Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions ( #1317 )
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Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
4f791a8e85
Build all libraries on sourcehut build
2020-08-20 01:08:44 +09:00
Hajime Hoshi
3060ad96f1
examples/contextlost: Fix comments
2020-08-20 00:45:59 +09:00
Hajime Hoshi
85d172c673
uidriver/mobile: Bug fix: The context didn't recovered on gomobile-build
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Updates #1176
2020-08-19 23:59:27 +09:00
Hajime Hoshi
bb50887bae
Simplify the workflow a little
2020-08-19 23:18:59 +09:00
Hajime Hoshi
dfc23ee557
ebiten: Skip tests in the short mode
2020-08-19 23:11:54 +09:00
Hajime Hoshi
23dd8bb364
Integrate all the test cases in a matrix
2020-08-19 23:00:48 +09:00
Hajime Hoshi
80d04732c2
Revert "ebiten: Skip heavy tests even on Wasm"
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This reverts commit 0ee70df466
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Reason: This didn't affect the results
2020-08-19 23:00:45 +09:00
Hajime Hoshi
9c85b20817
ebiten: Bug fix: Test compilation error
2020-08-19 22:41:36 +09:00
Hajime Hoshi
0ee70df466
ebiten: Skip heavy tests even on Wasm
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Updates #1313
2020-08-19 22:33:01 +09:00
Hajime Hoshi
213fbd283a
ebiten: Bug fix: Skip the tests correctly
2020-08-19 22:07:15 +09:00
Hajime Hoshi
545f4b0ed3
Test more Go versions
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Updates #1313
2020-08-19 21:47:59 +09:00
Hajime Hoshi
6718cd32a6
examples/contextlost: Skip Draw when the context lost happens
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Updates #1314
2020-08-19 21:15:49 +09:00
Hajime Hoshi
7329880f40
restorable: Make the image stale when volatile state changes
2020-08-19 21:13:05 +09:00
Hajime Hoshi
7ec63acd1d
ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
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Fixes #1309
2020-08-19 01:23:30 +09:00
Hajime Hoshi
8aef1f9080
restorable: Enable to set the 'volatile' state later
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Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
bebad644ad
ebiten: Refactoring
2020-08-18 23:31:19 +09:00
Hajime Hoshi
c921a63c21
graphicsdriver/opengl/gl: Bug fix: Crash on Parallels
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Fixes #1310
2020-08-18 04:33:59 +09:00
Hajime Hoshi
a48c0d9f2c
ebiten: Skip some tests on Go1.12 Wasm
2020-08-17 04:15:33 +09:00
Hajime Hoshi
16697ffbf2
Update Oto version
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This might fix the potential deadlock in audio.
Updates #1308
2020-08-17 03:45:23 +09:00
Hajime Hoshi
da289e50c3
Add macOS and Windows on GitHub Actions
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Updates #1305
2020-08-17 02:45:43 +09:00
Hajime Hoshi
abb716dff5
Add GitHub Actions badge to README
2020-08-17 01:04:23 +09:00
Hajime Hoshi
59c5bd1585
Add GitHub Actions workflow
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Fixes #939
2020-08-17 00:52:44 +09:00
Hajime Hoshi
64a6b39240
Revert "restorable: Do not record pixels if restoring is not requried"
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This reverts commit 5e1f263d6d
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Reason: Issue #1304
2020-08-17 00:00:12 +09:00
Hajime Hoshi
2acb604260
examples/contextlost: Bug fix: Failed to compile with Go 1.12
2020-08-16 23:05:33 +09:00
Hajime Hoshi
5e1f263d6d
restorable: Do not record pixels if restoring is not requried
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Fixes #1022
2020-08-16 20:07:17 +09:00
Hajime Hoshi
67706ce6ed
Update go-mp3 version
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Go 1.12 failed to build go-mp3 v0.3.0.
2020-08-16 19:46:38 +09:00
Hajime Hoshi
a9b94a183b
shader: Implement swapping variables
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Fixes #1248
2020-08-16 18:40:45 +09:00
Hajime Hoshi
05a1c2faa1
examples/shader: Always use 1 for an alpha
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This is necessary to keep the color pre-multiplied
2020-08-16 02:34:21 +09:00
Hajime Hoshi
06ed4f5444
shader: Implement len function
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Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
a1d278b097
examples/shader: Add water.go
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Updates #1284
2020-08-15 21:36:13 +09:00
Hajime Hoshi
a67fd4a2b3
mipmap: Bug fix: Adopt 32 for tooBigScale
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I found the case that 64 was not enough on Huawei ALE-L02.
2020-08-15 15:39:27 +09:00
Hajime Hoshi
d90edf5826
examples/windowsize: Add an option to skip clearing the screen
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Updates #1132
2020-08-15 03:14:38 +09:00
Hajime Hoshi
71e65fa1b7
cmd/ebitenmobile: Use an explict way to detect context lost on Android
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Fixes #1176
2020-08-15 01:39:08 +09:00
Hajime Hoshi
d48770cb1c
png: Update for Go 1.15
2020-08-14 03:25:02 +09:00
Hajime Hoshi
c43e8e24d5
Update Go to 1.15 in .travis.yml
2020-08-14 03:00:12 +09:00
Hajime Hoshi
7307a148f5
glfw: Use Dockerfile for ease to generate the embedding files for Windows
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As MinGW version is specified, the result should be more deterministic.
Fixes #1201
2020-08-14 01:34:58 +09:00
Hajime Hoshi
d73472f4f2
Use the library style of file2byteslice
2020-08-14 00:50:09 +09:00
Tom Lister
e96a1fb1c7
ebiten: Implement SetClearingScreenSkipped/IsClearingScreenSkipped ( #1302 )
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Fixes #1132
2020-08-13 18:19:56 +09:00
Hajime Hoshi
a1c7c18788
examples/shader: Regenerate files with the latest file2byteslice
2020-08-13 03:03:27 +09:00
Hajime Hoshi
1bc6f612b3
Update dependencies
2020-08-13 03:02:14 +09:00
Hajime Hoshi
799bd2caf4
Update golang.org/x/sys
2020-08-13 03:01:28 +09:00
Hajime Hoshi
f6c3e0579f
shaderir: Adopt the precision 10 for float literals
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Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00
Hajime Hoshi
50cd33ed9b
shader: Bug fix: Use integer literals in the integer context
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Fixes #1299
2020-08-12 13:47:22 +09:00
Hajime Hoshi
39d829d3bf
shader: Check the index is an exact integer
2020-08-12 13:47:22 +09:00
Tom Lister
6d113e4b0d
ebitenutil: Use net/http at file_js.go ( #1296 )
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Fixes #1154
2020-08-12 13:37:38 +09:00
Hajime Hoshi
18732ca879
shader: Bug fix: Wrong type deduction with int(x)
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Fixes #1298
2020-08-12 12:16:22 +09:00
Hajime Hoshi
ed240b8393
ebiten: Add shader builtin functions: imageSrcTextureSourceRegion
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Updates #1294
2020-08-12 03:34:46 +09:00
Hajime Hoshi
d4042a5cfa
ebiten: Bug fix: Source regions should not be passed when not needed
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The source region information affects the condition of merging
graphics commands. To avoid performance issues by the big number of
graphcis commands, do not pass the source region whenever possible.
Fixes #1293
2020-08-12 02:12:35 +09:00
Magnus
95022ff1a5
examples/shader: dissolve shader ( #1291 )
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Updates #1284
2020-08-12 00:43:07 +09:00