Hajime Hoshi
599571c7a7
ebiten: add geoM argument to DrawFinalScreen
...
Updates #2046
2022-10-14 23:35:58 +09:00
Hajime Hoshi
596efc86fe
examples/lines: more dynaic effect
2022-10-14 23:26:15 +09:00
Hajime Hoshi
225bf1bbb4
vector: add StrokeOptions.MiterLimit
2022-10-14 23:25:59 +09:00
Hajime Hoshi
04680ff761
vector: refactoring
2022-10-14 22:56:15 +09:00
Hajime Hoshi
a1a598471b
vector: add LineJoin
...
Updates #1843
2022-10-14 22:11:00 +09:00
Hajime Hoshi
f5ae18d6f6
vector: add comments
2022-10-14 19:06:33 +09:00
Hajime Hoshi
d2eeca3067
examples/flappy: typo
2022-10-14 16:51:32 +09:00
Hajime Hoshi
30cc36b1ba
ebiten: add FinalScreenDrawer
...
FinalScreenDrawer is an interface for a custom screen rendering. If a
game implements FinalScreenDrawer and is passed to RunGame, its
DrawFinalScreen is called after Draw.
Also this adds `-crt` option to examples/flappy.
Closes #2046
2022-10-14 16:49:32 +09:00
Hajime Hoshi
0803342d01
examples/shader: remove the CRT effect
2022-10-14 16:14:46 +09:00
Hajime Hoshi
93c09633ee
examples/shader: bug fix: wrong function usages
...
The tex-coord should have been modified by the source texture
region/size, rather than the destination texture's.
2022-10-14 16:04:09 +09:00
Hajime Hoshi
4395d91c6b
ebiten: rename ebitenKey -> ebitengineKey
2022-10-14 03:49:02 +09:00
Hajime Hoshi
cdbe83177e
ebiten: rename Ebiten -> Ebitengine
2022-10-14 03:43:45 +09:00
Hajime Hoshi
44c90b42d4
ebiten: implement imageDumper for mobiles
...
This is a provisional implementation to clean up the code.
2022-10-14 03:19:02 +09:00
Hajime Hoshi
f15536e8de
ebiten: refactoring: remove imageDumperGame
...
This enables passing the user's Game to internal/ui without wrapping.
This is necessary to check whether the user's Game implements an
optional function or not.
Updates #2046
2022-10-14 02:58:31 +09:00
Hajime Hoshi
25ae96db89
internal/ui: move screenScaleAndOffsets to the ebiten package
...
Updates #2046
2022-10-14 01:58:07 +09:00
Hajime Hoshi
03621e22c6
internal/ui: remove unnecessary mutex
...
Now (*context).updateFrame and (*context).adjustPosition are not called
in parallel even though the goroutines might be different.
2022-10-14 01:47:52 +09:00
Hajime Hoshi
1ff4918390
ebiten: rename receivers
2022-10-14 00:38:08 +09:00
Hajime Hoshi
4bd3a9ef8f
internal/ui: refactoring: move the screen rendering logic to ebiten package
...
Updates #2046
2022-10-14 00:34:40 +09:00
Hajime Hoshi
08e6f5af86
internal/graphicsdriver: remove FramebufferYDirection
2022-10-14 00:05:59 +09:00
Hajime Hoshi
2dfdd80dc8
update documentation
2022-10-13 18:08:05 +09:00
Hajime Hoshi
c23af8fa3a
internal/ui: remove unnecessary comments
2022-10-13 12:28:32 +09:00
Hajime Hoshi
30088cf602
internal/ui: refactoring: reduce uniform variable
...
This might degrade performance, but can demonstrate how to get the
scale of the screen.
Updates #2046
2022-10-13 00:59:51 +09:00
Ronnie
913a03e247
inpututil: add new APIs for keys and gamepads ( #2383 )
...
This change adds these APIs:
* `AppendJustPressedKeys`
* `AppendJustReleasedKeys`
* `AppendPressedGamepadButtons`
* `AppendJustPressedGamepadButtons`
* `AppendJustReleasedGamepadButtons`
* `AppendPressedStandardGamepadButtons`
* `AppendJustPressedStandardGamepadButtons`
2022-10-12 16:21:52 +09:00
Hajime Hoshi
91275e8fc2
internal/ui: add comments
...
