Hajime Hoshi
e7611139c3
uidriver/js: Bug fix: Watch the state regularly instead of events
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visibilitystate is sometimes not called and in this case the app
does not come back.
This fix creates another goroutine to watch the state, and remove
event handlers.
Fixes #961
2019-10-21 00:04:07 +09:00
Hajime Hoshi
016a9a6923
Update Oto version for more efficent memory usage
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Updates #828
2019-10-20 17:00:45 +09:00
Hajime Hoshi
230616a23b
Use the latest Oto to use Web Worklet
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Fixes #828
2019-10-20 05:37:32 +09:00
Hajime Hoshi
e578b0bd49
graphicscommand: Bug fix: Needed to adjust vertices when highp is not available
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Fixes #962
2019-10-19 17:05:04 +09:00
Hajime Hoshi
15dc4bc647
cmd/ebitenmobile: Refactoring
2019-10-19 02:28:55 +09:00
Hajime Hoshi
6f6cceb42c
cmd/ebitenmobile: Do not call addView in onLayout
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In onLayout, addViewInLayout is safer.
This change fixes the potential issue by moving addView to
constructors.
2019-10-19 02:15:31 +09:00
Hajime Hoshi
00ae15082d
examples/flappy: Change the spelling: Gameover -> Game over
2019-10-18 02:15:37 +09:00
Hajime Hoshi
87bc2e6f02
examples/sprites: Accept touches
2019-10-18 01:56:54 +09:00
Hajime Hoshi
bf07ead6ae
mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit
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Fixes #956
2019-10-17 12:21:06 +09:00
Hajime Hoshi
43a8881ab8
uidriver/ui: Reduce calls of syscall/js
2019-10-16 02:56:58 +09:00
Hajime Hoshi
72248fa3ef
ui: Bug fix: Focus canvas explicitly on input
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Fixes #961
2019-10-15 23:57:16 +09:00
Hajime Hoshi
75721e6fc1
ui: Auto scaling on browsers
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This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.
Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.
Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
726de29f36
examples/windowsize: Remove Q key to terminate
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Not having a way to terminate the app is more portable. Browsers
and mobiles don't have the notion of 'termination'.
2019-10-14 23:49:42 +09:00
Hajime Hoshi
30c185f254
uidriver/js: Bug fix: context must not be accessed before loop
2019-10-14 02:41:04 +09:00
Hajime Hoshi
4907cee128
Update documents
2019-10-13 17:33:10 +09:00
Hajime Hoshi
83f93df78b
Add 'ebitengl' build tag to force to use GL
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Fixes #958
2019-10-13 16:58:33 +09:00
Hajime Hoshi
5027bc1af5
buffered: Allow Set before the game runs
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Fixes #949
2019-10-12 03:13:29 +09:00
Hajime Hoshi
1b011e3864
graphics: Bug fix: unexpected panic at Set with an out-of-range position
2019-10-12 02:28:55 +09:00
Hajime Hoshi
cbe4844fa0
Fix misspellings
2019-10-12 01:10:53 +09:00
Hajime Hoshi
c30918261b
gofmt -s -w
2019-10-12 01:09:42 +09:00
Hajime Hoshi
d488fd7fcb
mobile/ebitenmobileview: Refactoring: touches
2019-10-11 23:12:05 +09:00
Hajime Hoshi
5973833274
mobile/ebitenmobileview: Refactoring
2019-10-11 22:49:28 +09:00
Hajime Hoshi
12d0f273ec
mobile/ebitenmobileview: Allow to call update before start
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This fixes an issue that Update on another thread returns error
when SetGame is not called. As SetGame is permitted to be called
later, Update should not return error.
2019-10-11 22:14:19 +09:00
Hajime Hoshi
1f56266027
cmd/ebitenmobile: Bug fix: Use even numbers for the position/size
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Fixes #956
2019-10-11 10:53:42 +09:00
Hajime Hoshi
4bfe60fb8a
graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime
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Fixes #954
2019-10-10 03:13:55 +09:00
Hajime Hoshi
01cb6e67b8
mobile/ebitenmobileview: Bug fix: Compile error on Android
2019-10-09 23:03:22 +09:00
Hajime Hoshi
3c976eae02
cmd/ebitenmobile: Use Metal on iOS
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The emulators still use OpenGL.
Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
17d7a33676
Add David Linus Briemann to AUTHORS
2019-10-09 00:56:48 +09:00
David Linus Briemann
9082edf03f
Add new example: squirals ( #952 )
2019-10-09 00:54:23 +09:00
Hajime Hoshi
de7ae1aee8
Add go vet
to .travis.yml
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Updates #889
2019-10-07 03:12:19 +09:00
Hajime Hoshi
5b22a1218e
examples: Fix warnings in the examples
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Updates #889
2019-10-07 03:05:26 +09:00
Hajime Hoshi
4088de5349
graphicsdriver/opengl/gl: Fix go-vet errors on Windows
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Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6
graphicsdriver/opengl/gl: Indentation
2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80
graphicsdriver/opengl/gl: Remove unused functions
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This improves `go vet` results.
Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672
graphicsdriver/opengl/gl: Remove unnecessary consts
2019-10-06 04:27:57 +09:00
Hajime Hoshi
2d2da09b85
graphics: At doesn't have to discard pending pixels
2019-10-05 00:18:45 +09:00
Hajime Hoshi
4c90674e17
graphics: Keep pendingPixels not to read pixels from GPU unnecessarily
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Fixes #947
2019-10-05 00:14:52 +09:00
Hajime Hoshi
7e7751bd43
restorable: Performance tuning
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This is based on the result of examples/set (Wasm).
2019-10-04 02:02:36 +09:00
Hajime Hoshi
382f6365fd
shareable: Avoid defer for performance
2019-10-04 01:52:27 +09:00
Hajime Hoshi
fcca95dfa8
examples/set: Add FPS to see the performance
2019-10-04 01:51:26 +09:00
Hajime Hoshi
38ee9113ee
graphicsdriver/opengl/gl: Remvoe PtrOffset
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Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
248e7d9a5a
Remove language from .travis.yml
2019-09-30 01:45:49 +09:00
Hajime Hoshi
227ab12200
Download Go manually in .travis.yml
2019-09-30 01:03:49 +09:00
Hajime Hoshi
fccf8119ab
Update Go 1.12.9 to Go 1.12.10 in .travis.yml
2019-09-30 00:12:54 +09:00
Hajime Hoshi
ffbdda9a25
shareable: Avoid defer for performance
2019-09-29 03:50:43 +09:00
Hajime Hoshi
907302c440
graphicscommand: Keep the capacity at q.commands
2019-09-29 03:23:40 +09:00
Hajime Hoshi
86b4e9ffeb
restorable: Bug fix: Do not mutate graphics.QuadIndices
2019-09-29 02:57:11 +09:00
Hajime Hoshi
6c8c064a58
restorable: Add TestMutateSlices
2019-09-29 02:36:06 +09:00
Hajime Hoshi
9cb631e30f
Reland: graphics: Reuse vertices backend and reduce allocating
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This is a reland of 74f1e5519f
.
The vertex slice is now copied before saving as the drawing
history items.
2019-09-29 01:36:00 +09:00
Hajime Hoshi
4feb0a4f3e
restorable: Bug fix: indices has to be copied
2019-09-29 01:30:26 +09:00