Commit Graph

9847 Commits

Author SHA1 Message Date
Hajime Hoshi
55add3e323 audio: reduce dependency on the package oto
Updates #1900
2021-12-17 15:51:07 +09:00
Hajime Hoshi
4c82064bdd .build: bug fix: remove an unused template parameter 2021-12-15 03:08:19 +09:00
Hajime Hoshi
4c42e70e69 .github/workflows: use the web hook for builds.sr.ht instead of web APIs
There is an intentional limitation in builds.sr.ht and only up to 4 VMs work
at the same time. Users have to follow this rule.

Updates #1664
2021-12-15 02:54:16 +09:00
Hajime Hoshi
5f942150e0 ebiten: update comments about DrawImage 2021-12-14 20:37:29 +09:00
Hajime Hoshi
12b5a6c3d6 examples: update README 2021-12-13 11:55:08 +09:00
Hajime Hoshi
9787e076bc ebiten: Add comments about NewImage*
Closes #1894
2021-12-09 21:03:25 +09:00
Hajime Hoshi
490155583f Update README 2021-12-06 00:24:55 +09:00
Hajime Hoshi
fdda0e625f ebiten: Add comments about Vibrate 2021-12-04 22:44:11 +09:00
Hajime Hoshi
39ef252c2e
ebiten: Add VibrationOptions to specify intensity (#1891)
Updates #1452
2021-12-04 22:14:02 +09:00
Hajime Hoshi
b638b72f0b ebiten: Add a comment about Vibrate 2021-12-04 17:48:09 +09:00
Hajime Hoshi
aafa20c222 Add a link to Awesome-Ebiten 2021-12-03 02:24:58 +09:00
Hajime Hoshi
1eb5d4a188 audio: Add comments
Updates #1888
2021-11-30 21:56:47 +09:00
Hajime Hoshi
2d231c8454 audio: Add comment at NewInfiniteLoopWithIntro about the noises
Updates #1888
2021-11-30 00:29:11 +09:00
Hajime Hoshi
c91a6fb81f audio: Blend the loop start and after-the-loop part to reduce noises at InfiniteLoop
Closes #1888
2021-11-30 00:00:50 +09:00
Hajime Hoshi
90f59aad7c audio: Refactoring: Use the underlying source's Seek in Read (reland) 2021-11-29 20:56:39 +09:00
Hajime Hoshi
b81736793d Revert "audio: Refactoring: Use the underlying source's Seek in Read"
This reverts commit 15ba3ed4d1.

Reason: Test failure
2021-11-29 19:36:28 +09:00
Hajime Hoshi
15ba3ed4d1 audio: Refactoring: Use the underlying source's Seek in Read 2021-11-29 17:21:40 +09:00
Hajime Hoshi
bdf78dab27 internal/uidriver/glfw: Clean up build tags 2021-11-27 18:52:33 +09:00
Hajime Hoshi
ef5f8a9018 internal/uidriver/glfw: Adjusting the view size is not needed on macOS 12
Updates #1745
2021-11-27 18:47:05 +09:00
Hajime Hoshi
2b1e961540 ebiten: Remove old comments 2021-11-27 18:33:51 +09:00
Hajime Hoshi
5031ab67a7 ebiten: Refactoring: Remove uiContext.outsideSizeUpdated 2021-11-27 18:21:04 +09:00
Hajime Hoshi
42c1427c0b ebiten: Avoid unnecessary creations of c.screen
Updates #1884
2021-11-27 18:19:15 +09:00
Hajime Hoshi
e6f2764d08 internal/uidriver/glfw: Refactoring: Remove toChangeSize
Updates #1884
2021-11-27 18:00:39 +09:00
Hajime Hoshi
22e64c7df0 internal/uidriver/glfw: Bug fix: Rendering should be updated after restoring from fullscreen
u.toChangeSize affects the result of u.updateSize. When the callback
for WindowSetSize is invoked, toChangeSize should be true.

In order to simplify the logic, we have to remove toChangeSize later.

Closes #1884
2021-11-27 17:53:40 +09:00
Hajime Hoshi
1dd13ae06e internal/graphicsdriver/metal: Bug fix: Vsync didn't work on macOS
This fix works only for Metal. There is not a good solution for
OpenGL so far unfortunately.

