Commit Graph

8126 Commits

Author SHA1 Message Date
Hajime Hoshi
f0d7e16eb2 audio/internal/readerdriver: Refactoring 2021-03-28 23:27:47 +09:00
Hajime Hoshi
bf4c1e3d74 audio: Bug fix: Compile error for tests 2021-03-28 22:57:50 +09:00
Hajime Hoshi
f4efdd6355 audio/internal/go2cpp: Protect the functions by the lock correctly 2021-03-28 22:40:36 +09:00
Hajime Hoshi
f4b770eff6 audio/internal/readerdriver: Add Player.Err 2021-03-28 22:21:07 +09:00
Hajime Hoshi
b46cb324ed audio: Add audio/internal/readerdriver package 2021-03-28 18:34:16 +09:00
Hajime Hoshi
19702619ee ebiten: Bug fix: AdjustPosition could return Inf
Before the initialization finishes, AdjustPosition could return Inf
values and in this case AdjustPosition's returning values don't make
sense. Let's return NaN in this case.

Closes #1545
2021-03-27 18:46:14 +09:00
Hajime Hoshi
d415e9c771 internal/uidriver/glfw: Refactoring 2021-03-27 18:35:31 +09:00
Hajime Hoshi
88478fc80f Add the issue number to test.yml
Updates #1550
2021-03-27 05:01:39 +09:00
Hajime Hoshi
7018d9f6d1 Skip the Wasm tests on Ubuntu 2021-03-27 02:34:50 +09:00
Hajime Hoshi
c38e9ab712 Update README about input devices on mobiles
Updates #1539
2021-03-27 00:38:24 +09:00
Hajime Hoshi
63e3c675be Update README
This change doesn't mean we won't support Nintendo Switch. However,
until we finish preparing the developing environment, let's not
mention about Nintendo Switch yet.

Updates #744
2021-03-27 00:32:22 +09:00
Hajime Hoshi
906aaa364f Update the overview image 2021-03-25 00:40:34 +09:00
Hajime Hoshi
7212cd7999 audio: Bug fix: Race condition on accessing the set of players
Closes #1548
2021-03-24 23:41:18 +09:00
Hajime Hoshi
922b1f163a Add Huw Griffiths to AUTHORS 2021-03-24 22:28:15 +09:00
Huw Griffiths
e1e213cc10
Add a new Touch example (#1547) 2021-03-24 22:27:12 +09:00
Hajime Hoshi
7696d51839 audio: Bug fix: Duplicated pausing at reader players
This caused unexpected 'Unread' calls.
2021-03-24 00:19:49 +09:00
Hajime Hoshi
1083233d5f audio/internal/go2cpp: Replace isWritable with unplayedBufferSize instead
This is the more accurate way not to overflow the underlying buffer.
2021-03-23 23:46:57 +09:00
Hajime Hoshi
6f185063d6 audio: Ensure Close is called at a readerPlayer is GCed 2021-03-22 04:11:08 +09:00
Hajime Hoshi
24973da123 internal/jsutil: Restrict the build environment 2021-03-22 03:50:05 +09:00
Hajime Hoshi
07c10880f4 audio: Bug fix: Test failures on browsers 2021-03-22 03:50:05 +09:00
Hajime Hoshi
a17fea39a1 audio: Bug fix: Compile error on Go 1.13 2021-03-22 02:16:46 +09:00
Hajime Hoshi
49a8a491cd audio: Implement the reader player for browsers
Updates #1458
2021-03-22 01:53:52 +09:00
Hajime Hoshi
e237d37929 Update README
Updates #744
2021-03-21 21:06:04 +09:00
Hajime Hoshi
0dbe5b37de Add package nintendoswitch
Updates #744
2021-03-21 21:01:26 +09:00
Hajime Hoshi
402e1a251a internal/uidriver/js: Bug fix: CursorMode didn't work on go2cpp 2021-03-21 16:40:35 +09:00
Hajime Hoshi
41f060b1d2 ebiten: Use the common vertices backend at DrawTriangles 2021-03-20 20:25:42 +09:00
Hajime Hoshi
15a0c53918 internal/graphics: Refactoring 2021-03-20 20:18:02 +09:00
Hajime Hoshi
26b9fa20c1 internal/graphics: Bug fix: Race condition at QuadVertices
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.

This change fixes this issue by basically reverting
9cb631e30f.

