Zyko
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6a00b8680a
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Merge with main - fixed conflicts
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2024-06-09 17:35:03 +02:00 |
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Hajime Hoshi
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e5d10c47e7
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internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
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2024-06-08 12:16:20 +09:00 |
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Hajime Hoshi
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6ac1270cb0
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Revert "internal/graphicsdriver: rename FillRule constants"
This reverts commit ab4a3af1b5 .
Reason: compile error on Windows
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2024-06-08 12:10:27 +09:00 |
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Hajime Hoshi
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ab4a3af1b5
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internal/graphicsdriver: rename FillRule constants
Updates #3006
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2024-06-08 11:54:46 +09:00 |
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Zyko
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32b5e3edd8
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Saving
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2024-04-05 20:39:14 +02:00 |
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Hajime Hoshi
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fd2c79398e
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Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
This reverts commit 55702a7c28 .
Reason: This didn't work with the single-thread mode.
Updates #1704
Closes #2939
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2024-03-26 13:10:00 +09:00 |
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Hajime Hoshi
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26e2748732
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internal/buffered: bug fix: check errors from ReadPixels
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2024-01-16 13:26:31 +09:00 |
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Hajime Hoshi
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2f894cb311
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internal/buffered: move tests to internal/beforemaintest
Also, this change moves TestUnsyncedPixels to buffered_test.
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2024-01-16 13:07:10 +09:00 |
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Hajime Hoshi
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1e5086fd5a
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internal/buffered: bug fix: enable TestGC again
The logic should be called in a game's Update explicitly.
Updates #2805
Closes #2806
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2023-10-10 03:06:09 +09:00 |
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Hajime Hoshi
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4701a61e4b
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internal/buffered: skip a flaky test
Updates #2805
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2023-10-10 02:22:12 +09:00 |
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Hajime Hoshi
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cc5174f104
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internal/buffered: bug fix: images created in init() were not GCed
Closes #2805
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2023-10-10 00:31:44 +09:00 |
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Pierre Curto
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4de807cc44
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all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
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2023-01-28 19:06:38 +09:00 |
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Hajime Hoshi
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2855095ac9
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all: unify terms for buffers and flushing
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2022-10-16 19:47:00 +09:00 |
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Terra Brown
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de35a5a6f1
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ebiten: add Termination for a regular termination (#2272)
Closes #2266
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2022-08-27 21:33:40 +09:00 |
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Hajime Hoshi
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0217ed0544
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ebiten: add WritePixels replacing ReplacePixels
Closes #2236
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2022-08-08 03:50:27 +09:00 |
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Hajime Hoshi
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ca8c36499d
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ebiten: recommend errors.Is instead of comparing the returned value directly
Closes #2152
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2022-07-24 23:25:48 +09:00 |
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Hajime Hoshi
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c6053bcf14
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ebiten: Remove the error returning value from NewImage
Updates #1380
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2020-10-06 00:48:56 +09:00 |
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Hajime Hoshi
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fe97e7b0a5
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ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
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2020-10-05 01:40:44 +09:00 |
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Hajime Hoshi
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8f00c8fbf5
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ebiten: Remove the argument from Update
Fixes #1260
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2020-10-04 19:33:10 +09:00 |
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Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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f92253487f
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buffered: Add Shader
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2020-05-30 03:36:28 +09:00 |
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Hajime Hoshi
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ab94cebd02
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buffered: Use RunGame for tests
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2020-04-01 18:32:14 +09:00 |
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Hajime Hoshi
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733c1b649a
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buffered: Bug fix: Copying pixels failed for the delayed commands
Fixes #1082
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2020-02-16 20:16:04 +09:00 |
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Hajime Hoshi
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ff8689cfcd
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buffered: Bug fix: Set and some functions before the main loop caused wrong results
invalidatePendingPixels was not called properly.
Fixes #1081
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2020-02-16 19:06:48 +09:00 |
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Hajime Hoshi
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6250dd9f9b
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buffered: Bug fix: ebiten.Run must be called from the main thread
Updates #1027
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2020-02-09 04:53:26 +09:00 |
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Hajime Hoshi
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52a5ed0ad4
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buffered: Add tests for #1050
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2020-01-11 02:45:46 +09:00 |
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Hajime Hoshi
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5027bc1af5
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buffered: Allow Set before the game runs
Fixes #949
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2019-10-12 03:13:29 +09:00 |
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