Commit Graph

2507 Commits

Author SHA1 Message Date
Hajime Hoshi
6a24d6b2c6 uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically
Fixes #1405
2020-11-22 22:42:21 +09:00
Hajime Hoshi
4c7eaeaf02 mipmap: Bug fix: Too big scale tried to allocate too big images
Fixes #1399
2020-10-21 11:33:52 +09:00
Hajime Hoshi
356391a36c mipmap: Bug fix: Scale could be Inf/0 and caused a forever loop
Fixes #1398
2020-10-21 10:57:41 +09:00
Hajime Hoshi
2afeb86985 graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
Fixes #1364
2020-10-14 01:59:03 +09:00
Hajime Hoshi
7f55fdf769 uidriver/js: Stop auto-focusing on loading when the page is in an iframe
Fixes #1373
2020-10-10 15:52:33 +09:00
Hajime Hoshi
b1c67c7661 ebiten: Introduce type TouchID
Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa ebiten: Introduce type GamepadID
Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
dc288d37f8 Bug fix: Compile error for Wasm 2020-10-07 02:23:45 +09:00
Hajime Hoshi
ee4ebaaa95 Clean up the 'js' build tags
Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
7a0e31a23a Clean up the 'js' build tags
Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
00f3d83d4c Remove supporting GopherJS
Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
41cf90a321 ebiten: Change the default value of IsRunningOnUnfocused to be true
Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
c6053bcf14 ebiten: Remove the error returning value from NewImage
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
448a863eb1 ebiten: Remove FilterDefault
Fixes #503
2020-10-05 01:48:47 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
2dadc6a7a9 ebiten: Make AddressUnsafe default
Fixes #1228
2020-10-04 23:49:35 +09:00
Hajime Hoshi
8f00c8fbf5 ebiten: Remove the argument from Update
Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
e90b5ff277 Update import paths in the documents 2020-10-04 05:07:08 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite (#1369) 2020-09-29 16:55:39 +09:00
Hajime Hoshi
9890dc51da uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
3c71eba446 shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
ee52c88e98 uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen 2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d uidriver/glfw: Adjust monitor sizes with math.Ceil
deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
f3ef2e2af5 Performance optimization for the path without a shader
Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
cb73230301 graphics: Revive the special allocating method for vertices for Wasm
It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.

examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).

Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
8d17ec837a shareable: Refactoring 2020-09-21 01:58:00 +09:00
Hajime Hoshi
138d9b8e47 shareable: Bug fix: Wrong offset calculation 2020-09-21 01:52:21 +09:00
Hajime Hoshi
41564533f9 ebiten: Allow SubImage at DrawRectShader 2020-09-20 04:48:10 +09:00
Hajime Hoshi
28ce1fc3fb uidriver/glfw: Bug fix: Compile failure 2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6 uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047 uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779 graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6 uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
632b985448 devicescale: Ignore the base scale
The window might be too bit when the base scale is 2.

Updates #1307
Updates #1350
2020-09-18 03:48:42 +09:00
Hajime Hoshi
5f3d6dbc19 devicescale: Choose the correct Cinnamon monitor configuration
Updates #1307
2020-09-18 01:07:48 +09:00
Hajime Hoshi
da94f3c2cb devicescale: Bug fix: Base-scale should be multiplied on Cinnamon
Updates #1307
2020-09-18 00:19:16 +09:00
Hajime Hoshi
65759f33a3 devicescale: Refactoring 2020-09-18 00:11:18 +09:00
Hajime Hoshi
3dab49fc39 graphicsdriver/opengl: Better error message 2020-09-17 20:35:57 +09:00
Hajime Hoshi
ab004031d0 shader: Reland: Bug fix: Checking unused variables defined with var 2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5 Revert "shader: Bug fix: Checking unused variables defined with var"
This reverts commit 4d3d3134d5.

Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5 shader: Bug fix: Checking unused variables defined with var 2020-09-17 17:29:37 +09:00
Hajime Hoshi
ded223ead0 shader: Bug fix: selector is not available on a blank identifier 2020-09-14 03:41:25 +09:00
Hajime Hoshi
e1d8629189 shader: Bug fix: a blank identifier lhs and += cannot work 2020-09-14 00:51:27 +09:00
Hajime Hoshi
fd51abfb0d shader: Bug fix ++/-- must not be applied to a blank identifier 2020-09-14 00:32:47 +09:00
Hajime Hoshi
7666987b09 shader: Bug fix: a blank identifier cannot be used as values 2020-09-13 23:55:25 +09:00
Hajime Hoshi
154f86e6c1 shader: Check unused local variables
Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
e543d4f107 shader: Bug fix: true/false should be available as a local variable 2020-09-13 20:38:51 +09:00
Hajime Hoshi
a5af597594 shader: Forbid assigning to special variables 2020-09-13 05:19:20 +09:00
Hajime Hoshi
ed4a7e1856 shader: Forbid init functions
Fixes #1331
2020-09-12 19:50:23 +09:00