Closes #1546
2021-03-20 16:32:13 +09:00
Hajime Hoshi
80645ad4dc Add Humphrey Shotton to AUTHORS 2021-03-15 02:16:22 +09:00
Humphrey Shotton
21cfe362c8
internal/graphicscommand: fix missing graphicscommand log (#1543)
Closes #1544
2021-03-15 02:14:03 +09:00
Hajime Hoshi
36209465fc cmd/ebitenmobile: Bug fix: Skip 'uinput-fpc' on the joystick detection on Android
Apparently 'uinput-fpc' is a fingerprint reader and is recognized as
a joystick unexpectedly. This was often a primary gamepad on Ebiten
and confused Ebiten applications.

This change fixes this issue by skipping 'uinput-fpc' at the joystick
detection.

Closes #1542
2021-03-14 23:26:06 +09:00
Hajime Hoshi
9b335ae6dd mobile/ebitenmobileview: Performance improvement at updateInput 2021-03-14 22:24:45 +09:00
Hajime Hoshi
763ed32ca6 ebiten: Update input API comments for Android
Closes #1539
2021-03-14 18:02:55 +09:00
Hajime Hoshi
bc42cb31c3 Update Go versions at the test 2021-03-12 22:11:17 +09:00
Hajime Hoshi
3e7217cb86 internal/atlas: Add comments to moveTo 2021-03-12 00:26:38 +09:00
Hajime Hoshi
ec677a258f Rename internal/shareable -> internal/atlas
Also the terms are renamed:

 * shared -> on an atlas
 * not shared -> isolated

Closes #1529
2021-03-12 00:22:08 +09:00
Hajime Hoshi
d2be9beb2d Update Go versions at the test 2021-03-11 02:26:30 +09:00
Hajime Hoshi
df3e74533b internal/shareable: Use an exponential way to determine the image sharing
When an image was used in both ways source and destination, Ebiten
worked ineffectively since Ebiten tried to make the image on a texture
atlas after the image was used as a source for a while, which tried to
create a new internal texture every time.

This fix mitigates this issue by using an exponential way to determine
whether the image should be on a texture atlas again or not, so that
an image often used as a destination will require much longer time to
become on a texture atlas again.

Updates #1464
2021-03-10 02:30:33 +09:00
Hajime Hoshi
2c0108e178 examples/tiles: Misspelling 2021-03-09 03:23:53 +09:00
Hajime Hoshi
052947d7b7 internal/glfw: Update GLFW to 3.3.3 for Windows
Closes #1523
2021-03-09 02:19:34 +09:00
Hajime Hoshi
c536e34e56 Update GLFW
Updates #1523
2021-03-08 03:10:10 +09:00
Hajime Hoshi
54b2d9532e Update GLFW to 3.3.3
Updates #1523
2021-03-07 00:39:49 +09:00
Hajime Hoshi
990fb14f17 internal/uidriver/glfw: Separate createWindow and registring the callback
createWindow created a window and also registered the SetSize callback.
This was problematic in setWindowSize, since the callback was invoked
in setWindowSize unexpectedly.

This change separates createWindow and registring the callback so that
the created window in setWindowSize doesn't invoke the callback until
setWindowSize finishes.

Closes #1505
2021-03-06 17:48:28 +09:00
Hajime Hoshi
fda421c5fe internal/uidriver/glfw: Bug fix: SEGV at setWindowSize
u.window can be a different value before and after the function
setWindowSize.

Closes #1522
2021-03-03 23:04:35 +09:00
Hajime Hoshi
c8b98f13fb internal/graphics: Always use the vertex backend to reduce GC
Closes #1521
2021-03-03 22:23:15 +09:00
Hajime Hoshi
c3ddc2089a ebiten: Update comments 2021-03-01 12:07:55 +09:00
Hajime Hoshi
7dda2d8e4b ebiten: Do not skip Draw when vsync is disabled
Closes #1520
2021-03-01 12:06:14 +09:00
Hajime Hoshi
9e73b0d287 audio: Rename UnwrittenBufferSize -> UnplayedBufferSize 2021-03-01 01:27:42 +09:00
Hajime Hoshi
6d442c0a17 audio: Add comments 2021-02-28 23:47:57 +09:00
Hajime Hoshi
4bc0bb607b audio: Lazy initialization at reader players 2021-02-28 23:41:30 +09:00