Hajime Hoshi
46601bb516
graphics: Fill the screenshot in black when the screen is not transparent
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Fixes #997
2020-02-06 03:08:16 +09:00
Hajime Hoshi
d6d17a7e85
uidriver/js: Implement GamepadSDLID
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Fixes #1053
2020-02-05 00:00:00 +09:00
Hajime Hoshi
802693fa20
uidriver/mobile: Implement IsForeground
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This adds hooks on resuming/suspending the application, and
switches the foreground state there. This change also updates
the logic to suspend the game loop to be clearer.
Fixes #1037
2020-01-23 02:08:31 +09:00
Hajime Hoshi
38f49c3768
uidriver/js: Implement IsForeground
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Updates #1037
2020-01-21 23:56:57 +09:00
Hajime Hoshi
59431e1cad
graphicsdriver/opengl: Leave comments why we don't use PBO on Android
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Unfotunately, PBO might slow Android applications expecially when
coming back from context lost. Ebiten sends a lot of draw calls to
replace pixels in such case.
Until we find a good solution, let's not use PBO on Android.
Fixes #988
2020-01-19 17:02:34 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately ( #1060 )
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Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.
This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.
Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
5c285de3db
uidriver/mobile: Prevent non-mobile environments from compiling
2020-01-18 21:15:56 +09:00
Hajime Hoshi
2b9cd5aed6
uidriver/mobile: Bug fix: Compile error
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TravisCI doesn't compile for mobiles, so we missed this error.
Updates #1037
2020-01-18 17:39:36 +09:00
Zachary Burkett
6686044452
ui: Add IsForeground API to glfw driver ( #1058 )
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Updates #1037
2020-01-16 10:47:23 +09:00
Hajime Hoshi
6eb05a0203
graphicsdriver/opengl: Enable to compile with gldebug
2020-01-13 18:55:30 +09:00
Hajime Hoshi
e797aed6c9
uidriver/glfw: Refactoring
2020-01-13 18:23:18 +09:00
Hajime Hoshi
c1adf60e69
uidriver/glfw: Rename files
2020-01-13 18:15:39 +09:00
Hajime Hoshi
b4819c4523
input: Rename GamepadGUID -> GamepadSDLID ( #1049 )
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Gamepad GUID is a SDL specific notion and, strictly speaking,
they are not GUID (UUID) since they don't follow UUID's
specifications.
Renaming the function makes the situation clearer.
Updates #1048
2020-01-11 15:50:37 +09:00
Hajime Hoshi
68d58d7452
buffered: Refactoring
2020-01-11 03:11:56 +09:00
Hajime Hoshi
52a5ed0ad4
buffered: Add tests for #1050
2020-01-11 02:45:46 +09:00
hiroebe
27404b7ae3
buffered: Fix delayed DrawImage() ( #1050 )
2020-01-10 23:58:22 +09:00
Jake Bentvelzen
c17946bb82
ui: Add GamepadGUID and GamepadName functions ( #1035 )
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Fixes #1034
2020-01-09 22:11:32 +09:00
hiroebe
6ee587301c
Fix multiple close for channel ( #1047 )
2020-01-08 12:50:57 +09:00
Hajime Hoshi
2cbd5aa16e
mipmap: Remove unused members
2020-01-08 02:32:28 +09:00
Hajime Hoshi
4c8137ccf5
mipmap: Bug fix: Use more negative mipmaps when float precision is low
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Fixes #1044
2020-01-08 02:06:36 +09:00
Hajime Hoshi
c99fd1a742
mipmap: Create mipmap package and bufferd.Image uses it
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Mipmap calculation must be executed after the main loop starts
because the graphics driver's HasHighPrecisionFloat is needed.
Then, operations on mipmap images must be called from images in
buffered package.
Updates #1044
2020-01-08 02:06:01 +09:00
Hajime Hoshi
9be3495077
driver: Remove Graphics.SetWindow
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Fixes #1026
2020-01-03 19:04:48 +09:00
Hajime Hoshi
fa95275a02
uidriver/glfw: Bug fix: js should be excluded from compiling targets
2020-01-03 19:01:45 +09:00
Hajime Hoshi
982b7d6ddc
driver: Let UI have Graphics
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Now UIs own the implementation of Graphics.
