:00 |
|
Hajime Hoshi
|
116203c5a5
|
cmd/ebitenmobile: update gomobile version (reland)
This switches from .framework to .xcframwork for iOS.
Closes #1922
|
2022-01-05 17:31:46 +09:00 |
|
Hajime Hoshi
|
c67e4385de
|
internal/thread: bug fix: do not close 'terminate' channel
The `terminate` channel is resued on mobiles (see (*UserInterface).Update
in internal/uidriver/mobile). The channel must not be closed.
Closes #1932
|
2022-01-05 17:21:53 +09:00 |
|
Hajime Hoshi
|
0d90c04c8a
|
add Bobby Chen to AUTHORS
|
2022-01-05 15:07:35 +09:00 |
|