Hajime Hoshi
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d340baf97d
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Bug fix: installation for Mac OS X
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2014-12-11 20:03:08 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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f388a48d52
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Add go:generate gofmt
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2014-12-11 02:03:13 +09:00 |
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Hajime Hoshi
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d5529d4351
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Add ebitenutil/debugprint.go
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2014-12-11 01:59:38 +09:00 |
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Hajime Hoshi
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a39f0e904d
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Remove some methods; Add Game.Initialize
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2014-12-11 01:12:46 +09:00 |
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Hajime Hoshi
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343916ad29
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Add GameContext; Remove Input and TextureFactory
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2014-12-10 23:52:37 +09:00 |
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Hajime Hoshi
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b313578a24
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Add ebiten/runner; Move glfw -> internal/glfw
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2014-12-10 22:55:34 +09:00 |
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Hajime Hoshi
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00552d91c2
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Remove Canvas
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2014-12-10 10:44:27 +09:00 |
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Hajime Hoshi
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ed46099c1e
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Bug fix: Rename GeometryDim -> GeometryMatrixDim
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2014-12-10 00:32:49 +09:00 |
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Hajime Hoshi
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ab47f14124
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Move opengl -> internal/opengl
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2014-12-10 00:25:54 +09:00 |
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Hajime Hoshi
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d1f513a043
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Unify keyboard and mouse to input
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2014-12-10 00:00:45 +09:00 |
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Hajime Hoshi
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225f1fa7b1
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Add license comments (#18)
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2014-12-09 23:16:04 +09:00 |
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Hajime Hoshi
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31f33b0154
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Bug fix: Drawer2 -> GraphicsContextDrawer
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2014-12-09 22:22:17 +09:00 |
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Hajime Hoshi
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164b320170
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Unify packages to ebiten (#19)
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2014-12-09 22:19:30 +09:00 |
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Hajime Hoshi
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7311369a07
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Revert main.go as blocks.go
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2014-12-09 01:35:35 +09:00 |
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Hajime Hoshi
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60e4d6f6ff
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Bug fix: can't call canvas.use recursively
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2014-12-09 01:08:47 +09:00 |
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Hajime Hoshi
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0d78f9937f
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Move main.go; Change the package name blocks -> main
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2014-12-08 23:14:20 +09:00 |
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Hajime Hoshi
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5fc5acd3d9
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Add input.Mouse
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2014-12-08 22:51:40 +09:00 |
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Hajime Hoshi
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eb8c592269
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Add ebiten.png to license.md
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2014-12-08 10:35:19 +09:00 |
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Hajime Hoshi
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111234ee69
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Add license.md
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2014-12-08 10:32:10 +09:00 |
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Hajime Hoshi
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1c3273e0a6
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Refactoring: removing new* functions
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2014-12-08 04:23:00 +09:00 |
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Hajime Hoshi
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1c52a28a83
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Add comments
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2014-12-08 01:15:04 +09:00 |
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Hajime Hoshi
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43fbffebfb
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Rename create* -> new*
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2014-12-08 00:53:23 +09:00 |
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Hajime Hoshi
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ca99e94b5c
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Remove TODOs; Hide some structs
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2014-12-08 00:19:46 +09:00 |
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Hajime Hoshi
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4c79f1bccd
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Hide Color.Dim / Geometry.Dim
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2014-12-07 23:20:41 +09:00 |
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Hajime Hoshi
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05c0cb5531
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Change visibilities of the functions / structs
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2014-12-07 23:18:56 +09:00 |
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Hajime Hoshi
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7fd54f6bb3
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Add input
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2014-12-07 22:10:04 +09:00 |
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Hajime Hoshi
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c039c13acd
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Change API
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2014-12-07 19:25:49 +09:00 |
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Hajime Hoshi
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9b05640ddf
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Refactoring
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2014-12-07 18:25:28 +09:00 |
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Hajime Hoshi
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6a2229f973
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Add -cpuprofile option (#14)
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2014-12-07 06:04:14 +09:00 |
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Hajime Hoshi
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4eb6c8d131
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Rename Id -> ID
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2014-12-07 05:21:20 +09:00 |
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Hajime Hoshi
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b27ba795df
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Change APIs to return errors
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2014-12-07 04:14:35 +09:00 |
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Hajime Hoshi
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53cb2fbce8
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Add global function to create textures / render targets
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2014-12-07 03:28:50 +09:00 |
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Hajime Hoshi
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18141ecb6f
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Remove ui.InputState; Add ui.Keyboard
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2014-12-07 03:27:55 +09:00 |
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Hajime Hoshi
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71d9bb8958
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Remove ui.Keys
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2014-12-07 02:27:08 +09:00 |
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Hajime Hoshi
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f0f77c1a2f
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Add ui.Run
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2014-12-07 01:09:59 +09:00 |
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Hajime Hoshi
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d47dd79e1c
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Rename methods: Identity* -> *I
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2014-12-06 23:03:17 +09:00 |
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Hajime Hoshi
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7d4540d863
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gofmt
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2014-12-06 22:56:57 +09:00 |
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Hajime Hoshi
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ca56d05dfa
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Use go-gl/gl
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2014-12-06 17:16:17 +09:00 |
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Hajime Hoshi
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1591e8299b
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Update readme.md
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2014-12-06 03:20:49 +09:00 |
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Hajime Hoshi
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0b32c6b35f
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Update readme.md
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2014-12-06 03:14:03 +09:00 |
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Hajime Hoshi
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7eb6b2f51f
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Implement input in ui/glfw (#7)
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2014-12-06 03:10:17 +09:00 |
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Hajime Hoshi
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ca97ee6961
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Implement ui/glfw except for inputting
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2014-12-06 02:26:02 +09:00 |
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Hajime Hoshi
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a76102522a
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Move shaders -> internal/shaders
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2014-12-05 22:29:55 +09:00 |
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Hajime Hoshi
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3aa6f996a5
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Remove underscores from the filenames (#9)
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2014-12-05 22:21:10 +09:00 |
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Hajime Hoshi
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a32973a33e
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Fix the module paths (#12)
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2014-12-05 22:16:58 +09:00 |
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Hajime Hoshi
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69a3dfed40
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Fix style in readme
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2014-12-05 19:50:04 +09:00 |
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Hajime Hoshi
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94148b6678
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Rename readme
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2014-10-13 13:55:47 +09:00 |
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Hajime Hoshi
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d570a397c5
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Refactoring
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2014-10-12 14:07:44 +09:00 |
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Hajime Hoshi
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cfff7bf081
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Change the license to Apache 2.0
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2014-10-12 13:09:19 +09:00 |
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