Closes #1885
2021-11-27 02:52:48 +09:00
Hajime Hoshi
b7cd990bc3 ebiten: Make it explicit about the goroutine for Game functions 2021-11-26 02:17:04 +09:00
Hajime Hoshi
73bf7a0939 internal/uidriver/glfw: Bug fix: Return a tentative scale when glfw.GetPrmaryMonitor returns 1
Updates #1878
2021-11-24 22:35:10 +09:00
Hajime Hoshi
b4f87f9651 internal/uidriver/mobile: Implement Vibrate for Android
This change also adds AndroidManifest.xml for the example. This is
used for `gomobile install` command.

Updates #1452
2021-11-19 01:49:22 +09:00
Hajime Hoshi
d9c362bca9 ebiten: Add more tests (ShaderUnmatchedArgs) 2021-11-14 18:50:20 +09:00
Hajime Hoshi
8ae6793d4d internal/shader: Check the number of arguments 2021-11-14 17:34:06 +09:00
Hajime Hoshi
9be4ce928b internal/shader: Add more tests for const
Updates #1847
2021-11-14 17:06:54 +09:00
Hajime Hoshi
36ce3b836e internal/shader: Bug fix: Treat a non-typed consntat argument as a float
Closes #1874
2021-11-14 15:47:59 +09:00
Hajime Hoshi
ee414ed849 Revert "internal/uidriver/glfw: Refactoring"
This reverts commit c4df397d87.

Reason: Compile error
2021-11-12 22:29:03 +09:00
Hajime Hoshi
c4df397d87 internal/uidriver/glfw: Refactoring 2021-11-12 22:19:32 +09:00
Hajime Hoshi
b6cf95f5bb internal/uidriver/js: Optimization: Reduce the call of js.Value.Get 2021-11-12 02:48:58 +09:00
Hajime Hoshi
732b125349 text: Add AppendGlyphs and Glyphs
Closes #1767
Closes #1871
2021-11-12 02:31:53 +09:00
Hajime Hoshi
3eb444f211 text: Refactoring 2021-11-12 00:17:51 +09:00
Hajime Hoshi
1f7e7e2816 internal/uidriver/mobile: Remove the warnings
Closes #1872
2021-11-11 02:28:05 +09:00
Hajime Hoshi
5d5ce370f1 internal/uidriver/mobile: Implement Vibrate on iOS
Updates #1452
2021-11-11 00:50:02 +09:00
Hajime Hoshi
88a27151ef audio: Fix documentation
ReadSeekCloser no longer exists.

Closes #1869
2021-11-10 01:27:35 +09:00
wasedaigo
851733397e
examples/audioinfiniteloop: Use const to represent bytePerSample (#1867)
Co-authored-by: wasedaigo <daigo@odencat.com>
2021-11-08 15:52:53 +09:00
Hajime Hoshi
2815829200 Update README 2021-11-07 03:44:31 +09:00
Hajime Hoshi
80765b0261 Update Oto to v2.1.0-alpha.4 2021-11-07 01:38:13 +09:00
Hajime Hoshi
f695f3f2a9 Update Oto (improve memory allocations on browsers) 2021-11-04 01:33:16 +09:00
Hajime Hoshi
00e2b15e2a shaderir: Bug fix: A wrong argument for fmt.Sprintf
This change also improves the result of espcae analysis.

Closes #1863
2021-11-02 00:05:07 +09:00
Hajime Hoshi
7661147e31 internal/graphicsdriver/opengl: Avoid allocations by escaping to heap 2021-10-31 22:34:14 +09:00
Hajime Hoshi
a3eb8933e5 audio/internal/convert: Simplify f32Reader implementation 2021-10-31 19:49:40 +09:00
Hajime Hoshi
630df60894 audio/internal/convert: Reuse a buffer cache 2021-10-31 19:40:58 +09:00
Hajime Hoshi
611cbad5d7 audio/internal/convert: Use byte instead of uint8 2021-10-31 19:34:52 +09:00
Hajime Hoshi
45deaced69 Update Oto 2021-10-31 18:49:17 +09:00