Commit Graph

157 Commits

Author SHA1 Message Date
Hajime Hoshi
5b41374ac7 Support touch events (esp. for mobile browsers) (#76) 2015-01-21 02:58:29 +09:00
Hajime Hoshi
d994f34d53 Add image.ReplacePixels; Add example/noise (#89) 2015-01-20 23:58:58 +09:00
Hajime Hoshi
ff020e8b1c example/keyboard: Add a keyboard image 2015-01-18 21:33:59 +09:00
Hajime Hoshi
0bd0a4dbc2 Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill) 2015-01-18 04:19:38 +09:00
Hajime Hoshi
26358f3e63 Revert lines' vetices (float64 -> int) 2015-01-17 23:33:57 +09:00
Hajime Hoshi
f0d40b4e1f Revert rectangles' vetices (float64 -> int) 2015-01-17 23:31:09 +09:00
Hajime Hoshi
1659e9abab Bug fix: Line's vertices should be moved by 0.5 2015-01-17 23:04:19 +09:00
Hajime Hoshi
683ffafe8d Bug fix: image.Pixels didn't work on WebGL 2015-01-17 19:06:58 +09:00
Hajime Hoshi
efe7b62745 Refactoring (use math.MaxUint16) 2015-01-17 14:44:47 +09:00
Hajime Hoshi
58e2f27513 Use gl.* types instead of int 2015-01-17 14:21:38 +09:00
Hajime Hoshi
8c15b57d58 Add image.DrawLine / DrawLines 2015-01-17 14:17:42 +09:00
Hajime Hoshi
22e6996f74 Remove rectVertexQuads 2015-01-17 03:51:21 +09:00
Hajime Hoshi
db9f5e0984 example:shapes Bug fix: Structs containing js.Object can't be compared again 2015-01-17 01:11:30 +09:00
Hajime Hoshi
fe69c04f8f Bug fix: Structs containing js.Object can't be compared (for now) 2015-01-17 00:56:38 +09:00
Hajime Hoshi
8564ba8541 Use (un)signed short vertices (#90) 2015-01-16 10:37:26 +09:00
Hajime Hoshi
155be5a88d Add Rect.Color 2015-01-16 01:57:10 +09:00
Hajime Hoshi
037f35b0db Pass color values for each vertex on drawing rects 2015-01-16 01:57:07 +09:00
Hajime Hoshi
b2924d193b Use vertices for DrawTexture 2015-01-16 01:01:52 +09:00
Hajime Hoshi
2ec8c39cdd Remove the first argument of FillFramebuffer 2015-01-15 23:42:08 +09:00
Hajime Hoshi
3e376cae18 Update for the latest GopherJS (js.Object can't be casted to other types) 2015-01-15 23:26:05 +09:00
Hajime Hoshi
59ed15b2f7 Bug fix: Use prevent default properly 2015-01-15 22:28:05 +09:00
Hajime Hoshi
25cf2dab22 sprites: Speed up: use float64 as often as possible 2015-01-14 23:58:34 +09:00
Hajime Hoshi
3200ae58a4 Fix a comment 2015-01-14 23:38:25 +09:00
Hajime Hoshi
cb26342b3d Bug fix (#85): The limit of the size of vertices was wrong 2015-01-14 23:29:14 +09:00
Hajime Hoshi
f27ba0ea03 Enable gopherjs test 2015-01-14 23:16:06 +09:00
Hajime Hoshi
6aef42d6fa Bug fix: limit for the number of vertices 2015-01-14 10:31:09 +09:00
Hajime Hoshi
665ef46064 Add example/sprites (#83) 2015-01-13 23:03:37 +09:00
Hajime Hoshi
0328b049d0 Add image.DrawRects (experimental) 2015-01-13 10:36:19 +09:00
Hajime Hoshi
f0519b8604 Use location cache 2015-01-12 23:16:34 +09:00
Hajime Hoshi
9418d4c577 Change useProgramTexture not to return program 2015-01-12 21:04:52 +09:00
Hajime Hoshi
243208b849 Rename programColorMatrix -> programFragmentShader 2015-01-12 18:34:02 +09:00
Hajime Hoshi
02dbeef1b9 Add docs for gamepad API (I checked it worked on Chrome) 2015-01-12 14:59:12 +09:00
Hajime Hoshi
8987f7a645 Implement Gamepad API for JavaScript (working on Firefox so far) 2015-01-12 14:36:13 +09:00
Hajime Hoshi
a500d3a3f8 Improve example/gamepad 2015-01-12 13:33:21 +09:00
Hajime Hoshi
a6b7eab71b Add Gamepad API 2015-01-12 02:29:56 +09:00
Hajime Hoshi
3b02993a5d Modify comments 2015-01-10 19:59:47 +09:00
Hajime Hoshi
15c7341816 Replace .on* = func -> addEventListener = func 2015-01-10 15:51:07 +09:00
Hajime Hoshi
e656b607f6 Add TODO comment 2015-01-10 01:02:26 +09:00
Hajime Hoshi
6dbe57ec11 Change test import paths 2015-01-10 00:55:53 +09:00
Hajime Hoshi
e7599a6d85 docs: Move example *.js and *.js.map files to another repository 2015-01-10 00:45:21 +09:00
Hajime Hoshi
d96de18074 Remove TODOs 2015-01-09 12:13:29 +09:00
Hajime Hoshi
1dd1403aac Bug fix: opengl.NewBuffer may accept integer value (glfw) 2015-01-09 02:28:16 +09:00
Hajime Hoshi
636ae84ad5 Resolve TODOs 2015-01-09 02:02:56 +09:00
Hajime Hoshi
eb325c9684 Update docs 2015-01-08 23:45:30 +09:00
Hajime Hoshi
5dade52621 Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>) 2015-01-08 11:56:21 +09:00
Hajime Hoshi
d933c54e20 Bug fix: Check window.top's focus in case that game is in <iframe> 2015-01-08 02:24:05 +09:00
Hajime Hoshi
a1214ff735 Stop the game when the window is not active (#69) 2015-01-08 01:35:09 +09:00
Hajime Hoshi
6efb806cc2 Stabilize FPS for JS 2015-01-08 00:44:41 +09:00
Hajime Hoshi
9915e6764a Bug fix: blurred canvas in Retina display (#68) 2015-01-08 00:01:18 +09:00
Hajime Hoshi
27cd0610d1 Add 'auto-generated' notices (#66) 2015-01-07 23:21:52 +09:00