Commit Graph

9847 Commits

Author SHA1 Message Date
Hajime Hoshi
08e54ae1a6 internal/ui: rename the TPS functions
Updates #2071
2022-07-12 12:25:57 +09:00
Hajime Hoshi
96e3b06a0c ebitenutil: fix typo
Closes #2194
2022-07-11 12:22:56 +09:00
Hajime Hoshi
b8367da7e2 internal/graphics: optimize imageSrcNUnsafeAt 2022-07-11 01:07:06 +09:00
Hajime Hoshi
b27b7ec483 internal/graphicsdriver/directx: use CreateEventEx to follow the official example 2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion 2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075 internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
4afabe34ae internal/shader: optimization: remove unnecessary local variables
Updates #2034
Updates #2188
2022-07-10 19:01:58 +09:00
Hajime Hoshi
b6a340a96f internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
2022-07-10 18:18:46 +09:00
Hajime Hoshi
8c879c7bcf internal/shader: refactoring 2022-07-10 16:02:50 +09:00
Hajime Hoshi
bf0f3d304b internal/graphicsdriver/directx: add optimization flag to D3DCompile
Updates #2034
Updates #2188
2022-07-10 02:55:16 +09:00
Hajime Hoshi
0035ba0bd1 internal/graphicsdriver/directx: allow tearing when vsync is off
Updates #2034
Updates #2188
2022-07-10 01:17:36 +09:00
Hajime Hoshi
a32a137fa8 internal/graphicsdriver/directx: skip unnecessary flushing commands
Updates #2034
Updates #2188
2022-07-10 00:24:14 +09:00
Hajime Hoshi
bd72ca971e examples/shader: bug fix: the CRT example crashed 2022-07-09 22:29:59 +09:00
Hajime Hoshi
b2a1b9a9a2 internal/shader: bug fix: float constant didn't work with assign operators 2022-07-09 22:29:42 +09:00
Hajime Hoshi
4ba0ab6e3a cmd/ebitenmobile: bug fix: the first character of a framework name must be an upper case
Updates #2192
2022-07-09 18:39:51 +09:00
Hajime Hoshi
7fdbb4a5d5 cmd/ebitenmobile: bug fix: wrong file name for GLKit.h
Updates #2192
2022-07-09 17:31:30 +09:00
Hajime Hoshi
be356390e0 examples/gamepad: add vibrations 2022-07-09 16:58:54 +09:00
Hajime Hoshi
55c7a2df6c internal/graphicsdriver/opengl/gl: bug fix: wrong build tags 2022-07-09 16:15:56 +09:00
Hajime Hoshi
c1b31fa504 ebiten: bug fix: go vet failed 2022-07-09 16:05:39 +09:00
Hajime Hoshi
28fd3ec9e5 add the ebitengine version build tags besides the ebiten version
Closes #2111
Updates #2190
2022-07-09 15:38:03 +09:00
Hajime Hoshi
8bbea60e0e ebiten: refactoring: remove files 2022-07-09 15:30:22 +09:00
Hajime Hoshi
428b1263d9 add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
204fb5935b add new environment variables with the EBITENGINE_ suffix
Updates #2111
Updates #2190
2022-07-09 15:00:28 +09:00
Hajime Hoshi
926dd5677e update Oto 2022-07-09 14:39:39 +09:00
Hajime Hoshi
166e219390 update Oto to v2.2.0-alpha.5 2022-07-09 12:16:40 +09:00
Hajime Hoshi
a5179b9491 internal/shaderir/glsl: bug fix: test failures with OpenGL
Updates #2186
2022-07-09 02:43:48 +09:00
Hajime Hoshi
7021086c07 update Oto to v2.2.0-alpha.4 (again) 2022-07-09 02:32:30 +09:00
Hajime Hoshi
c01821ca5c internal/shader: use all functions for vector comparisons
Updates #2186
2022-07-09 02:30:16 +09:00
Hajime Hoshi
3d5031571d internal/graphicsdriver/directx: add the original source at D3DCompile errors 2022-07-09 01:59:51 +09:00
Hajime Hoshi
9136d0cfd8 Revert "update Oto to v2.2.0-alpha.4"
This reverts commit 19ebb28776.

Bug fix: wrong version was specified
2022-07-09 01:57:33 +09:00
Hajime Hoshi
19ebb28776 update Oto to v2.2.0-alpha.4 2022-07-09 00:35:31 +09:00
Hajime Hoshi
6dcd2ff11c internal/shader: bug fix: wrong assignment rule for booleans 2022-07-08 02:19:42 +09:00
Hajime Hoshi
87be157b23 internal/shader: refactoring 2022-07-08 01:09:42 +09:00
Hajime Hoshi
a3590cb258 internal/shader: add type checks to bool/int/flaot
Updates #2184
2022-07-08 00:22:55 +09:00
Hajime Hoshi
faa2ad5c6f internal/shader: add type checks for mat2/mat3/mat4
Updates #2184
2022-07-07 23:05:26 +09:00
Hajime Hoshi
f89277fd85 internal/shader: add type checks to vec2/vec3/vec4
Updates #2184
2022-07-07 00:20:02 +09:00
Hajime Hoshi
a866fe7391 internal/graphicscommand: improve debug command messages for shaders 2022-07-06 19:29:19 +09:00
Hajime Hoshi
8522bfd0bf internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.

Closes #2180
2022-07-05 23:30:26 +09:00
Hajime Hoshi
dd805c9414 internal/atlas: remove a wrong comment
(*restrable.Image).ReplacePixels can take overlapped regions.
See TestOverlappedPixels.

Updates #2180
2022-07-05 13:59:23 +09:00
Hajime Hoshi
80c26e6dcc ebiten: bug fix: Set after Set resulted in a wrong color
Updates #2154
Updates #2176
2022-07-05 01:13:45 +09:00
Hajime Hoshi
66bf40dc84 ebiten: bug fix: resolveSetVerticesCacheIfNeeded could resolve more vertices
Closes #2178
2022-07-05 00:28:53 +09:00
Hajime Hoshi
a70e069f0d ebiten: add tests
Updates #2178
2022-07-04 23:58:00 +09:00
Hajime Hoshi
08ebab0558 internal/ui: better fix for initialMonitorByOS
Updates #2179
2022-07-04 14:42:21 +09:00
Hajime Hoshi
47c65a92ae internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.

Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.

This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.

Closes #2179
2022-07-04 12:55:36 +09:00
Hajime Hoshi
fb23e4b578 internal/processtest/testdata: fix col and row
Updates #2154
2022-07-04 12:07:39 +09:00
Hajime Hoshi
5411e8136b ebiten: bug fix: use DrawTriangles as an implementation of Set
Closes #2154
2022-07-04 12:02:47 +09:00
Hajime Hoshi
7d725f3e58 Revert "internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal"
This reverts commit c31cc4ecff.

Reason: This didn't fix the issue.

Updates #2154
2022-07-04 11:50:06 +09:00
Hajime Hoshi
da20652faf add Filip Piwowarczyk to AUHTORS 2022-07-03 18:32:56 +09:00
Filip Piwowarczyk
a249296723
ebitenutil: add DrawCircle (#2175)
Closes #2163
2022-07-03 18:31:57 +09:00
Hajime Hoshi
c31cc4ecff internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
Inserting a dummy rendering command after ReplacePixels and before
DrawTriangles solved the issue. This is a very dirty hack, but
there seems no other better way.

Closes #2154
2022-07-03 15:59:18 +09:00