Hajime Hoshi
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4bcb2e5682
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devicescale: Rename XFCE -> Xfce
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2018-01-04 17:16:02 +09:00 |
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Hajime Hoshi
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ee87a0fd71
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devicescale: Add other desktops
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2018-01-04 03:29:58 +09:00 |
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Hajime Hoshi
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75f5cbd45a
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devicescale: Rename windowManager -> desktop
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2018-01-04 03:22:30 +09:00 |
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Hajime Hoshi
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60993fe3ea
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devicescale: Rename files
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2018-01-04 03:19:19 +09:00 |
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Hajime Hoshi
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738d23cf51
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devicescale: Bug fix: need to parse XDG_CURRENT_DESKTOP for GNOME classic
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2018-01-04 00:55:53 +09:00 |
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Hajime Hoshi
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70f9fee8af
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devicescale: Detect window manager
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2018-01-04 00:01:41 +09:00 |
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Hajime Hoshi
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eac5564342
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devicescale: Fix scaling on UNIX
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2018-01-03 23:38:47 +09:00 |
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Hajime Hoshi
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9ec0785203
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Rename files _xwindow.go to _unix.go
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2018-01-03 23:38:47 +09:00 |
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Hajime Hoshi
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edaaa178b8
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devicescale: Implement scaling for Gnome and Cinnamon (#344)
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2018-01-03 23:36:33 +09:00 |
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Hajime Hoshi
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a64367f906
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ui: Refactoring: remove an unneeded member
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2018-01-03 17:35:34 +09:00 |
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Hajime Hoshi
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5a17497723
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devicescale: Make DeviceScale concurrent-safe
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2018-01-03 16:52:26 +09:00 |
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Hajime Hoshi
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0f450fb1e2
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devicescale: Use NewLazyDLL on Windows
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2018-01-03 16:24:53 +09:00 |
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Hajime Hoshi
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7b759faf36
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devicescale: Bug fix: SetProcessDPIAware needs to be called
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2018-01-03 15:43:56 +09:00 |
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Hajime Hoshi
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c82809867d
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Add internal/devicescale
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2018-01-03 05:22:56 +09:00 |
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Hajime Hoshi
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9578307d7b
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ui: Organize members
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2018-01-03 00:23:18 +09:00 |
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Hajime Hoshi
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9478801076
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ui: Implement SetScreenSize/Scale for mobiles
Fixes #250
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2017-12-31 21:01:48 +09:00 |
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Hajime Hoshi
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5d4c4f1283
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graphics: Bug fix: Don't delete the screen framebuffer (iOS)
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2017-12-31 20:55:04 +09:00 |
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Hajime Hoshi
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473aeaa8b1
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ui: Remove unneeded early return
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2017-12-31 18:37:04 +09:00 |
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Hajime Hoshi
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c636dec721
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graphics: Remove glFlush() for performance
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2017-12-21 03:19:28 +09:00 |
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Hajime Hoshi
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e13bb0769b
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graphics: Add 'not-reached' clause
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2017-12-21 00:57:36 +09:00 |
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Hajime Hoshi
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0a99103bc1
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graphics: Call roundTexel only on linear filter (#461)
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2017-12-21 00:38:22 +09:00 |
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Hajime Hoshi
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8e72906f3d
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graphics: Separate GLSL programs for filters (#461)
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2017-12-21 00:33:08 +09:00 |
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Hajime Hoshi
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f072e8f1c5
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graphics: Optimize GLSL
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2017-12-18 03:10:04 +09:00 |
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Hajime Hoshi
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9471e3e4e7
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web: Bug fix: Expose IsAndroidChrome
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2017-12-17 01:22:22 +09:00 |
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Hajime Hoshi
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44dc9f6220
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graphics: Optimize fragment shader
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2017-12-16 18:35:45 +09:00 |
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Hajime Hoshi
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6eb148b9a1
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graphics: Fragment shader optimization (#461)
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2017-12-16 05:05:21 +09:00 |
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Hajime Hoshi
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078d107c24
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graphics: Bug fix: vertex position should be highp
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2017-12-16 03:30:52 +09:00 |
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Hajime Hoshi
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d45a975e3d
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graphics: Remove one unnecessary check from fragment shader (#461)
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2017-12-16 01:42:36 +09:00 |
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Hajime Hoshi
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d6878d6887
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graphics: Remove one bound check from fragment shader (#461)
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2017-12-16 01:33:35 +09:00 |
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Hajime Hoshi
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98532d8983
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graphics: Add TestImageOutside
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2017-12-14 00:25:35 +09:00 |
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Hajime Hoshi
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704d4cf464
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graphics: texel should be represented as highp for precision
Fixes #460
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2017-12-13 23:45:05 +09:00 |
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Hajime Hoshi
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aea2e491c3
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graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
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2017-12-12 03:27:56 +09:00 |
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Hajime Hoshi
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723d153800
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Reland(2): graphics: Appropriate rendering of edges on linear filter
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2017-12-12 00:03:01 +09:00 |
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Hajime Hoshi
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362d1c417f
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Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
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2017-12-11 20:30:54 +09:00 |
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Hajime Hoshi
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7b74a8f29f
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graphics: Improve roundTexel implementation
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2017-12-07 03:24:46 +09:00 |
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Hajime Hoshi
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1152439e65
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graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
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2017-12-07 02:26:16 +09:00 |
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Hajime Hoshi
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8091aa5190
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Revert 'graphics: Appropriate rendering of edges on linear filter' #456
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2017-12-06 23:40:29 +09:00 |
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Hajime Hoshi
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bc0432f310
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graphics: Appropriate rendering of edges on linear filter
Fixes #315
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2017-12-06 21:40:24 +09:00 |
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Hajime Hoshi
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264ca49a43
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graphics: Bug fix: revert viewport size for Edge
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2017-12-05 03:13:40 +09:00 |
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Hajime Hoshi
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f74c1e67ea
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graphics: Use power-of-2 size for the default framebuffer
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2017-12-05 02:33:04 +09:00 |
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Hajime Hoshi
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eeea25f202
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opengl: Remove 'normalize' argument from VertexAttribPointer
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2017-12-03 19:21:59 +09:00 |
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Hajime Hoshi
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2e1e4adb84
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graphics: Fix some variables in GLSL
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2017-12-03 19:07:12 +09:00 |
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Hajime Hoshi
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71ca838193
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opengl: Refactoring
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2017-12-03 03:55:59 +09:00 |
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Hajime Hoshi
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847ba9de0c
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graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
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2017-12-03 03:51:42 +09:00 |
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Hajime Hoshi
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8e7e960b56
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graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
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2017-12-02 23:13:44 +09:00 |
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Hajime Hoshi
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c2fab6cca3
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graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
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2017-12-02 22:25:02 +09:00 |
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Hajime Hoshi
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4a5420d6f2
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opengl: Remove Node.js support (#141)
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2017-12-02 16:46:55 +09:00 |
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Hajime Hoshi
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0379e3c591
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audio: Deprecate Update
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2017-12-01 00:26:28 +09:00 |
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Hajime Hoshi
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362f002d36
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ui: Delete local variables asap on Android
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2017-11-13 01:30:08 +09:00 |
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Hajime Hoshi
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cea9bd5a19
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input: Bug fix: runeBuffer should be reset on each frame
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2017-11-10 01:21:15 +09:00 |
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