Updates #1026
2020-01-03 18:32:27 +09:00
Hajime Hoshi
e66f1fb71e
graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers
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Updates #988
2020-01-02 16:27:51 +09:00
Hajime Hoshi
de48a13a6e
graphicsdriver/opengl/gl: Remove unused functions
2020-01-02 00:17:39 +09:00
Hajime Hoshi
38815ba801
graphicsdriver/opengl: Use glBufferSubData instead of glMapBuffer
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We have confirmed that this does not slow down ReplacePixels.
Fixes #993
Fixes #1040
2020-01-02 00:01:27 +09:00
zamadatix
c4dfc69c81
Typo Corrections from https://goreportcard.com/ ( #1042 )
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Correct typo found by https://goreportcard.com/
2020-01-01 23:59:56 +09:00
Hajime Hoshi
51f4ba1320
graphicsdriver/opengl: Refactoring
2020-01-01 01:57:12 +09:00
Hajime Hoshi
815afe6670
graphicsdriver/opengl: Reduce calls of glBindTexture
2020-01-01 01:39:45 +09:00
Hajime Hoshi
8285fbfac9
graphicsdriver/opengl: Add error checks
2019-12-31 04:22:28 +09:00
Hajime Hoshi
9ed8279fc8
driver: Add interface Window
2019-12-25 00:24:21 +09:00
Hajime Hoshi
049aa552d4
ui: Add SetWindowResizable
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This change also fixes example/windowsize.
Fixes #320
2019-12-22 19:26:04 +09:00
Hajime Hoshi
c9863284cf
uidriver/glfw: Set a default window size
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Now RunGame can be called without SetWindowSize.
2019-12-22 12:51:36 +09:00
Hajime Hoshi
7d56e4335e
ui: Add RunGame, WindowSize and SetWindowSize
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This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.
This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.
This change deprecates these functions since the notion of 'scale'
is deprecated:
* ScreenScale
* ScreenSizeInFullscreen
* SetScreenScale
* SetScreenSize
Fixes #943 , #571
Updates #320
2019-12-22 03:35:31 +09:00
Hajime Hoshi
57d527bea2
driver: Remove 'title' argument from UI.Run
2019-12-22 01:41:51 +09:00
Hajime Hoshi
8b995b086b
driver: Remove some arguments from UI.Run
2019-12-21 22:52:23 +09:00
Hajime Hoshi
8013fef9ea
uidriver: Bug fix: Needed to implement MonitorPosition
2019-12-21 21:15:58 +09:00
Hajime Hoshi
dabaf66b81
uidriver: Remove width/height/scale arguments from run
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The initial window position is determined on ebiten package side.
Updates #943
2019-12-21 20:10:58 +09:00
Hajime Hoshi
d07028735f
uidriver/glfw: Refactoring
2019-12-21 19:52:07 +09:00
Hajime Hoshi
987f333d95
uidriver/glfw: Rename variables
2019-12-21 17:34:58 +09:00
Hajime Hoshi
2e8358529c
uidriver/glfw: Bug fix: WindowPos/SetWindowPos should convert pixels
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This change also enables these functions even on fullscreen mode.
Fixes #1010
2019-12-21 17:03:19 +09:00
Hajime Hoshi
09ea15e0ff
shareable: Bug fix: Unexpected allocation when extending an image
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Fixes #1028
2019-12-20 01:13:28 +09:00
Hajime Hoshi
85cbc7e56b
Enable to compile Ebiten on js/wasm with Go 1.14
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Fixes #1024
2019-12-19 00:45:53 +09:00
Hajime Hoshi
9486defdae
uidriver/mobile: Rely on uiContext's Layout function to determine the screen size
2019-12-17 02:16:45 +09:00
Hajime Hoshi
6a8013ed37
ui: Reduce arguments from newUIContext
2019-12-16 11:12:38 +09:00
Hajime Hoshi
bda11b0e17
driver: Add UI.SetWindowSize and UIContext.Layout
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This is a preparation to introduce RunGame function.
Updates # 943 (Fix this line before committing)
2019-12-15 02:29:43 +09:00
Hajime Hoshi
d8f02cf03e
uidriver/js: Bug fix: Compile error on CursorMode
2019-12-14 12:54:21 +09:00
Zachary Burkett
ed19d6fae9
Add cursor capture functionality ( #1016 )
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Fixes #1016
2019-12-14 12:30:03 +09:00
Hajime Hoshi
ba0e8ef13f
uidriver/mobile: Refactoring: Rename variables
2019-12-13 02:50:57 +09:00