Updates #1431
2022-10-12 02:46:08 +09:00
Hajime Hoshi
27d2e8b60e
update gomobile
2022-10-11 22:47:40 +09:00
Hajime Hoshi
fe172f2151
update Oto to v2.4.0-alpha.4
2022-10-11 22:37:07 +09:00
Hajime Hoshi
99e777b0c5
internal/atlas: do not adjust pixels for DrawTriangles(Shader)
...
Adjusting pixels is needed to avoid strainge rendering to avoid unexpected
rendering (#1171 ). However, this adjustment caused unexpected holes
especially in a thick stroke.
This change moves the logic of adjusting pixels from atlas to
graphics.QuadVertices so that adjusting works only for DrawImage and
DrawRectShader.
Updates #1171
Updates #1843
2022-10-11 02:09:20 +09:00
Hajime Hoshi
1ff55bc745
vector: remove redundant MoveTo
2022-10-11 01:18:18 +09:00
Hajime Hoshi
84452b0bf8
vector: remove redundant LineTo calls before Arc
2022-10-11 01:17:13 +09:00
Hajime Hoshi
2322acbd9c
Revert "vector: improve quality of lines by removing holes"
...
This reverts commit ccfedeea1d
.
Reason: This affects the result of the line ends
2022-10-11 00:28:24 +09:00
Hajime Hoshi
ccfedeea1d
vector: improve quality of lines by removing holes
2022-10-11 00:12:35 +09:00
Hajime Hoshi
69c8fd745b
vector: add AppendVerticesAndIndicesForStroke
...
Updates #1843
2022-10-10 23:19:29 +09:00
Hajime Hoshi
a57042ebef
vector: bug fix: wrong base index
...
Closes #2379
2022-10-10 18:07:13 +09:00
Hajime Hoshi
a310b7c5bb
internal/builtinshader: fix comments
2022-10-10 13:14:37 +09:00
Hajime Hoshi
010bf69f5a
examples/vector: improve readability of the debug message
2022-10-10 00:22:57 +09:00
Hajime Hoshi
5d9acfe7ec
examples/vector: add switching anti-alias
...
This change is a proof-of-concept of anti-alias with a pseudo MSAA
effect.
Updates #663
2022-10-09 21:27:16 +09:00
Hajime Hoshi
f57fb4763c
update Oto
...
Updates hajmehoshi/oto#187
2022-10-09 17:15:44 +09:00
Hajime Hoshi
2d5da14d8f
ebiten: fix the documentation about GraphicsLibrary
2022-10-08 22:44:39 +09:00
Hajime Hoshi
cf5c74ed76
update Oto (to fix a stuttering issue)
...
Closes #2376
2022-10-07 12:23:59 +09:00
Hajime Hoshi
cb79e4eabe
internal/restorable: improve pixelsForRestore usages
...
Updates #2375
2022-10-06 15:54:54 +09:00
Hajime Hoshi
c6b37e9809
internal/restorable: use pixelsForRestore only when restoring is needed
...
Updates #2375
2022-10-06 15:09:21 +09:00
Hajime Hoshi
34562c3337
internal/restorable: clear pixelsForRestore at Dispose
...
Updates #2375
2022-10-06 15:04:12 +09:00
Hajime Hoshi
e66bac5c3f
internal/restorable: reuse byte slices for restoring
...
Updates #2375
2022-10-06 14:52:20 +09:00
Hajime Hoshi
85d8a5889a
Revert "internal/restorable: reuse bytes instead of allocations"
...
This reverts commit 8cf3c31cf6
.
Reason: This didn't improve the situation.
Updates #2375
2022-10-06 14:11:09 +09:00
Hajime Hoshi
8cf3c31cf6
internal/restorable: reuse bytes instead of allocations
...
Updates #2375
2022-10-06 12:41:47 +09:00
Hajime Hoshi
69cdd2b178
internal/graphicsdriver/metal: refactoring
2022-10-04 00:29:18 +09:00
Hajime Hoshi
940d6b11c8
ebiten: add comments about SubImage as destinations
...
Updates #2232
2022-10-03 01:56:20 +09:00
Hajime Hoshi
dcc98e78e9
ebiten: remove unnecessary casts
2022-10-03 01:25:24 +09:00
Hajime Hoshi
b489548963
internal/builtinshader: fix comments
2022-10-03 01:09:28 +09:00
Hajime Hoshi
61cabbf2e7
internal/atlas: optimization
2022-10-03 00:06:50 +09:00