Commit Graph

68 Commits

Author SHA1 Message Date
Hajime Hoshi
760e6b9ebd examples/shader: bug fix: use pixels instead of texels for offsets
Closes #2483
2022-12-03 22:46:10 +09:00
Artem Yadelskyi
86e694941f
examples: remove example build tag (#2433)
Closes #1462
2022-11-03 20:24:09 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{} with any (#2430)
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
0803342d01 examples/shader: remove the CRT effect 2022-10-14 16:14:46 +09:00
Hajime Hoshi
93c09633ee examples/shader: bug fix: wrong function usages
The tex-coord should have been modified by the source texture
region/size, rather than the destination texture's.
2022-10-14 16:04:09 +09:00
Hajime Hoshi
67400d242b examples/resource: use go:embed for images
Closes #1258
2022-09-17 23:27:45 +09:00
Hajime Hoshi
289129c9e5 examples/shader: use go:embed
Updates #1258
2022-09-15 23:18:49 +09:00
Hajime Hoshi
f7c44f086f replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
Hajime Hoshi
b858f36d54 remove the dependency on file2byteslice
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. (#2221)
The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
bd72ca971e examples/shader: bug fix: the CRT example crashed 2022-07-09 22:29:59 +09:00
Bertrand Jung
2453f8f0df
examples/shader: add CRT shader example (#2012)
Closes #2008
2022-03-10 00:02:07 +09:00
Hajime Hoshi
07c8cb0e23 examples: Misspelling (//go:generated -> //go:generate) 2021-09-20 15:23:43 +09:00
Hajime Hoshi
537bdb29f8 examples: Update comments 2021-09-20 15:16:09 +09:00
Hajime Hoshi
a615be69c7 examples: Add //go:build 2021-06-24 21:49:37 +09:00
Hajime Hoshi
81ef20ddd0 examples: Use the new keys
Updates #1394
2021-04-18 01:13:20 +09:00
Hajime Hoshi
d46b0c5b49 examples/shader: Use const
Closes #1192
2021-04-09 02:02:03 +09:00
Hajime Hoshi
ede16afd30 examples/shader: Add a new example 'texel' 2020-12-09 23:33:59 +09:00
Hajime Hoshi
75158feccf examples/shader: Add build tags for the generated files 2020-10-17 22:38:45 +09:00
Hajime Hoshi
47065f5f2c Remove supporting jsgo
Updates #1129
2020-10-07 00:46:07 +09:00
Hajime Hoshi
1b816eb249 ebiten: Remove the error returning value from NewImageFromImage
Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
8f00c8fbf5 ebiten: Remove the argument from Update
Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
e406ebb1aa ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
Updates #1325
2020-09-19 19:36:53 +09:00
Hajime Hoshi
9f7d6962ff ebiten: Rename shader functions to get colors from textures
Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
850303b770 ebiten: Change the type of Uniforms to map[string]interface{}
Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
d2cfed7558 examples/shader: Remove an unused variable
Updates #1328
2020-09-01 23:50:19 +09:00
Hajime Hoshi
dd7b0d81ae ebiten: Rename shader builtin functions
* imageSrcTextureSourceRegion -> imageSrcTextureRegion
 * image[N]TextureAt -> imageSrc[N]At
 * image[N]TextureBoundsAt -> imageSrc[N]BoundsAt

Updates #1325
2020-09-01 21:31:50 +09:00
Hajime Hoshi
05a1c2faa1 examples/shader: Always use 1 for an alpha
This is necessary to keep the color pre-multiplied
2020-08-16 02:34:21 +09:00
Hajime Hoshi
06ed4f5444 shader: Implement len function
Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
a1d278b097 examples/shader: Add water.go
Updates #1284
2020-08-15 21:36:13 +09:00
Hajime Hoshi
a1c7c18788 examples/shader: Regenerate files with the latest file2byteslice 2020-08-13 03:03:27 +09:00
Magnus
95022ff1a5
examples/shader: dissolve shader (#1291)
Updates #1284
2020-08-12 00:43:07 +09:00
Hajime Hoshi
08270ee729 shader: Enable to parse ... in an array type 2020-08-11 23:51:22 +09:00
Hajime Hoshi
70acb9c1f6 shader: Rename shader bultin functions
Renamed image0TextureSize to imageSrcTextureSize, and removed the
other texture-size functions.

As texture-coordinates are always in image0's texture texels,
calculations with texels are always done with image0's texture texels.
Then, other texture-size functions are useless. To avoid confusion,
let's remove the functions and leave the necessary funciton.
2020-08-11 05:02:22 +09:00
Hajime Hoshi
b95195ab71 examples/shader: Fix some API usages 2020-08-11 04:25:20 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
bc930ed0ec Revert "examples/shader: Rename ScreenSize -> ImageSize"
This reverts commit 3893f9cdbe.

Reason: The screen size and the image size can be different.
2020-08-11 02:16:16 +09:00
Hajime Hoshi
68ca0c634e ebiten: Rename builtin shader functions
* textureDstSize -> imageDstTextureSize
 * texture[N]Size -> image[N]TextureSize
 * texture[N]At -> image[N]TextureAt

Updates #1287
2020-08-11 02:07:53 +09:00
Hajime Hoshi
3893f9cdbe examples/shader: Rename ScreenSize -> ImageSize 2020-08-11 01:52:16 +09:00
Hajime Hoshi
8bfe406470 examples/shader: Make the chromatic berration example more readable 2020-08-10 21:58:49 +09:00
Hajime Hoshi
8aa90e60d2 examples/shader: Regenerate bytes 2020-08-10 21:52:58 +09:00
Hajime Hoshi
f282a57a69 Revert "examples/shader: Merge generate.go and main.go"
This reverts commit fec9cae66a.

Reason: go generate failed without the build tag
2020-08-10 21:52:18 +09:00
Hajime Hoshi
fec9cae66a examples/shader: Merge generate.go and main.go 2020-08-10 21:12:34 +09:00
Tom Lister
6e5a9a4534
examples/shader: Add the chromatic aberration example (#1288)
Updates #1284
2020-08-10 21:08:53 +09:00
Hajime Hoshi
8dec91db43 examples/shader: Add the radial blur example
Updates #1284
2020-08-10 05:16:44 +09:00
Hajime Hoshi
2fb5108bbe shader: Rename viewportSize to textureDstSize
Updates #1239
2020-07-26 00:03:55 +09:00
Hajime Hoshi
2bdbcd724d ebiten: Rename Draw*WithShader -> Draw*Shader
Updates #1168
2020-07-25 23:15:11 +09:00