Hajime Hoshi
630789757f
all: add files for PlayStation 5
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The implementation is WIP.
Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
83a4133577
internal/ui: refactoring: remove globalState
2023-10-15 16:51:16 +09:00
Hajime Hoshi
69f1fa5f29
internal/ui: unify the receivers for UI
2023-10-15 02:51:23 +09:00
Hajime Hoshi
e7ad5c52fe
internal/glfw: merge internal/goglfw into internal/glfw
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This also changes APIs in internal/glfw to return errors.
Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
aab22f4c1e
internal/ui: bug fix: use correct regions at (*monitors).monitorFromPosition
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Updates #2781
2023-09-30 00:30:06 +09:00
Hajime Hoshi
58d3655597
internal/ui: remove unnecessary receivers from methods
2023-09-24 19:45:55 +09:00
Hajime Hoshi
5d5e3c7c0b
internal/ui: refactoring: replace *glfw.Monitor with *Monitor
2023-09-24 02:39:53 +09:00
Hajime Hoshi
4ef98b3ea9
internal/ui: bug fix: wrong calculation of the initial window position
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Updates #2778
2023-09-23 18:51:58 +09:00
Hajime Hoshi
d736a8cff7
internal/ui: bug fix: GetVideoMode must not be called from othere threads
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Now setInitMonitor can be called from any other threads than the main
thread. Do not call this.
This change fixes the issue by using *Monitor instead of *glfw.Monitor.
2023-09-23 17:30:18 +09:00
Hajime Hoshi
e0cd031aea
internal/ui: bug fix: replace initWindowMonitor usages with initMonitor
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There were two similar member variables internalWindowMonitor and
initMonitor, and when SetMonitor is called, probably there were
some inconsitency between them.
This change fixes the issue by not using initWindowMonitor.
Closes #2779
2023-09-23 17:17:38 +09:00
Hajime Hoshi
14f2ee198e
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
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Closes #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
f30a58a393
internal/ui: bug fix: disable global functions after the game termination
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Closes #2743
2023-09-02 15:38:41 +09:00
Ketchetwahmeegwun T. Southall
60b7de6a3c
ebiten: add APIs to treat monitors ( #2597 )
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This change adds these APIs:
* `type MonitorType`
* `func (*MonitorType) Bounds() image.Rectangle`
* `func (*MonitorType) Name() string`
* `func Monitor() *MonitorType`
* `func SetMonitor(*MonitorType)`
* `func AppendMonitors([]*MonitorType) []*MonitorType`
Closes #1835
2023-08-30 21:02:04 +09:00
Hajime Hoshi
d53803615a
internal/ui: merge a window-closing state into an input state
2023-01-21 23:42:48 +09:00
Hajime Hoshi
e9248c6f33
internal/ui: rename t -> mainThread
2022-12-28 15:59:53 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
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Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
12f42544dd
internal/ui: refactoring: simplify logic by removing setSizeCallbackEnabled
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Closes #1816
2022-09-25 23:48:40 +09:00
Hajime Hoshi
c7deed6e72
internal/ui: add setFullscreen
2022-09-25 22:31:26 +09:00
Hajime Hoshi
25405783a7
internal/ui: refactoring
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Updates #1816
2022-09-25 02:05:26 +09:00
Kacper Drobny
9c177c1b8e
internal/ui: allow maximizeWindow when no max boundaries are set ( #2291 )
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Closes #2290
2022-09-01 22:34:17 +09:00
Hajime Hoshi
833473316f
internal/ui: forbide RestoreWindow when the window size limits are specified
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Closes #2259
2022-08-20 22:36:37 +09:00
Hajime Hoshi
31141d5112
internal/ui: forbid maximizing window when a window size is limited
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Closes #2258
2022-08-20 22:24:13 +09:00
Hajime Hoshi
5b182efe7e
internal/ui: forbide SetWindowSize
when the window is maximized
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On Windows, changing the size of a maximized window results in
unexpected states. Let's forbid this.
On macOS, a maximized window is just a regular window so it is
OK to allow resizing by `SetWindowSize`.
On Linux or other Unix, the behavior depends on window systems
and it is hard to expect what would happen, so forbid this just in
case.
Closes #1986
2022-08-15 16:29:20 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
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This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c
all: rename ebitenginecbackend to nintendosdk
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Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
85aabf734b
internal/ui: remove panic at (*glfwWindow).Maximize
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Just doing nothing is more consistent with other functions.
Updates #1990
2022-08-10 22:18:55 +09:00
Hajime Hoshi
b5196a5a7c
internal/ui: bug fix: glfwWindow.IsMaximized should not return true on fullscreen
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Closes #2239
2022-08-10 21:17:13 +09:00
Hajime Hoshi
7a936f7052
internal/ui: enable SetWindowSize even with fullscreen on macOS
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Closes #1590
2022-08-10 15:57:59 +09:00
Hajime Hoshi
d0fa68691c
internal/ui: enable some functions even on fullsceen
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This is thanks to a GLFW v3.3.8 change:
9950cc52df
Updates #1590
2022-08-10 09:00:33 +09:00
Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
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Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
9c15bda275
internal/ui: return a null Window on Xbox
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Updates #2084
2022-06-01 01:26:31 +09:00
Hajime Hoshi
93b4c0d9b1
internal/ui: add comments
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Updates #1590
2022-04-08 18:40:13 +09:00
Hajime Hoshi
90070c09fe
internal/ui: rename origPos -> origWindowPos
2022-04-08 15:59:16 +09:00
Hajime Hoshi
b5a9ff007c
internal/ui: bug fix: WindowPosition
/SetWindowPosition
didn't work on macOS fullscreen
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Updates #1590
Closes #2043
2022-03-30 12:10:48 +09:00
Hajime Hoshi
be1836339b
internal/ui: define the common struct UserInterface for all the environments
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The existing UserInterface structs became userInterfaceImpl structs.
2022-03-21 23:10:27 +09:00
Hajime Hoshi
2c2c4bc428
ebiten: add WindowResizingModeType and its constants and functions
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This allows a new state to disallow resizing the window but allow
making the window fullscreen on macOS by a user.
This change adds the new type WindowResizingModeType. There are
these constants of this type:
* WindowResizingModeDisabled
* WindowResizingModeOnlyFullscreenEnabled
* WindowResizingModeEnabled
Closes #1819
2022-02-11 04:59:04 +09:00
Hajime Hoshi
f1987cae10
internal/ui: refactoring
2022-02-10 19:35:51 +09:00
Hajime Hoshi
35b9dd0846
internal/ui: give up SetWindowAspectRatioFixed
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Unfortunately, it is almost impossible to provide a consistent behavior
to keep the aspect ratio of the window on Windows. Instead of having an
incomplete API, let's remove this.
Closes #1988
2022-02-10 18:35:00 +09:00
Hajime Hoshi
891ca2a08d
ebiten: add IsWindowAspectRatioFixed
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This also updates examples/windowsize.
Closes #1804
2022-02-09 20:06:18 +09:00
Hajime Hoshi
7482cae978
internal/ui: bug fix: the aspect ratio must be updated whenever the window size is forcibly updated
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This also adds a new flag -aspectratiofixed to examples/windowsize
Updates #1804
2022-02-09 19:56:50 +09:00
Hajime Hoshi
740dfd5aed
internal/glfw: refactoring: keep the original API when possible
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Updates #1804
2022-02-09 19:36:47 +09:00
Hajime Hoshi
623c050537
ebiten: rename SetKeepWindowAspectRatio -> SetWindowAspectRatioFixed
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Updates #1804
2022-02-09 19:29:55 +09:00
Tom Lister
18659ef4ab
internal/ui: add SetWindowKeepAspectRatio ( #1985 )
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Updates #1804
2022-02-09 19:11:25 +09:00
Hajime Hoshi
4c6c31e384
all: reorder build tags in an alphabetical order
2022-02-08 15:49:15 +09:00
Hajime Hoshi
0f09ddfbd2
internal/driver: remove Window
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Closes #1983
2022-02-06 20:12:40 +09:00
Hajime Hoshi
149736c3cf
internal/uidriver/*: integrate the packages into internal/ui
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Updates #1983
2022-02-06 17:23:04 +09:00